Adding a Custom Player Pawn Animation.



  • Hi, I’m trying to add a custom pawn animation, the animation is imported into the editor, and referenced in the code, the trouble is I need to add the animation set to the player pawn, which is usually done in the Family Info, but in Chivalry it’s done in the Character Info’s, due to the class customization.

    I’ve been trying to do this ‘the hard way’ by subclassing all the character and customization infos and shoehorning them into the custom pawn code, but to no avail. Has anyone managed to get this working using a different or easier route? Some help would be greatly appreciated.



  • I’d sure like to know about this also…anyone have some feedback?