[Kismet] Difference between players.



  • Hello. How to differentiate players? For example, kill a player who has less points than the others.
    The idea is very simple: call an Action, and depending on what player did - kill him or do something else. Everything works perfectly for one player but i don’t know how to make it for multiplayer.

    I have an idea: if player do something right +1 kill or just +1 to score. And at the end of the round player with maximum points will be a winner (like in FFA or TO with king). But i also don’t know how to do this. Many thanks to all who can help with something.



  • there is an attach to event action - which could be used for some things. so you can attach it to the death even for instance etc. etc



  • @MassiveChaos:

    there is an attach to event action - which could be used for some things. so you can attach it to the death even for instance etc. etc

    But what if i want to kill special player? Not all.



  • which special player - i think it depends on what makes them special??


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