NVIDIA SURROUND, EYEFINITY SUPPORT. WHERE THE F#CK IS IT?



  • I have posted rather “Eloquent” threads in the the past, but now I’m pissed off.

    I have bought 3 copies of this game, and can’t play on a 3 monitor set-up due to scaling. This is unacceptable.

    You can already select the resolution of 5760x1080, so whats the deal. Why even have that setting if the scaling is F#CKED up. This is stupid, and has been going on for too long.

    DEVS! I AM ONE OF YOUR BEST CUSTOMERS, AND ONE OF MANY MANY 3-MONITOR GAMERS, WITH 700+HRS IN GAME.

    FIX THE GOD DAMN SCALING ISSUES WITH NVIDIA SURROUND/EYEFINITY!! I DONT CARE ABOUT DW OR NEW HELMETS.

    FIX YOUR F#CKING GAME. ITS BEEN TO LONG FOR YOU NOT TO KNOW ABOUT IT. STOP THE BULLSHIT, FIX IT NOW.

    Sincerely,
    pWnDankosity



  • With three copies of the game, assuming they weren’t sale copies, you probably are their best customer. I wonder, though, if someone with all the PREMIUM helmets (mad they didn’t make you better??) and Deadliest Warrior would’ve payed something close to $50.



  • Very likely. I figured with me as one of the top spenders, (I know some people got more money then sense), I am entitled to bitch about a basic game functionality, lol.

    With all the time they spent on DW, SDK and add-ons, they could at least fix one of the more basic things.



  • And the game was $25, so it would need to be $75 to top me. I actually did it to support them, and get my friends into it. What a nice guy.



  • Some people have managed 3 screens properly though I don’t know their hardware.

    The game plays out fine on one anyway. Honestly I didn’t really expect this game to support things like eyefinity. And really your issue probably won’t be high on many people’s priorities list I’m afraid. Someone had to say it.



  • you have to make a custom video settings file. I had this across Two screens working ok. Last year , will dig around in my rigs for it.



  • that’s just what we want and need .

    a bunch of spam guards with 12 ft swords playing on 3 monitors, that’ll make it more fun for us im sure, and fix the balance issues too right.
    lol



  • HAHA triple monitor setup that’s sick, I hope you can get it working. I bet it works without problems on other games yeah?
    Are you running xfire or SLI? you pretty much need to at that high of resolution. Well guess what? CHIVALRY HAS FUCKING ZERO MULTI-GPU SUPPORT. I spent months testing and tweaking trying to get my xfire to work well but in the end I just disabled the second card and run single since it works a lot better. Many other indie games have xfire and eyefinity support (Hawken, NS2, many more….) I don’t know why TB is so incapable.



  • There is a setting in the UDKEngine.ini for mulit monitors.


  • Developer

    In UDKEngine.ini / CDWEngine.ini, change

    [Engine.LocalPlayer]
    AspectRatioAxisConstraint=AspectRatio_MaintainXFOV

    to

    [Engine.LocalPlayer]
    AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

    1. I’ve made a note of our not exposing this to the GUI
    2. There are GUI scaling issues regardless of this setting. With 16:9 monitors these are particularly pronounced as they cut off the top and bottom of every screen. With 16:10 monitors this doesn’t happen, but the in-game HUD still renders off the screen.


  • I am very appreciative that you found my post. I apologize for the method of which I had to expose this, but it was the only way.

    A patch to increase the FOV for higher resolutions which Chivalry already supports couldn’t be much of an issue, but this is a very important feature for higher level gamers. The issue seems to stem from the vertical resolution having less FOV scaling than horizontal. Even with the fix, it gives the game a sluggish feeling not being able to have the ground pass quickly under your feet.

    If you require anyone to aid in this, feel free to contact me. Thank you for your time, and please provide updates when available. I promise to buy 3 copies of Deadliest Warrior if you fix this issue, lol. But seriously, I’m literally paying for this fix.


  • Developer

    Next beta round for Eyefinity and Surround. Feedback will be appreciated when we roll it out.



  • You sir, are a scholar and a gentleman.


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