Game crash when click "join game"



  • Hi. Im in main menu and click Join game. Server browser shows up, but then game stop working and it not responding.


  • Developer

    How are you starting the game? This shouldn’t happen if you start it through Steam; the only cases where this should be happening are:

    • Steamworks is inexplicably hosed
    • You’re starting the editor executable
    • You’re starting an old version, such as those available through illegitimate channels

    If you’re starting through Steam, can you post any recent log and dump files from

    C:\Users{User name}\Documents\My Games\Chivalry Medieval Warfare\UDKGame\Logs

    ?



  • This is last time when i tried to run this game. Im starting game through steam, like any other game.

    Log: Log file open, 02/11/14 18:25:21
    Init: FEngineLoop::PreInit Here
    Init: –-- call app init here
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: Call platform pre init
    Init: **** Pre InitSHAHashes() ****
    Log: **** InitSHAHashes() ****
    DevSHA: InitializeFileHashes udkeditorudk.ini
    DevSHA: InitializeFileHashes udkengineudk.ini
    DevSHA: InitializeFileHashes udkgameudk.ini
    DevSHA: InitializeFileHashes udkinputdefaults.ini
    DevSHA: InitializeFileHashes udkweapondefaults.ini
    DevSHA: InitializeFileHashes udkeditorudk.ini
    DevSHA: InitializeFileHashes udkengineudk.ini
    DevSHA: InitializeFileHashes udkgameudk.ini
    DevSHA: InitializeFileHashes udkinputdefaults.ini
    DevSHA: InitializeFileHashes udkweapondefaults.ini
    DevSHA: InitializeFileHashes core.u
    DevSHA: InitializeFileHashes engine.u
    DevSHA: InitializeFileHashes gfxui.u
    DevSHA: InitializeFileHashes ipdrv.u
    DevSHA: InitializeFileHashes windrv.u
    DevSHA: InitializeFileHashes gameframework.u
    DevSHA: InitializeFileHashes onlinesubsystemsteamworks.u
    DevSHA: InitializeFileHashes udkbase.u
    DevSHA: InitializeFileHashes utgame.u
    DevSHA: InitializeFileHashes aoc.u
    DevSHA: InitializeFileHashes aoccustomizationcontent.u
    DevSHA: InitializeFileHashes unrealed.u
    DevSHA: InitializeFileHashes uteditor.u
    DevSHA: InitializeFileHashes gfxuieditor.u
    DevSHA: InitializeFileHashes utgamecontent.u
    DevSHA: InitializeFileHashes aocaudiocontent.u
    DevSHA: InitializeFileHashes enginematerials.upk
    DevSHA: InitializeFileHashes enginedebugmaterials.upk
    DevSHA: InitializeFileHashes enginesounds.upk
    DevSHA: InitializeFileHashes enginefonts.upk
    DevSHA: InitializeFileHashes soundclassesandmodes.upk
    DevSHA: InitializeFileHashes ui_fonts.upk
    DevSHA: InitializeFileHashes ui_fonts_final.upk
    DevSHA: InitializeFileHashes aoc-udkfrontendmap.udk
    DevSHA: InitializeFileHashes apexgpuskinvertexfactory.usf
    DevSHA: InitializeFileHashes gpuskinvertexfactory.usf
    DevSHA: InitializeFileHashes apexgpuskinvertexfactory_1bone.usf
    DevSHA: InitializeFileHashes localvertexfactory.usf
    DevSHA: InitializeFileHashes decalfactorycommon.usf
    DevSHA: InitializeFileHashes terrainvertexfactory.usf
    DevSHA: InitializeFileHashes landscapevertexfactory.usf
    DevSHA: InitializeFileHashes fluidvertexfactory.usf
    DevSHA: InitializeFileHashes lensflarevertexfactory.usf
    DevSHA: InitializeFileHashes particlespritevertexfactory.usf
    DevSHA: InitializeFileHashes meshinstancedvertexfactory.usf
    DevSHA: InitializeFileHashes particlebeamtrailvertexfactory.usf
    DevSHA: InitializeFileHashes resolvevertexshader.usf
    DevSHA: InitializeFileHashes definitions.usf
    DevSHA: InitializeFileHashes common360.usf
    DevSHA: InitializeFileHashes common.usf
    DevSHA: InitializeFileHashes resolvepixelshader.usf
    DevSHA: InitializeFileHashes meshpaintdilatepixelshader.usf
    DevSHA: InitializeFileHashes meshpaintdilatevertexshader.usf
    DevSHA: InitializeFileHashes meshpaintpixelshader.usf
    DevSHA: InitializeFileHashes meshpaintvertexshader.usf
    DevSHA: InitializeFileHashes gfxcmatrixpixelshader.usf
    DevSHA: InitializeFileHashes gfxfilterpixelshader.usf
    DevSHA: InitializeFileHashes gfxpixelshader.usf
    DevSHA: InitializeFileHashes gfxvertexshader.usf
    DevSHA: InitializeFileHashes gfxvertex3dshader.usf
    DevSHA: InitializeFileHashes fluidsurfacesimulation.usf
    DevSHA: InitializeFileHashes velocityshader.usf
    DevSHA: InitializeFileHashes depthoffieldcommon.usf
    DevSHA: InitializeFileHashes random.usf
    DevSHA: InitializeFileHashes materialtemplate.usf
    DevSHA: InitializeFileHashes flattessellation.usf
    DevSHA: InitializeFileHashes pntriangles.usf
    DevSHA: InitializeFileHashes tessellation.usf
    DevSHA: InitializeFileHashes ldrextractvertexshader.usf
    DevSHA: InitializeFileHashes texturedensityshader.usf
    DevSHA: InitializeFileHashes perfragmentmaskshader.usf
    DevSHA: InitializeFileHashes shadowprojectionpixelshader.usf
    DevSHA: InitializeFileHashes shadowprojectioncommon.usf
    DevSHA: InitializeFileHashes modshadowprojectionvertexshader.usf
    DevSHA: InitializeFileHashes shadowprojectionvertexshader.usf
    DevSHA: InitializeFileHashes shadowdepthpixelshader.usf
    DevSHA: InitializeFileHashes shadowdepthcommon.usf
    DevSHA: InitializeFileHashes shadowdepthvertexshader.usf
    DevSHA: InitializeFileHashes downsampledepthpixelshader.usf
    DevSHA: InitializeFileHashes gammacorrectionvertexshader.usf
    DevSHA: InitializeFileHashes gammacorrectionpixelshader.usf
    DevSHA: InitializeFileHashes occlusionqueryvertexshader.usf
    DevSHA: InitializeFileHashes hitproxypixelshader.usf
    DevSHA: InitializeFileHashes hitproxyvertexshader.usf
    DevSHA: InitializeFileHashes filtervertexshader.usf
    DevSHA: InitializeFileHashes filterpixelshader.usf
    DevSHA: InitializeFileHashes postprocesscommon.usf
    DevSHA: InitializeFileHashes lightshaftshader.usf
    DevSHA: InitializeFileHashes simplef32pixelshader.usf
    DevSHA: InitializeFileHashes simplef32vertexshader.usf
    DevSHA: InitializeFileHashes deferredlightshaders.usf
    DevSHA: InitializeFileHashes dynamiclightingcommon.usf
    DevSHA: InitializeFileHashes deferredlightingcommon.usf
    DevSHA: InitializeFileHashes lightfunctionpixelshader.usf
    DevSHA: InitializeFileHashes lightfunctionvertexshader.usf
    DevSHA: InitializeFileHashes hitmaskpixelshader.usf
    DevSHA: InitializeFileHashes hitmaskvertexshader.usf
    DevSHA: InitializeFileHashes fogvolumeapplypixelshader.usf
    DevSHA: InitializeFileHashes fogvolumeapplyvertexshader.usf
    DevSHA: InitializeFileHashes fogintegralpixelshader.usf
    DevSHA: InitializeFileHashes fogvolumecommon.usf
    DevSHA: InitializeFileHashes fogintegralvertexshader.usf
    DevSHA: InitializeFileHashes heightfogpixelshader.usf
    DevSHA: InitializeFileHashes heightfogcommon.usf
    DevSHA: InitializeFileHashes heightfogvertexshader.usf
    DevSHA: InitializeFileHashes translucencypostrenderdepthpixelshader.usf
    DevSHA: InitializeFileHashes depthonlypixelshader.usf
    DevSHA: InitializeFileHashes depthonlyvertexshader.usf
    DevSHA: InitializeFileHashes positiononlydepthvertexshader.usf
    DevSHA: InitializeFileHashes simpleelementvertexshader.usf
    DevSHA: InitializeFileHashes simpleelementcolorchannelmaskpixelshader.usf
    DevSHA: InitializeFileHashes simpleelementhitproxypixelshader.usf
    DevSHA: InitializeFileHashes simpleelementpixelshader.usf
    DevSHA: InitializeFileHashes basepasspixelshader.usf
    DevSHA: InitializeFileHashes basepasscommon.usf
    DevSHA: InitializeFileHashes subsurfacescatteringcommon.usf
    DevSHA: InitializeFileHashes sphericalharmoniccommon.usf
    DevSHA: InitializeFileHashes basepasstessellationshaders.usf
    DevSHA: InitializeFileHashes basepassvertexcommon.usf
    DevSHA: InitializeFileHashes basepassvertexshader.usf
    DevSHA: InitializeFileHashes ambientocclusionshader.usf
    DevSHA: InitializeFileHashes binkshaders.usf
    DevSHA: InitializeFileHashes uberpostprocessvertexshader.usf
    DevSHA: InitializeFileHashes uberpostprocessblendpixelshader.usf
    DevSHA: InitializeFileHashes motionblurcommon.usf
    DevSHA: InitializeFileHashes temporalaa.usf
    DevSHA: InitializeFileHashes temporalaamaskshader.usf
    DevSHA: InitializeFileHashes subsurfacescatteringpixelshader.usf
    DevSHA: InitializeFileHashes subsurfacescatteringvertexshader.usf
    DevSHA: InitializeFileHashes branchingpcfmodprojectionpixelshader.usf
    DevSHA: InitializeFileHashes branchingpcfcommon.usf
    DevSHA: InitializeFileHashes modshadowcommon.usf
    DevSHA: InitializeFileHashes modshadowprojectionpixelshader.usf
    DevSHA: InitializeFileHashes spotlightpixelshader.usf
    DevSHA: InitializeFileHashes spotlightvertexshader.usf
    DevSHA: InitializeFileHashes sphericalharmoniclightpixelshader.usf
    DevSHA: InitializeFileHashes sphericalharmoniclightvertexshader.usf
    DevSHA: InitializeFileHashes shadercomplexityapplypixelshader.usf
    DevSHA: InitializeFileHashes shadercomplexityaccumulatepixelshader.usf
    DevSHA: InitializeFileHashes screenvertexshader.usf
    DevSHA: InitializeFileHashes screenpixelshader.usf
    DevSHA: InitializeFileHashes radialblurscreenshader.usf
    DevSHA: InitializeFileHashes fxaashader.usf
    DevSHA: InitializeFileHashes fxaa3_11.usf
    DevSHA: InitializeFileHashes mlaashader.usf
    DevSHA: InitializeFileHashes pointlightpixelshader.usf
    DevSHA: InitializeFileHashes pointlightvertexshader.usf
    DevSHA: InitializeFileHashes lutblender.usf
    DevSHA: InitializeFileHashes lightmapdensityshader.usf
    DevSHA: InitializeFileHashes imagereflectionshader.usf
    DevSHA: InitializeFileHashes imagereflectionmeshshader.usf
    DevSHA: InitializeFileHashes memcopyshader.usf
    DevSHA: InitializeFileHashes restorecolordepthshader.usf
    DevSHA: InitializeFileHashes splashscreenshader.usf
    DevSHA: InitializeFileHashes onecolorshader.usf
    DevSHA: InitializeFileHashes nullpixelshader.usf
    DevSHA: InitializeFileHashes dofandbloomblendvertexshader.usf
    DevSHA: InitializeFileHashes dofandbloomblendpixelshader.usf
    DevSHA: InitializeFileHashes dofandbloomgathervertexshader.usf
    DevSHA: InitializeFileHashes dofandbloomgatherpixelshader.usf
    DevSHA: InitializeFileHashes distortaccumulatepixelshader.usf
    DevSHA: InitializeFileHashes distortaccumulatevertexshader.usf
    DevSHA: InitializeFileHashes distortapplyscreenpixelshader.usf
    DevSHA: InitializeFileHashes distortapplyscreenvertexshader.usf
    DevSHA: InitializeFileHashes directionallightpixelshader.usf
    DevSHA: InitializeFileHashes directionallightvertexshader.usf
    DevSHA: InitializeFileHashes depthdependenthaloapplypixelshader.usf
    DevSHA: InitializeFileHashes branchingpcfprojectionpixelshader.usf
    DevSHA: InitializeFileHashes bokehdof.usf
    Log: … running in INSTALLED mode
    Log: Read config file: …\UDKGame\Config\DefaultEditor.ini
    Log: Read config file: …\UDKGame\Config\DefaultEditorUDK.ini
    Log: Read config file: …\Engine\Config\BaseEditor.ini
    Log: Read config file: …\Engine\Config\BaseEditor.ini
    Log: Read config file: …\UDKGame\Config\UDKEditor.ini
    Log: Read config file: …\UDKGame\Config\UDKEditor.ini
    Log: Read config file: …\UDKGame\Config\UDKEditor.ini
    Log: Read config file: …\UDKGame\Config\DefaultEditorUserSettings.ini
    Log: Read config file: …\Engine\Config\BaseEditorUserSettings.ini
    Log: Read config file: …\Engine\Config\BaseEditorUserSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKEditorUserSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKEditorUserSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKEditorUserSettings.ini
    Log: Read config file: …\UDKGame\Config\DefaultSDK.ini
    Log: Read config file: …\UDKGame\Config\DefaultSDK.ini
    Log: Read config file: …\UDKGame\Config\UDKSDK.ini
    Log: Read config file: …\UDKGame\Config\UDKSDK.ini
    Log: Read config file: …\UDKGame\Config\UDKSDK.ini
    Log: Read config file: …\UDKGame\Config\DefaultSystemSettings.ini
    Log: Read config file: …\Engine\Config\BaseSystemSettings.ini
    Log: Read config file: …\Engine\Config\BaseSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\DefaultLightmass.ini
    Log: Read config file: …\Engine\Config\BaseLightmass.ini
    Log: Read config file: …\Engine\Config\BaseLightmass.ini
    Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: …\UDKGame\Config\DefaultEngine.ini
    Log: Read config file: …\UDKGame\Config\DefaultEngineUDK.ini
    Log: Read config file: …\Engine\Config\BaseEngine.ini
    Log: Read config file: …\Engine\Config\BaseEngine.ini
    Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    Log: Read config file: …\UDKGame\Config\DefaultGame.ini
    Log: Read config file: …\UDKGame\Config\DefaultGameUDK.ini
    Log: Read config file: …\Engine\Config\BaseGame.ini
    Log: Read config file: …\Engine\Config\BaseGame.ini
    Log: Read config file: …\UDKGame\Config\UDKGame.ini
    Log: Read config file: …\UDKGame\Config\UDKGame.ini
    Log: Read config file: …\UDKGame\Config\UDKGame.ini
    Log: Read config file: …\UDKGame\Config\DefaultInput.ini
    Log: Read config file: …\Engine\Config\BaseInput.ini
    Log: Read config file: …\Engine\Config\BaseInput.ini
    Log: Read config file: …\UDKGame\Config\UDKInput.ini
    Log: Read config file: …\UDKGame\Config\UDKInput.ini
    Log: Read config file: …\UDKGame\Config\UDKInput.ini
    Log: Read config file: …\UDKGame\Config\DefaultUI.ini
    Log: Read config file: …\Engine\Config\BaseUI.ini
    Log: Read config file: …\Engine\Config\BaseUI.ini
    Log: Read config file: …\UDKGame\Config\UDKUI.ini
    Log: Read config file: …\UDKGame\Config\UDKUI.ini
    Log: Read config file: …\UDKGame\Config\UDKUI.ini
    Log: Read config file: …\Engine\Config\ConsoleVariables.ini
    DevConfig: GConfig::Find has loaded file: …\Engine\Config\ConsoleVariables.ini
    Init: Version: 10246
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Feb 4 2014 17:53:33
    Init: Changelist: 1340247
    Init: Command line:
    Init: Base directory: E:\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32
    [0000.63] Init: Computer: KRA
    [0000.63] Init: User: Angristorante
    [0000.63] Init: CPU Page size=4096, Processors=2
    [0000.63] Init: High frequency timer resolution =2660.040000 MHz
    [0000.63] Init: Memory total: Physical=2.5GB (2GB approx) Pagefile=4.3GB Virtual=2.0GB
    [0000.99] Log: Steam Client API initialized 1
    [0002.15] Log: Steam Game Server API initialized 1
    [0002.15] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    [0002.15] Init: Object subsystem initialized
    [0002.67] DevDataBase: Connection to “Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2” or “10.1.20.20” failed
    [0002.67] Log: SystemSettings::LoadFromIni in file …\UDKGame\Config\UDKSystemSettings.ini section: SystemSettings
    [0002.99] Log: Shader platform (RHI): PC-D3D-SM3
    [0004.43] Log: PhysX GPU Support: DISABLED
    [0004.65] Init: Initializing FaceFX…
    [0004.65] Init: FaceFX 1.7.4 initialized.
    [0005.77] Init: WinSock: I am kra (192.168.1.208:0)
    [0007.37] Log: Read config file: …\UDKGame\Localization\INT\Engine.INT
    [0007.37] Log: Read config file: …\Engine\Localization\INT\Engine.INT
    [0007.37] Log: Read config file: …\Engine\Localization\INT\Core.INT
    [0013.35] Log: Read config file: …\UDKGame\Config\DefaultWeapon.ini
    [0013.36] Log: Read config file: …\UDKGame\Config\DefaultWeapon.ini
    [0013.36] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    [0013.37] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    [0013.37] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    [0013.47] Log: Read config file: …\UDKGame\Config\DefaultCharInfo.ini
    [0013.48] Log: Read config file: …\UDKGame\Config\DefaultCharInfo.ini
    [0013.48] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    [0013.48] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    [0013.48] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    [0014.59] Log: Read config file: …\UDKGame\Localization\INT\AOC.INT
    [0015.10] Log: Read config file: …\UDKGame\Config\DefaultSettings.ini
    [0015.11] Log: Read config file: …\UDKGame\Config\DefaultSettings.ini
    [0015.11] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    [0015.13] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    [0015.13] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    [0015.44] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    [0015.45] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    [0015.46] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    [0015.62] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    [0015.63] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    [0015.63] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    [0048.01] Init: Finished loading startup packages in 41.66 seconds
    [0048.03] Log: 101425 objects as part of root set at end of initial load.
    [0048.03] Log: 0 out of 0 bytes used by permanent object pool.
    [0048.03] Log: Initializing Engine…
    [0048.16] Log: Read config file: …\Engine\Localization\INT\UnrealEd.INT
    [0048.43] Init: UEngine initialized
    [0049.00] Init: XAudio2 using ‘2.4G Wireless Headset’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
    [0049.51] Warning: Warning, Failed to load ‘SoundNodeWave A_Interface.RadioChirps.Radio_ChirpIn01’: Failed to find object ‘SoundNodeWave A_Interface.RadioChirps.Radio_ChirpIn01’
    [0049.51] Warning: Warning, Failed to load ‘SoundNodeWave A_Interface.RadioChirps.Radio_ChirpOut01’: Failed to find object ‘SoundNodeWave A_Interface.RadioChirps.Radio_ChirpOut01’
    [0049.51] Init: XAudio2Device initialized.
    [0049.92] Init: Client initialized
    [0049.92] Log: Size of window 800 600
    [0087.75] Log: Initializing Steamworks
    [0087.77] Log: Logged in as ‘krepel15’
    [0087.85] Log: Read config file: …\UDKGame\Localization\INT\GFxUI.INT
    [0087.90] Log: Read config file: …\UDKGame\Config\PCServer-UDKEngine.ini
    [0087.92] Log: Read config file: …\UDKGame\Config\PCServer-UDKGame.ini
    [0087.93] Log: Read config file: …\UDKGame\Config\PCServer-UDKInput.ini
    [0087.94] Log: Read config file: …\UDKGame\Config\PCServer-UDKSystemSettings.ini
    [0087.95] Log: Read config file: …\UDKGame\Config\PCServer-UDKUI.ini
    [0087.96] Log: Read config file: …\UDKGame\Config\WrangleContent.ini
    [0088.13] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0088.13] Warning: Warning, Failed to find object ‘Class None.’
    [0088.13] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0088.13] Warning: Warning, Failed to find object ‘Class None.’
    [0088.14] DevDlc: StartupFindWorkshopFiles Called
    [0088.14] DevDlc: Looking for DLC…
    [0088.14] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0088.14] Warning: Warning, Failed to find object ‘Class None.’
    [0088.14] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0088.14] Warning: Warning, Failed to find object ‘Class None.’
    [0088.14] Log: Read config file: …\UDKGame\Cloud\CloudStorage.ini
    [0088.19] DevDlc: Shipping Level: AOC-UDKFrontEndMap
    [0088.22] Log: LoadMap: AOC-UDKFrontEndMap?Name=Player?Team=255
    [0088.26] DevDlc: Shipping Level: AOC-UDKFrontEndMap
    [0110.80] Log: Game class is ‘AOCEntry’
    [0110.83] Log: !!! CPU skinned AOC-UDKFrontEndMap.TheWorld:PersistentLevel.SkeletalMeshActor_1.SkeletalMeshComponent_3 CHV_TornBanner.Mesh.SK_Torn_Banner_Flag_pPlane1 1 0 1 0
    [0110.84] Log: Primary PhysX scene will be in software.
    [0110.84] Log: Creating Primary PhysX Scene.
    [0110.87] Log: Bringing World AOC-UDKFrontEndMap.TheWorld up for play (0) at 2014.02.11-18.27.11
    [0110.93] Log: Bringing up level for play took: 0.113564
    [0125.05] DevSteam: ReadUserStats(76561198030646573) called with result 1 code 1
    [0125.05] Log: Current focused movie? SWF.GeneralManager
    [0125.05] Warning: Warning, Failed to load ‘SwfMovie UDKFrontEnd.udk_ime’: Failed to find object ‘SwfMovie UDKFrontEnd.udk_ime’
    [0125.05] Log: GFx attempted to load missing object [UDKFrontEnd.udk_ime]
    [0125.05] Log: ########### Finished loading level: 36.834079 seconds
    [0125.46] DevSteam: ReadUserStats(76561198030646573) called with result 1 code 1
    [0125.57] Init: Game engine initialized
    [0125.57] Log: Initializing Engine Completed
    [0125.57] Log: >>>>>>>>>>>>>> Initial startup: 125.57s <<<<<<<<<<<<<<<
    [0125.77] DevSteam: ReadUserStats(76561198030646573) completed with result ‘1’ k_EResultOK (success) and took 4276ms
    [0125.90] DevSteam: ReadUserStats(76561198030646573) completed with result ‘1’ k_EResultOK (success) and took 852ms
    [0126.05] Log: !!! CPU skinned AOC-UDKFrontEndMap.TheWorld:PersistentLevel.SkeletalMeshActor_1.SkeletalMeshComponent_3 CHV_TornBanner.Mesh.SK_Torn_Banner_Flag_pPlane1 1 0 1 0
    [0126.08] Log: Read config file: …\UDKGame\Localization\INT\AOCUI.INT
    [0126.55] DevSteam: ReadUserStats(76561198030646573) called with result 1 code 1
    [0126.55] Log: Read config file: …\UDKGame\Localization\INT\AOCGame.INT
    [0126.72] Log: Read config file: …\UDKGame\Localization\INT\AOCKeybinds.INT
    [0126.91] Log: Read config file: …\UDKGame\Localization\INT\AOCCustomization.INT
    [0127.03] Warning: Warning, Failed to load ‘SwfMovie SWF.ProfileMenu’: Failed to find object ‘SwfMovie SWF.ProfileMenu’
    [0127.03] Log: GFx attempted to load missing object [SWF.ProfileMenu]
    [0127.03] Warning: Warning, Failed to load ‘SwfMovie SWF.ProfileMenu’: Failed to find object ‘SwfMovie SWF.ProfileMenu’
    [0127.03] Log: GFx attempted to load missing object [SWF.ProfileMenu]
    [0127.17] Log: FSocketWin::Close
    [0465.71] Init: WinSock: Socket queue 32768 / 32768
    [0466.68] NetComeGo: Close IpNetDriverSteamworks_0 IpNetConnectionSteamworks_0 212.38.163.67:8277 02/11/14 18:33:07
    [0466.70] Init: WinSock: Socket queue 32768 / 32768
    [0468.21] Log: BindPort: already bound
    [0472.89] DevDlc: NMT_WorkshopFileMap Receive PackageGuid: 6EB19A5D4DF2BEB4DF483AADC80D6A31, FileGuid: 665CBF6449035F9D639037A5B62A6BE2, FileId: 203344320, ModName: CPM
    [0472.89] DevDlc: NMT_WorkshopFileMap Receive PackageGuid: 7FAA37CC4D1B59FDC96E1BB65690EA28, FileGuid: 665CBF6449035F9D639037A5B62A6BE2, FileId: 203344320, ModName: CPM
    [0472.89] DevDlc: NMT_WorkshopFileMap Receive PackageGuid: 62DAFA3F45D17AC3F6DFC8AF523517EB, FileGuid: 665CBF6449035F9D639037A5B62A6BE2, FileId: 203344320, ModName: CPM
    [0472.89] DevDlc: NMT_WorkshopFileMap Receive PackageGuid: 7CAB1EAA4D8F97F0184C7AA948C2914F, FileGuid: 665CBF6449035F9D639037A5B62A6BE2, FileId: 203344320, ModName: CPM
    [0472.89] DevDlc: NMT_WorkshopFileMap Receive PackageGuid: 47904CBA42DA14C7129800A99902D85D, FileGuid: 665CBF6449035F9D639037A5B62A6BE2, FileId: 203344320, ModName: CPM
    [0472.89] DevDlc: NMT_WorkshopFileMap Receive PackageGuid: 511342CE454BE40196E265BDBDA3840F, FileGuid: 665CBF6449035F9D639037A5B62A6BE2, FileId: 203344320, ModName: CPM
    [0472.89] DevDlc: NMT_WorkshopFileMap Receive PackageGuid: 70943ECA468362974D6C19AF9FB14CCF, FileGuid: 665CBF6449035F9D639037A5B62A6BE2, FileId: 203344320, ModName: CPM
    [0472.89] DevDlc: NMT_WorkshopFileMap Receive PackageGuid: 6676B66E49FAC38A1F1C4C925F0ADE0A, FileGuid: 665CBF6449035F9D639037A5B62A6BE2, FileId: 203344320, ModName: CPM
    [0472.89] DevDlc: NMT_WorkshopFileMap Receive PackageGuid: D585ED214CDA7779E6B241A20DB12F0C, FileGuid: 665CBF6449035F9D639037A5B62A6BE2, FileId: 203344320, ModName: CPM
    [0472.89] DevDlc: NMT_WorkshopFileMap Receive PackageGuid: 48D1BBD846769E3B6CD995AF6D1385BE, FileGuid: 665CBF6449035F9D639037A5B62A6BE2, FileId: 203344320, ModName: CPM
    [0472.89] DevDlc: NMT_WorkshopFileMap Receive PackageGuid: AE9FFA8843E2F4673FB728B6C318F0DB, FileGuid: 665CBF6449035F9D639037A5B62A6BE2, FileId: 203344320, ModName: CPM
    [0472.89] DevDlc: NMT_WorkshopFileMap Receive PackageGuid: B8D4E6374073E2D6F4E1558A70B485BB, FileGuid: 665CBF6449035F9D639037A5B62A6BE2, FileId: 203344320, ModName: CPM
    [0472.89] DevDlc: NMT_WorkshopFileMap Receive PackageGuid: C2AD0F9D4F850F8EDD6CB49E05CE6A1A, FileGuid: 665CBF6449035F9D639037A5B62A6BE2, FileId: 203344320, ModName: CPM
    [0472.89] DevDlc: DownloadableContentManager NewState DS_GetFileDetails
    [0472.91] DevDlc: DS_GetFileDetails new request 203344320
    [0473.35] DevDlc: DownloadableContentManager NewState DS_DownloadDialog
    [0475.14] DevDlc: DownloadableContentManager NewState DS_DownloadFiles
    [0475.15] DevDlc: DS_DownloadFiles new request 703983393937410210
    [0476.44] DevDlc: DownloadableContentManager NewState DS_ExtractFiles
    [0476.44] Critical: appError called: Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
    [0476.44] Critical: Windows GetLastError: The system cannot find the file specified. (2)
    [0487.41] Log: === Critical error: ===
    Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.

    Address = 0x7c812fd3 (filename not found) [in C:\WINDOWS\system32\KERNEL32.dll]
    Address = 0x5d2831 (filename not found) [in E:\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\CMW.exe]
    Address = 0x5dfb23 (filename not found) [in E:\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\CMW.exe]
    Address = 0x56656b (filename not found) [in E:\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\CMW.exe]


  • Developer

    That log has you trying to join a server with a SDK maps or mods, and you’re on a 32-bit OS. SDK autodownloading is unstable on 32-bit operating systems because of the extra memory required to extract SDK packages. Aside from setting the 3GB switch (http://technet.microsoft.com/en-us/library/bb124810(v=exchg.65).aspx at your own risk), there’s currently no way around this other than to avoid SDK servers (i.e. ones highlighted in cyan or gold), or upgrade to a 64-bit version of Windows.



  • I tried to join whichever server. I will try to join normal server then :)



  • This time i chose normal server. Launcher downloaded this file and then crashed -.-

    Log: Log file open, 02/14/14 19:55:43Init: FEngineLoop::PreInit Here
    Init: –-- call app init here
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: Call platform pre init
    Init: **** Pre InitSHAHashes() ****
    Log: **** InitSHAHashes() ****
    DevSHA: InitializeFileHashes udkeditorudk.ini
    DevSHA: InitializeFileHashes udkengineudk.ini
    DevSHA: InitializeFileHashes udkgameudk.ini
    DevSHA: InitializeFileHashes udkinputdefaults.ini
    DevSHA: InitializeFileHashes udkweapondefaults.ini
    DevSHA: InitializeFileHashes udkeditorudk.ini
    DevSHA: InitializeFileHashes udkengineudk.ini
    DevSHA: InitializeFileHashes udkgameudk.ini
    DevSHA: InitializeFileHashes udkinputdefaults.ini
    DevSHA: InitializeFileHashes udkweapondefaults.ini
    DevSHA: InitializeFileHashes core.u
    DevSHA: InitializeFileHashes engine.u
    DevSHA: InitializeFileHashes gfxui.u
    DevSHA: InitializeFileHashes ipdrv.u
    DevSHA: InitializeFileHashes windrv.u
    DevSHA: InitializeFileHashes gameframework.u
    DevSHA: InitializeFileHashes onlinesubsystemsteamworks.u
    DevSHA: InitializeFileHashes udkbase.u
    DevSHA: InitializeFileHashes utgame.u
    DevSHA: InitializeFileHashes aoc.u
    DevSHA: InitializeFileHashes aoccustomizationcontent.u
    DevSHA: InitializeFileHashes unrealed.u
    DevSHA: InitializeFileHashes uteditor.u
    DevSHA: InitializeFileHashes gfxuieditor.u
    DevSHA: InitializeFileHashes utgamecontent.u
    DevSHA: InitializeFileHashes aocaudiocontent.u
    DevSHA: InitializeFileHashes enginematerials.upk
    DevSHA: InitializeFileHashes enginedebugmaterials.upk
    DevSHA: InitializeFileHashes enginesounds.upk
    DevSHA: InitializeFileHashes enginefonts.upk
    DevSHA: InitializeFileHashes soundclassesandmodes.upk
    DevSHA: InitializeFileHashes ui_fonts.upk
    DevSHA: InitializeFileHashes ui_fonts_final.upk
    DevSHA: InitializeFileHashes aoc-udkfrontendmap.udk
    DevSHA: InitializeFileHashes apexgpuskinvertexfactory.usf
    DevSHA: InitializeFileHashes gpuskinvertexfactory.usf
    DevSHA: InitializeFileHashes apexgpuskinvertexfactory_1bone.usf
    DevSHA: InitializeFileHashes localvertexfactory.usf
    DevSHA: InitializeFileHashes decalfactorycommon.usf
    DevSHA: InitializeFileHashes terrainvertexfactory.usf
    DevSHA: InitializeFileHashes landscapevertexfactory.usf
    DevSHA: InitializeFileHashes fluidvertexfactory.usf
    DevSHA: InitializeFileHashes lensflarevertexfactory.usf
    DevSHA: InitializeFileHashes particlespritevertexfactory.usf
    DevSHA: InitializeFileHashes meshinstancedvertexfactory.usf
    DevSHA: InitializeFileHashes particlebeamtrailvertexfactory.usf
    DevSHA: InitializeFileHashes resolvevertexshader.usf
    DevSHA: InitializeFileHashes definitions.usf
    DevSHA: InitializeFileHashes common360.usf
    DevSHA: InitializeFileHashes common.usf
    DevSHA: InitializeFileHashes resolvepixelshader.usf
    DevSHA: InitializeFileHashes meshpaintdilatepixelshader.usf
    DevSHA: InitializeFileHashes meshpaintdilatevertexshader.usf
    DevSHA: InitializeFileHashes meshpaintpixelshader.usf
    DevSHA: InitializeFileHashes meshpaintvertexshader.usf
    DevSHA: InitializeFileHashes gfxcmatrixpixelshader.usf
    DevSHA: InitializeFileHashes gfxfilterpixelshader.usf
    DevSHA: InitializeFileHashes gfxpixelshader.usf
    DevSHA: InitializeFileHashes gfxvertexshader.usf
    DevSHA: InitializeFileHashes gfxvertex3dshader.usf
    DevSHA: InitializeFileHashes fluidsurfacesimulation.usf
    DevSHA: InitializeFileHashes velocityshader.usf
    DevSHA: InitializeFileHashes depthoffieldcommon.usf
    DevSHA: InitializeFileHashes random.usf
    DevSHA: InitializeFileHashes materialtemplate.usf
    DevSHA: InitializeFileHashes flattessellation.usf
    DevSHA: InitializeFileHashes pntriangles.usf
    DevSHA: InitializeFileHashes tessellation.usf
    DevSHA: InitializeFileHashes ldrextractvertexshader.usf
    DevSHA: InitializeFileHashes texturedensityshader.usf
    DevSHA: InitializeFileHashes perfragmentmaskshader.usf
    DevSHA: InitializeFileHashes shadowprojectionpixelshader.usf
    DevSHA: InitializeFileHashes shadowprojectioncommon.usf
    DevSHA: InitializeFileHashes modshadowprojectionvertexshader.usf
    DevSHA: InitializeFileHashes shadowprojectionvertexshader.usf
    DevSHA: InitializeFileHashes shadowdepthpixelshader.usf
    DevSHA: InitializeFileHashes shadowdepthcommon.usf
    DevSHA: InitializeFileHashes shadowdepthvertexshader.usf
    DevSHA: InitializeFileHashes downsampledepthpixelshader.usf
    DevSHA: InitializeFileHashes gammacorrectionvertexshader.usf
    DevSHA: InitializeFileHashes gammacorrectionpixelshader.usf
    DevSHA: InitializeFileHashes occlusionqueryvertexshader.usf
    DevSHA: InitializeFileHashes hitproxypixelshader.usf
    DevSHA: InitializeFileHashes hitproxyvertexshader.usf
    DevSHA: InitializeFileHashes filtervertexshader.usf
    DevSHA: InitializeFileHashes filterpixelshader.usf
    DevSHA: InitializeFileHashes postprocesscommon.usf
    DevSHA: InitializeFileHashes lightshaftshader.usf
    DevSHA: InitializeFileHashes simplef32pixelshader.usf
    DevSHA: InitializeFileHashes simplef32vertexshader.usf
    DevSHA: InitializeFileHashes deferredlightshaders.usf
    DevSHA: InitializeFileHashes dynamiclightingcommon.usf
    DevSHA: InitializeFileHashes deferredlightingcommon.usf
    DevSHA: InitializeFileHashes lightfunctionpixelshader.usf
    DevSHA: InitializeFileHashes lightfunctionvertexshader.usf
    DevSHA: InitializeFileHashes hitmaskpixelshader.usf
    DevSHA: InitializeFileHashes hitmaskvertexshader.usf
    DevSHA: InitializeFileHashes fogvolumeapplypixelshader.usf
    DevSHA: InitializeFileHashes fogvolumeapplyvertexshader.usf
    DevSHA: InitializeFileHashes fogintegralpixelshader.usf
    DevSHA: InitializeFileHashes fogvolumecommon.usf
    DevSHA: InitializeFileHashes fogintegralvertexshader.usf
    DevSHA: InitializeFileHashes heightfogpixelshader.usf
    DevSHA: InitializeFileHashes heightfogcommon.usf
    DevSHA: InitializeFileHashes heightfogvertexshader.usf
    DevSHA: InitializeFileHashes translucencypostrenderdepthpixelshader.usf
    DevSHA: InitializeFileHashes depthonlypixelshader.usf
    DevSHA: InitializeFileHashes depthonlyvertexshader.usf
    DevSHA: InitializeFileHashes positiononlydepthvertexshader.usf
    DevSHA: InitializeFileHashes simpleelementvertexshader.usf
    DevSHA: InitializeFileHashes simpleelementcolorchannelmaskpixelshader.usf
    DevSHA: InitializeFileHashes simpleelementhitproxypixelshader.usf
    DevSHA: InitializeFileHashes simpleelementpixelshader.usf
    DevSHA: InitializeFileHashes basepasspixelshader.usf
    DevSHA: InitializeFileHashes basepasscommon.usf
    DevSHA: InitializeFileHashes subsurfacescatteringcommon.usf
    DevSHA: InitializeFileHashes sphericalharmoniccommon.usf
    DevSHA: InitializeFileHashes basepasstessellationshaders.usf
    DevSHA: InitializeFileHashes basepassvertexcommon.usf
    DevSHA: InitializeFileHashes basepassvertexshader.usf
    DevSHA: InitializeFileHashes ambientocclusionshader.usf
    DevSHA: InitializeFileHashes binkshaders.usf
    DevSHA: InitializeFileHashes uberpostprocessvertexshader.usf
    DevSHA: InitializeFileHashes uberpostprocessblendpixelshader.usf
    DevSHA: InitializeFileHashes motionblurcommon.usf
    DevSHA: InitializeFileHashes temporalaa.usf
    DevSHA: InitializeFileHashes temporalaamaskshader.usf
    DevSHA: InitializeFileHashes subsurfacescatteringpixelshader.usf
    DevSHA: InitializeFileHashes subsurfacescatteringvertexshader.usf
    DevSHA: InitializeFileHashes branchingpcfmodprojectionpixelshader.usf
    DevSHA: InitializeFileHashes branchingpcfcommon.usf
    DevSHA: InitializeFileHashes modshadowcommon.usf
    DevSHA: InitializeFileHashes modshadowprojectionpixelshader.usf
    DevSHA: InitializeFileHashes spotlightpixelshader.usf
    DevSHA: InitializeFileHashes spotlightvertexshader.usf
    DevSHA: InitializeFileHashes sphericalharmoniclightpixelshader.usf
    DevSHA: InitializeFileHashes sphericalharmoniclightvertexshader.usf
    DevSHA: InitializeFileHashes shadercomplexityapplypixelshader.usf
    DevSHA: InitializeFileHashes shadercomplexityaccumulatepixelshader.usf
    DevSHA: InitializeFileHashes screenvertexshader.usf
    DevSHA: InitializeFileHashes screenpixelshader.usf
    DevSHA: InitializeFileHashes radialblurscreenshader.usf
    DevSHA: InitializeFileHashes fxaashader.usf
    DevSHA: InitializeFileHashes fxaa3_11.usf
    DevSHA: InitializeFileHashes mlaashader.usf
    DevSHA: InitializeFileHashes pointlightpixelshader.usf
    DevSHA: InitializeFileHashes pointlightvertexshader.usf
    DevSHA: InitializeFileHashes lutblender.usf
    DevSHA: InitializeFileHashes lightmapdensityshader.usf
    DevSHA: InitializeFileHashes imagereflectionshader.usf
    DevSHA: InitializeFileHashes imagereflectionmeshshader.usf
    DevSHA: InitializeFileHashes memcopyshader.usf
    DevSHA: InitializeFileHashes restorecolordepthshader.usf
    DevSHA: InitializeFileHashes splashscreenshader.usf
    DevSHA: InitializeFileHashes onecolorshader.usf
    DevSHA: InitializeFileHashes nullpixelshader.usf
    DevSHA: InitializeFileHashes dofandbloomblendvertexshader.usf
    DevSHA: InitializeFileHashes dofandbloomblendpixelshader.usf
    DevSHA: InitializeFileHashes dofandbloomgathervertexshader.usf
    DevSHA: InitializeFileHashes dofandbloomgatherpixelshader.usf
    DevSHA: InitializeFileHashes distortaccumulatepixelshader.usf
    DevSHA: InitializeFileHashes distortaccumulatevertexshader.usf
    DevSHA: InitializeFileHashes distortapplyscreenpixelshader.usf
    DevSHA: InitializeFileHashes distortapplyscreenvertexshader.usf
    DevSHA: InitializeFileHashes directionallightpixelshader.usf
    DevSHA: InitializeFileHashes directionallightvertexshader.usf
    DevSHA: InitializeFileHashes depthdependenthaloapplypixelshader.usf
    DevSHA: InitializeFileHashes branchingpcfprojectionpixelshader.usf
    DevSHA: InitializeFileHashes bokehdof.usf
    Log: … running in INSTALLED mode
    Log: Read config file: …\UDKGame\Config\DefaultEditor.ini
    Log: Read config file: …\UDKGame\Config\DefaultEditorUDK.ini
    Log: Read config file: …\Engine\Config\BaseEditor.ini
    Log: Read config file: …\Engine\Config\BaseEditor.ini
    Log: Read config file: …\UDKGame\Config\UDKEditor.ini
    Log: Read config file: …\UDKGame\Config\UDKEditor.ini
    Log: Read config file: …\UDKGame\Config\UDKEditor.ini
    Log: Read config file: …\UDKGame\Config\DefaultEditorUserSettings.ini
    Log: Read config file: …\Engine\Config\BaseEditorUserSettings.ini
    Log: Read config file: …\Engine\Config\BaseEditorUserSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKEditorUserSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKEditorUserSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKEditorUserSettings.ini
    Log: Read config file: …\UDKGame\Config\DefaultSDK.ini
    Log: Read config file: …\UDKGame\Config\DefaultSDK.ini
    Log: Read config file: …\UDKGame\Config\UDKSDK.ini
    Log: Read config file: …\UDKGame\Config\UDKSDK.ini
    Log: Read config file: …\UDKGame\Config\UDKSDK.ini
    Log: Read config file: …\UDKGame\Config\DefaultSystemSettings.ini
    Log: Read config file: …\Engine\Config\BaseSystemSettings.ini
    Log: Read config file: …\Engine\Config\BaseSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\DefaultLightmass.ini
    Log: Read config file: …\Engine\Config\BaseLightmass.ini
    Log: Read config file: …\Engine\Config\BaseLightmass.ini
    Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: …\UDKGame\Config\DefaultEngine.ini
    Log: Read config file: …\UDKGame\Config\DefaultEngineUDK.ini
    Log: Read config file: …\Engine\Config\BaseEngine.ini
    Log: Read config file: …\Engine\Config\BaseEngine.ini
    Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    Log: Read config file: …\UDKGame\Config\DefaultGame.ini
    Log: Read config file: …\UDKGame\Config\DefaultGameUDK.ini
    Log: Read config file: …\Engine\Config\BaseGame.ini
    Log: Read config file: …\Engine\Config\BaseGame.ini
    Log: Read config file: …\UDKGame\Config\UDKGame.ini
    Log: Read config file: …\UDKGame\Config\UDKGame.ini
    Log: Read config file: …\UDKGame\Config\UDKGame.ini
    Log: Read config file: …\UDKGame\Config\DefaultInput.ini
    Log: Read config file: …\Engine\Config\BaseInput.ini
    Log: Read config file: …\Engine\Config\BaseInput.ini
    Log: Read config file: …\UDKGame\Config\UDKInput.ini
    Log: Read config file: …\UDKGame\Config\UDKInput.ini
    Log: Read config file: …\UDKGame\Config\UDKInput.ini
    Log: Read config file: …\UDKGame\Config\DefaultUI.ini
    Log: Read config file: …\Engine\Config\BaseUI.ini
    Log: Read config file: …\Engine\Config\BaseUI.ini
    Log: Read config file: …\UDKGame\Config\UDKUI.ini
    Log: Read config file: …\UDKGame\Config\UDKUI.ini
    Log: Read config file: …\UDKGame\Config\UDKUI.ini
    Log: Read config file: …\Engine\Config\ConsoleVariables.ini
    DevConfig: GConfig::Find has loaded file: …\Engine\Config\ConsoleVariables.ini
    Init: Version: 10246
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Feb 4 2014 17:53:33
    Init: Changelist: 1340247
    Init: Command line:
    Init: Base directory: E:\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32
    [0001.45] Log: Deleting old log file Launch-backup-2014.02.10-20.46.03.log
    [0001.46] Log: Deleting old log file Launch-backup-2014.02.10-21.01.02.log
    [0001.58] Log: Deleting old log file Launch-backup-2014.02.10-21.21.32.log
    [0001.59] Log: Deleting old log file Launch-backup-2014.02.10-21.34.12.log
    [0001.64] Log: Deleting old log file Launch-backup-2014.02.10-21.42.59.log
    [0001.70] Log: Deleting old log file Launch-backup-2014.02.10-22.36.56.log
    [0001.70] Log: Deleting old log file Launch-backup-2014.02.10-23.03.43.log
    [0001.73] Log: Deleting old log file Launch-backup-2014.02.11-01.16.01.log
    [0001.78] Log: Deleting old log file Launch-backup-2014.02.11-01.58.46.log
    [0001.80] Log: Deleting old log file Launch-backup-2014.02.11-12.19.37.log
    [0001.80] Log: Deleting old log file Launch-backup-2014.02.11-12.31.01.log
    [0001.83] Log: Deleting old log file Launch-backup-2014.02.11-17.20.24.log
    [0001.85] Log: Deleting old log file Launch-backup-2014.02.11-17.35.17.log
    [0001.85] Log: Deleting old log file Launch-backup-2014.02.11-18.01.00.log
    [0001.88] Log: Deleting old log file Launch-backup-2014.02.11-18.25.21.log
    [0001.90] Log: Deleting old log file Launch-backup-2014.02.11-18.44.33.log
    [0002.00] Log: Deleting old log file Launch-backup-2014.02.14-19.55.43.log
    [0002.00] Init: Computer: KRA
    [0002.00] Init: User: Angristorante
    [0002.00] Init: CPU Page size=4096, Processors=2
    [0002.00] Init: High frequency timer resolution =2660.070000 MHz
    [0002.00] Init: Memory total: Physical=2.5GB (2GB approx) Pagefile=4.3GB Virtual=2.0GB
    [0002.29] Log: Steam Client API initialized 1
    [0003.96] Log: Steam Game Server API initialized 1
    [0003.96] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    [0003.96] Init: Object subsystem initialized
    [0005.78] DevDataBase: Connection to “Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2” or “10.1.20.20” failed
    [0005.78] Log: SystemSettings::LoadFromIni in file …\UDKGame\Config\UDKSystemSettings.ini section: SystemSettings
    [0005.89] Log: Shader platform (RHI): PC-D3D-SM3
    [0008.81] Log: PhysX GPU Support: DISABLED
    [0009.14] Init: Initializing FaceFX…
    [0009.17] Init: FaceFX 1.7.4 initialized.
    [0010.13] Init: WinSock: I am kra (192.168.1.208:0)
    [0011.99] Log: Read config file: …\UDKGame\Localization\INT\Engine.INT
    [0011.99] Log: Read config file: …\Engine\Localization\INT\Engine.INT
    [0011.99] Log: Read config file: …\Engine\Localization\INT\Core.INT
    [0020.53] Log: Read config file: …\UDKGame\Config\DefaultWeapon.ini
    [0020.58] Log: Read config file: …\UDKGame\Config\DefaultWeapon.ini
    [0020.63] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    [0020.68] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    [0020.68] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    [0020.79] Log: Read config file: …\UDKGame\Config\DefaultCharInfo.ini
    [0020.83] Log: Read config file: …\UDKGame\Config\DefaultCharInfo.ini
    [0020.87] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    [0020.89] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    [0020.89] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    [0023.20] Log: Read config file: …\UDKGame\Localization\INT\AOC.INT
    [0024.33] Log: Read config file: …\UDKGame\Config\DefaultSettings.ini
    [0024.34] Log: Read config file: …\UDKGame\Config\DefaultSettings.ini
    [0024.36] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    [0024.38] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    [0024.38] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    [0025.10] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    [0025.31] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    [0025.31] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    [0025.52] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    [0025.54] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    [0025.54] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    [0086.72] Init: Finished loading startup packages in 75.53 seconds
    [0086.75] Log: 101425 objects as part of root set at end of initial load.
    [0086.75] Log: 0 out of 0 bytes used by permanent object pool.
    [0086.75] Log: Initializing Engine…
    [0087.05] Log: Read config file: …\Engine\Localization\INT\UnrealEd.INT
    [0087.49] Init: UEngine initialized
    [0088.85] Init: XAudio2 using ‘2.4G Wireless Headset’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
    [0090.01] Warning: Warning, Failed to load ‘SoundNodeWave A_Interface.RadioChirps.Radio_ChirpIn01’: Failed to find object ‘SoundNodeWave A_Interface.RadioChirps.Radio_ChirpIn01’
    [0090.19] Warning: Warning, Failed to load ‘SoundNodeWave A_Interface.RadioChirps.Radio_ChirpOut01’: Failed to find object ‘SoundNodeWave A_Interface.RadioChirps.Radio_ChirpOut01’
    [0090.19] Init: XAudio2Device initialized.
    [0091.00] Init: Client initialized
    [0091.00] Log: Size of window 800 600
    [0134.87] Log: Initializing Steamworks
    [0134.89] Log: Logged in as ‘krepel15’
    [0135.19] Log: Read config file: …\UDKGame\Localization\INT\GFxUI.INT
    [0135.34] Log: Read config file: …\UDKGame\Config\PCServer-UDKEngine.ini
    [0135.36] Log: Read config file: …\UDKGame\Config\PCServer-UDKGame.ini
    [0135.38] Log: Read config file: …\UDKGame\Config\PCServer-UDKInput.ini
    [0135.41] Log: Read config file: …\UDKGame\Config\PCServer-UDKSystemSettings.ini
    [0135.44] Log: Read config file: …\UDKGame\Config\PCServer-UDKUI.ini
    [0135.46] Log: Read config file: …\UDKGame\Config\WrangleContent.ini
    [0135.70] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0135.70] Warning: Warning, Failed to find object ‘Class None.’
    [0135.71] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0135.71] Warning: Warning, Failed to find object ‘Class None.’
    [0135.72] DevDlc: StartupFindWorkshopFiles Called
    [0135.72] DevDlc: Looking for DLC…
    [0135.73] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0135.73] Warning: Warning, Failed to find object ‘Class None.’
    [0135.73] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0135.73] Warning: Warning, Failed to find object ‘Class None.’
    [0135.73] Log: Read config file: …\UDKGame\Cloud\CloudStorage.ini
    [0135.78] DevDlc: Shipping Level: AOC-UDKFrontEndMap
    [0135.78] Log: LoadMap: AOC-UDKFrontEndMap?Name=Player?Team=255
    [0135.81] DevDlc: Shipping Level: AOC-UDKFrontEndMap
    [0167.32] Log: Game class is ‘AOCEntry’
    [0167.37] Log: !!! CPU skinned AOC-UDKFrontEndMap.TheWorld:PersistentLevel.SkeletalMeshActor_1.SkeletalMeshComponent_3 CHV_TornBanner.Mesh.SK_Torn_Banner_Flag_pPlane1 1 0 1 0
    [0167.38] Log: Primary PhysX scene will be in software.
    [0167.38] Log: Creating Primary PhysX Scene.
    [0167.43] Log: Bringing World AOC-UDKFrontEndMap.TheWorld up for play (0) at 2014


Log in to reply