Map crashing on load



  • I made a new update for my map and now it crashes on loading ingame (editor works fine)

    cooked or not does not matter, i dont know why it happens

    heres the log

    [0035.45] Warning: Warning, Failed to load ‘SwfMovie SWF.ProfileMenu’: Failed to find object ‘SwfMovie SWF.ProfileMenu’
    [0035.45] Log: GFx attempted to load missing object [SWF.ProfileMenu]
    [0035.45] Warning: Warning, Failed to load ‘SwfMovie SWF.ProfileMenu’: Failed to find object ‘SwfMovie SWF.ProfileMenu’
    [0035.45] Log: GFx attempted to load missing object [SWF.ProfileMenu]
    [0035.94] Log: FSocketWin::Close
    [0048.42] Log: Assembled 622 auto-complete commands, manual: 92, exec: 522, kismet: 2
    [0055.56] Log: BindPort: already bound
    [0056.50] Log: LoadMap: aocto-wolfslair_beta44asdf_p?Name=Player?Team=255
    [0056.50] Log: –- LOADING MOVIE START —
    [0056.63] Log: FSocketWin::Close
    [0056.63] Log: FSocketWin::Close
    [0056.63] Log: FSocketWin::Close
    [0056.71] Warning: Warning, appSteamSetCookedSDKIniLoc AOCDLCManager NULL
    [0067.46] Log: Game class is ‘AOCTeamObjective’
    [0074.13] Log: === Critical error: ===
    Fatal error!



  • Found the problem by removing everything i did new one by one

    it was a buggy materiall in the map.

    aka

    the cobblestone material (not sure of exact name)


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