Kismet - when the defending team win???
MassiveChaos last edited by
Anyone know how you pick up when an objective times out, basically the defending team wins. How do you pick up this event to say play a sound.
I see that in the ‘Objective Complete’ object defender sounds can b e specified but in the TO games this is only called when the attacking team achieve the objectives. Or does it also act as an event when they lose???