A List of Every Change I'd Like to See with Deadliest Warrior



  • I don’t think it’s a secret that Deadliest Warrior was rushed to meet its deadline. Now that the deadline has passed and Medieval Warfare is looking great, it’s time to start thinking about how to turn Deadliest Warrior around. This is gonna be a long one, I may write it in several sessions. Here we go:

    **General gameplay:

    ****Reduce foot speed to Medieval Warfare levels
    **
    This is the absolute biggest flaw with the game. As has been noted on many posts before, it removes much of the variety from combat, and promotes spamming slash attacks while running in circles. Not fun. Ninja should move at MaA speed, Knights should move at the same speed as their Medieval Warfare counterparts, and every other class should fall in that spectrum. Torn Banner, I’m sure you spent a long time fine tuning the movement in Medieval Warfare to create a perfect blend of accessibility and combat depth, and it puzzles me why you thought ramping everything up would be a good idea.

    **Change the number of teams

    **6 team Deathmatch is not drawing any significant playerbase to the game. It’s messy, chaotic, random, and brainless, without a hint of the smart combat that defines Medieval Warfare. Personally, I’d like to see it removed from official servers altogether. 2 teams, 3 teams, and 4 teams in groups of 2 (ie Spartans and Samurai vs Vikings and Ninja) provide interesting combat without everything degrading into mindless group fights.

    **Fix spawns
    **
    If you spawn into a 6 team game, a large chunk of the time you’re nowhere near any of your teammates. This means that you need to run across the map to meet them and hope that you don’t run into a full group of enemies. You really need to spawn closer to your team.

    **Implement Team Objective
    **
    No, I’m not sure exactly how you’d do this. But it’s absolutely necessary, and the banner-based modes are an extremely poor replacement. Team Objective is the lifeblood of Chivalry, and its absence is strongly felt in Deadliest Warrior. Just port it over from Medieval Warfare if nothing else, but it needs to be in here. Deadliest Warrior is actually well set up for Team Objective. Spartan shield walls defending doors, Ninja rushing past defenders with torches, Pirates raining lead and fire on the defense…it could be great. I personally think open warrior selection would be most interesting, but that’s just me. Class-specific match ups could be cool too.
    **
    Revert the stamina system to Medieval Warfare’s
    **
    Deadliest Warrior does very little to combat people spamming strikes until they run out of stamina. Unlike in Medieval Warfare, where losing your stamina often means death, in Deadliest Warrior you can still block until reinforcements arrive, which removes the main punishment for attack spamming.

    **Either implement charge attacks, or remove the ready position
    **
    It seems like every class was going to be able to charge attack, but it was cut for some reason. Not an issue there, but take out the strange ready position. It really looks like you should be able to charge, and it makes no sense to me why it’s still here.

    Implement jumping kicks

    Really not sure why these were taken out, but it feels unnatural, and should be reimplemented.

    **Samurai
    **
    The Samurai are in a pretty good place, if slightly underpowered. I’d like to see the Yumi’s ammo capacity increased to 12, and possibly a tiny buff to their armour.
    **
    Spartans

    **Stab combos with spears are absurdly powerful. Either reduce them to 2 or eliminate them entirely.

    No more one shot spears to the torso. Neither the Ninja nor the Pirate has the ability to take a shield. The fact that they can be killed in a single undefendable hit is not balanced. Either make it possible to parry the Dory, or remove its one shot ability to anything but the head.

    Weapons! 3 swords and 4 spears is not a full selection. I know that actual Spartans didn’t have a hugely varied arsenal, so cheat. Borrow weapons from similar time periods or nearby states. Add different shield options. Do something.

    **Vikings
    **
    The Vikings have pretty much risen to the top as the dominant warrior choice. They’re fast, powerful, well armoured, have an excellent projectile game, and the berserker ability. They don’t really have any significant downsides to counter all of their strengths, either. I’m honestly not entirely sure what to do here, but they really need to be toned down a bit.

    Ninja

    The Ninja need to make attack sounds. Dueling one is ridiculous, as that important audio cue that indicates a feint is just completely gone.

    Weapons! If I want a sword, I only have one to choose from, and the rest of the arsenal is tiny. Unlike the Spartans, Ninja have access to a rich arsenal, and it’s a shame that more options aren’t present in Deadliest Warrior. The Katana and its variants were widely used by Ninja, at the very least the Katana and Wakizashi should be available.

    Improve the smoke pot. Ninja have no shields or long range projectiles, and the roll isn’t that hard to deal with, so smoke is their only real way to counter snipers. As is, the smoke covers too little area to be particularly effective. Either add one more smoke pot, or increase its coverage.

    Knight

    Weapons! Again, only one sword is sad, and you literally have an entire arsenal ready to go. Drop in the Maul, the Messer, the Longsword, and the Flail and you’ll have a much more well-rounded arsenal.

    The Sword of War parry animation looks strange. Not quite sure how to explain it, it pivots oddly and lingers for too long.

    Pirate

    Buff the damage of the guns by a small amount. The Pirate was clearly meant to be the ranged specialist, but the Blunderbuss and Pistol have been nerfed so badly that I’d rather take a crossbow. Don’t do anything crazy, but a small increase would help define their role a bit more.

    Allow the Flaming Rum to be held before being tossed. I don’t really see why this isn’t an option, it doesn’t hurt the game and allows a bit more precision. Also would allow you to run around with a bottle and swig from it, which is always fun.



  • Meh, I’m not sure I agree with most of these changes, but meh, DW won’t get updates anyway.



  • I disagree, I predict by the summer we’ll have seen some changes.



  • I’d like to see it erased, removed simply, so it would not take place in my hdd anymore and not force me to dl stupid update because i have cmw installed.



  • @Edmund:

    I’d like to see it erased, removed simply, so it would not take place in my hdd anymore and not force me to dl stupid update because i have cmw installed.

    Agreed. Deadliest data on my harddrive.



  • I’d like to see the viking class have their throw ability taken out of some weapons and have an equivalent to MW’s warbow in their loadout.



  • @Mockingbirch:

    I don’t think it’s a secret that Deadliest Warrior was rushed to meet its deadline. Now that the deadline has passed and Medieval Warfare is looking great, it’s time to start thinking about how to turn Deadliest Warrior around. This is gonna be a long one, I may write it in several sessions. Here we go:

    **General gameplay:

    ****Reduce foot speed to Medieval Warfare levels
    **
    This is the absolute biggest flaw with the game. As has been noted on many posts before, it removes much of the variety from combat, and promotes spamming slash attacks while running in circles. Not fun. Ninja should move at MaA speed, Knights should move at the same speed as their Medieval Warfare counterparts, and every other class should fall in that spectrum. Torn Banner, I’m sure you spent a long time fine tuning the movement in Medieval Warfare to create a perfect blend of accessibility and combat depth, and it puzzles me why you thought ramping everything up would be a good idea.

    Disagree. While some of the footspeeds could perhaps be changed minorly in a general balance patch, the faster pace is part of the game. I love the speed of DW. This doesn’t need to be an exact clone of MW with new classes.

    @Mockingbirch:

    **Change the number of teams

    **6 team Deathmatch is not drawing any significant playerbase to the game. It’s messy, chaotic, random, and brainless, without a hint of the smart combat that defines Medieval Warfare. Personally, I’d like to see it removed from official servers altogether. 2 teams, 3 teams, and 4 teams in groups of 2 (ie Spartans and Samurai vs Vikings and Ninja) provide interesting combat without everything degrading into mindless group fights.

    Disagree. This is a pretty silly comment, since you can just play with 2-5 teams already. A full server with 6 teams can be a lot of fun, and removing the option is a bad idea. Having games with two classes versus another team of two classes is interesting though.

    I also disagree that it is inherently messy, random, brainless, and without a hint of smart combat. Smart combat is absolutely important in DW.

    @Mockingbirch:

    **Fix spawns
    **
    If you spawn into a 6 team game, a large chunk of the time you’re nowhere near any of your teammates. This means that you need to run across the map to meet them and hope that you don’t run into a full group of enemies. You really need to spawn closer to your team.

    Agreed 100%. Randomly spawning away from your team in LTS is especially problematic when you actually spawn amongst an enemy team.

    @Mockingbirch:

    **Implement Team Objective
    **
    No, I’m not sure exactly how you’d do this. But it’s absolutely necessary, and the banner-based modes are an extremely poor replacement. Team Objective is the lifeblood of Chivalry, and its absence is strongly felt in Deadliest Warrior. Just port it over from Medieval Warfare if nothing else, but it needs to be in here. Deadliest Warrior is actually well set up for Team Objective. Spartan shield walls defending doors, Ninja rushing past defenders with torches, Pirates raining lead and fire on the defense…it could be great. I personally think open warrior selection would be most interesting, but that’s just me. Class-specific match ups could be cool too.

    Agreed, though balance fixes are higher priority. TO could be implemented with DW classes just fine. For the time being, using MW maps would work. I’d love to see class-themed TO maps, like assaulting a Samurai fortress, or the walls of Sparta, or Valhalla, etc.

    @Mockingbirch:

    **
    Revert the stamina system to Medieval Warfare’s
    **
    Deadliest Warrior does very little to combat people spamming strikes until they run out of stamina. Unlike in Medieval Warfare, where losing your stamina often means death, in Deadliest Warrior you can still block until reinforcements arrive, which removes the main punishment for attack spamming.

    Disagree. I think you are incorrect here. Like MW, you cannot simply block forever. You will eventually stumble and be completely exposed. You can’t combo, shield bash, or kick without stamina either. Like MW, you can perform basic attacks with no stamina. It’s essentially the same, and I don’t understand where you’re coming from.

    @Mockingbirch:

    **Either implement charge attacks, or remove the ready position
    **
    It seems like every class was going to be able to charge attack, but it was cut for some reason. Not an issue there, but take out the strange ready position. It really looks like you should be able to charge, and it makes no sense to me why it’s still here.

    Whatever. The game doesn’t really need charge attacks, and the aesthetic ready position is just a nice little touch. I disagree with arbitrarily removing just because it doesn’t have the exact same function as MW.

    @Mockingbirch:

    Implement jumping kicks

    Really not sure why these were taken out, but it feels unnatural, and should be reimplemented.

    Agreed 100%. I’d love this feature, and see no reason why it isn’t in the game.

    @Mockingbirch:

    **Samurai
    **
    The Samurai are in a pretty good place, if slightly underpowered. I’d like to see the Yumi’s ammo capacity increased to 12, and possibly a tiny buff to their armour.

    Agreed. Good recommendations. I’d also like to see the Yumi shoot the arrows just a bit faster and straighter to make the bow a bit more worthwhile. Currently it seems like the Samurai isn’t quite pulling the string all the way back. 12 arrows is a good idea. Tiny health buff is a good idea.

    @Mockingbirch:

    **
    Spartans

    **Stab combos with spears are absurdly powerful. Either reduce them to 2 or eliminate them entirely.

    No more one shot spears to the torso. Neither the Ninja nor the Pirate has the ability to take a shield. The fact that they can be killed in a single undefendable hit is not balanced. Either make it possible to parry the Dory, or remove its one shot ability to anything but the head.

    Weapons! 3 swords and 4 spears is not a full selection. I know that actual Spartans didn’t have a hugely varied arsenal, so cheat. Borrow weapons from similar time periods or nearby states. Add different shield options. Do something.

    Agreed. Spartans are an overpowered mess. I have a detailed post on this forum discussing what needs to be changed about them. Their ranged attacks are the best in the game, completely unfair and undefendable. Their melee options are also incredibly overpowered. Meleeing with their spears is insane. Meleeing with their swords is insane. The shield bash is insane. Unlike other class ranged weapons, Spartans can still kick AND use their shields. Just so unbalanced it pisses me off thinking about it.

    Agreed on adding a few more weapons, just so long as the class is balanced.

    @Mockingbirch:

    **Vikings
    **
    The Vikings have pretty much risen to the top as the dominant warrior choice. They’re fast, powerful, well armoured, have an excellent projectile game, and the berserker ability. They don’t really have any significant downsides to counter all of their strengths, either. I’m honestly not entirely sure what to do here, but they really need to be toned down a bit.

    After Spartans, Vikings are the 2nd best class. They have no real weaknesses, like you said. Despite countless hours on DW, I’m also not quite sure what to do about them. My best idea is to bring all other classes up to their level, while bringing Spartans down, and essentially leaving Vikings alone. A slight reduction in attack speed might also work, but I don’t want to ruin the class.

    @Mockingbirch:

    Ninja

    The Ninja need to make attack sounds. Dueling one is ridiculous, as that important audio cue that indicates a feint is just completely gone.

    Weapons! If I want a sword, I only have one to choose from, and the rest of the arsenal is tiny. Unlike the Spartans, Ninja have access to a rich arsenal, and it’s a shame that more options aren’t present in Deadliest Warrior. The Katana and its variants were widely used by Ninja, at the very least the Katana and Wakizashi should be available.

    Improve the smoke pot. Ninja have no shields or long range projectiles, and the roll isn’t that hard to deal with, so smoke is their only real way to counter snipers. As is, the smoke covers too little area to be particularly effective. Either add one more smoke pot, or increase its coverage.

    While I more or less agree on the attack sounds idea, currently it is almost an important balance feature for ninjas. Perhaps only their first attack with full stamina should be silent (I just thought of this now, and I think it’s a great compromise).

    I think more weapons for all classes is a welcomed idea, though ninjas is probably the most diverse arsenal right now.

    Smoke pots should cover a MUCH larger area. Agreed. I also can’t see the harm in ninjas carrying like 5 of them. They are choosing to not have metsubishi or stars when they choose smoke, so why does the smoke suck so much? At least it drains stamina. Ninja stars also need to be at least a BIT more accurate. I don’t understand why they are so unreliably inaccurate.

    @Mockingbirch:

    Knight

    Weapons! Again, only one sword is sad, and you literally have an entire arsenal ready to go. Drop in the Maul, the Messer, the Longsword, and the Flail and you’ll have a much more well-rounded arsenal.

    The Sword of War parry animation looks strange. Not quite sure how to explain it, it pivots oddly and lingers for too long.

    Sure. The weapons are pretty much ready to go, I wouldn’t mind seeing more added. They’d possibly need some alterations to fit DW.

    @Mockingbirch:

    Pirate

    Buff the damage of the guns by a small amount. The Pirate was clearly meant to be the ranged specialist, but the Blunderbuss and Pistol have been nerfed so badly that I’d rather take a crossbow. Don’t do anything crazy, but a small increase would help define their role a bit more.

    Allow the Flaming Rum to be held before being tossed. I don’t really see why this isn’t an option, it doesn’t hurt the game and allows a bit more precision. Also would allow you to run around with a bottle and swig from it, which is always fun.

    Pirates are crap as they currently stand. Their guns suck, their health sucks, and their melee weapons mostly suck (you can hold your own with the swords… to an extent). The blunderbuss needs a buff, and you need to be able to throw it again. They need a health boost, and their melee weapons need a damage boost. Or something. Despite all the unfounded complaining about pirate guns, pirates really need a boost.

    Overall, I think you are missing the mark on some of the overall stuff (though I love both games, I don’t think this game should play exactly like MW), but hit a bunch of the balance issues right on the head. Enjoyed the read.



  • After playing first time today in months I’ve noticed few things.
    First of all- moevement speed, but it has already been pointed out.
    Secondly- lack of combo feint to parry. In game where everyone spams and can easily flinch your combo, adding combo feint to parry would significantly improve general gameplay. PiP would be damn nice too. Further balance changes, imo, should be discussed after ones I stated would be implemented, as they are quite gamechanging.
    Also - was the default tickrate for DW not changed when MW was raised to 60hz? Pings are generally worse in DW, at least for me.



  • Stop complaining about spartan , look at 300 where they destroy all.



  • Pirates should get muskets with a bayonet.



  • I agree with Ako 17, as someone who has played it a lot. i dont want it to be too much like MW … the speed of everything appreals to me. its slightly less tactical, and slightly more instinctive. Its not better ot worse. just diferent.

    The one thing i would disagree with ako on is Spartans. while a pain int eh ass. i really don’t think they are as bad as he said… As IP FREE said on another post. when you learn to fight one spartan, you learn to fight them all. They are inflexible and predictable. their shield bash is only really a problem for ninjas (no long range weapons.) Their swords Are more a back up than anything… while a few can use them with great ease. its not the case with everyone. and more often than not people who throw their dori end up missing at least 70-80% of the time anyway.



  • The Viking spear and Zwei-Dachi are OP weapons. Viking spear is too fast for its length and knockback. And the no-dachi has a fast windup and slow release which makes its the most flexible weapon ever.


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