FamilyInfos/Weapons as Archetypes
Would it be possible to use UDK’s Archetypes to define the FamilyInfos’ loadout/status and weapons’ damage/speed? It’s a pain having to close the game and rebuild the scripts every time I change something.
Unfortunately neither is editor-exposed at all right now because we didn’t do a lot of things very cleverly. A future patch should make FamilyInfos accessible directly by maps and by extension you should be able to EditActor them.