Do swords really bounce off another?
I read this here: -
Piggott answered by explaining their detailed hit-detection system, which you can see running in the video here. It sounds very cool. Each blade has a unique vector that it traces as it slices, and the mouse allows players to arc and redirect their attacks mid-swing. As a result, swords can bounce off of one another, and the game’s three main attacks can be tweaked and adjusted on the fly.
Meaning if two weapons are both pressed to attack and happen to cross the same plane -what happens? I’ve never seen a block or riposte this way. Does weight play a factor and the heavier weapon “push” the lighter one aside?
SlyGoat last edited by
That’s either outdated or misconstrued. Weapons don’t bounce off eachother.
That was a misinterpretation of the game’s mechanics on kotaku’s part. We’ve never claimed that swords bounced off each other.
Weapons don’t bounce off each other.