Buff feints back to full windup?



  • since you can double parry almost every late feint right now and like 90% of the feints are unreadable anyway i dont see a reason why the feint window should stay this abysmally low?

    thoughts?



  • You do realize this means it would become literally impossible to distinguish between feints and regular attacks, right?



  • @Flippy:

    You do realize this means it would become literally impossible to distinguish between feints and regular attacks, right?

    Just like now in facehug range, so who cares?



  • @CRUSHED:

    Just like now in facehug range, so who cares?

    There’s still the 200ms lockout, doesn’t matter how close they are.



  • I DON’T LIKE THE GAME SO LETS MAKE IT WORSE



  • And then have this long feint parry windows again? No thanks.



  • @dudeface:

    I DON’T LIKE THE GAME SO LETS MAKE IT WORSE

    ^

    /10hwsomgrun



  • hmm i have 1500 hours and play regularly, not sure why you think i dont like the game

    we have bubble reduction now, we might aswell just revert chivalry to the very old, more skill based chiv



  • yeah itd at least be cool to have old defensive feint window back. id wish theyd just throw the current build into the dumpster but they should do this if theyre gonna keep what we have now.



  • They are fine at the moment, very readable while still allowing us to cftp when we want.



  • @OPxMike:

    while still allowing us to cftp when we want.

    Without being the OP version way back.



  • It’s like you change your opinion every day.



  • best joker eu



  • In general: No - it would make them unreadable again and a good feint spammer would turn the game into pure guesswork.

    But there might be some conditions that might enable this option:

    • weapons can be parried during windup
    • weapons collide with objects during windup
    • weapons deal less damage in early release (continuous rampup)
    • optional: feints play the windup animation in reverse making late feints much slower but feinting costs less stamina

    In the end: Keep them as they are now because they work and there are real issues that need attention.



  • @Triumphant:

    best joker eu

    why do you think im joking you think you can read any of my feints when im playing in unpredictable pattern? lol

    the last patch fucked this game in the ass with no vaseline half the eu scene i know quit and plays other games now lol, congrats on defending bullshit patches



  • Decrease stab feint window veeery slightly, like 0.1 seconds, and give feints a sound effect. Boom no more guesswork.



  • Decrease stab feint window veeery slightly, like 0.1 seconds, and give feints a sound effect. Boom no more guesswork.

    No thanks, sounds effect is just way to easy.



  • We could at least test it in a beta.



  • @Monsteri:

    We could at least test it in a beta.

    It would be way to easy. Anyway what kind of sound effect would make sense? The game still has to retain a realistic aesthetic. Just decrease the stab feint window very slightly and feints would be golden.



  • The sound effect could be a really subtle one, like a small sigh as the warrior has to force the mass of his weapon away. Or it could be a whoosh sound.

    The idea of it being subtle and thus somewhat hard to hear of course brings the problem of modding the file to a loud beep or something. Maybe the server could do a file check on that specific audio and force the default one if it has been modified. This would be a server setting of course.


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