Help with water.
I want to have several different water features in my map.
I need a decent looking waterfall, that can be seen from both sides.
I need a slow moving creek type of water, like in battlegrounds or stoneshill.
I need a fast moving river that kills you when you go into it, like the last objective of darkforest.
I noticed that there is a AOCwatervolume, but I could not find any information about this or how to use it.
Also, making a water volume shed no light.
I could just make a flat plane and apply one of the water materials to it. Does that work? I thought materials were static and did not show movement (such as water flow).
Any help on this subject would be really nice, thanks!
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Okay, so still pretty confused on the whole water situation. What exactly is the AOCwatervolume, because I was mistaken, it does not show water as far as I can tell. It seems like it is just a volume that has some special characteristics such as extinguishing fire and kill people upon touching.
I did create a water volume with the bsp brush though. I just selected the water material I wanted and created the volume, and it created a volume with a flowing water texture on it. However, I could not select the volume and change it to stop collision.
So yeah, still pretty confused and any help would be appreciated!
Okay just figured out how to select the bsp brush with the water material on it. Should have realized I can not turn off collision on a bsp brush. derp. Any way, I am pretty much back to square one and I have no idea how I am supposed to make water.
MassiveChaos last edited by
Hi… well… i think is best IM me on steam in 15 mins… if yoh like
hey what is your steam ID
MassiveChaos last edited by
no idea - search for Massive. Or link through from my wprkshop page (probably simple way of finding out that always alludes me)
Not sure if you figured it out or not but water volume makes it act as water such as splashing when you are in it and sounds, you create a kill volume to make him die although he can drown with water volume I think. You will mess with the Nodes in kismet to control water speed. SO, Youtube has all this information, google does as well. I know this because it’s how I learned it and me telling you how is a long story so type in things like, UDK water volume, UDK water How to, things like that.
Apply water materials to Static Mesh with all collision set to off.
There should be some waterfall meshes, and any plane will do for rivers/oceans.
Okay thanks you guys for help. I got some basic looking rivers using some static meshes. They work alright. May change them in the future.
I did not find any waterfall meshes though, so I am not sure what the norm is for waterfalls. I do not think a static mesh with a water texture on it would not look very good, but I could be wrong.
And yes Bmike, I did use google/youtube for some simple tutorials, but I was mostly curious on how it was implemented in Chivalry.
Any help in the waterfall department would be great!