Balancing out weapon in a test mod



  • Hello, I’m currently creating a mod where I can change and test out any crazy balance change for aslong as it has to do with editing values and codes, so if you have had any ideas how a weapon could be balanced out, just name it here and I’ll add it to the mod and then I’ll give you the chance to try it out for yourself.

    Name a change, and I’ll add it to the mod.

    Here is a list that will contain current changes and extra features in this mod: so far I’ve got this

    with this, we could get a much better insight on what balance changes are good or not.
    Here is a spreadsheet for this mod:
    https://docs.google.com/spreadsheet/ccc?key=0AkCaqK9JaJDIdEo3NDJKWkk5SVhRY2tEYjBLSk1xbWc&usp=drive_web#gid=129

    - Added weapons:
    WorkHammer
    Two-Handed Pickaxe
    One-Handed Pickaxe
    Crushing Mace
    Crushing Mace w/ Longsword anim
    Hunting Messer
    Torch (melee-able)

    - Balance changes:
    Grandmace Overhead Windup 0.525>0.625
    Grandmace Slash Windup 0.525>0.625

    Grandmace2 Overhead Windup 0.525>0.575
    Grandmace2 Slash Windup 0.525>0.55
    Grandmace2 Overhead Combo 0.75>0.7
    Grandmace2 Slash combo 0.75>0.7

    Falchion Overhead Combo 0.675>0.65
    Falchion Slash Combo 0.675>0.65
    Falchion Stab damage 40>50

    Falchion2 Slash Type Cut>Chop - Reverted to old version
    Falchion2 Slash Damage 65>70

    Brandistock Slash Damage 50>40

    Brandistock2 Slash Damage 50>40
    Brandistock2 Slash Windup 0.5>0.55
    Brandistock2 Overhead damage 95>90

    Greatsword Slash Windup 0.5>0.525
    Greatsword Overhead Windup 0.5>0.55

    Greatsword2 Slash windup 0.5>0.6
    Greatsword2 Slash Combo 0.6>0.7
    Greatsword2 Overhead windup 0.5>0.6
    Greatsword2 Overhead Combo 0.6>0.7
    Greatsword2 Stab Release 0.45>0.4

    Claymore Slash Damage 60>75 - Reverted to old version
    Claymore Slash Windup 0.475>0.5
    Claymore Slash Combo 0.625>0.65
    Claymore Slash Release 0.45>0.55
    Claymore Overhead Damage 70>85
    Claymore Overhead Windup 0.475>0.55
    Claymore Overhead Combo 0.625>0.675
    Claymore Overhead Release 0.45>0.55
    Claymore Stab Damage 65>70
    Claymore Stab Windup 0.55>0.65
    Claymore Stab Combo 0.65>0.675
    Claymore Stab Release 0.4>0.45

    (Old)Sword of War 1H Stab Windup 0.5>0.45
    (Old)Sword of War 1H Stab Damage 60>65 (70 is the old one, but wouldn’t make sense to make the 1H base damag higher than 2h)

    (Old)Longsword Stab Windup 0.5>0.45

    Messer 1H Slash Windup 0.5>0.45
    Messer 1H Slash Release 0.4>0.45
    Messer 1H Overhead Windup 0.5>0.45
    Messer 1H Overhead Release 0.4>0.45
    Messer 1H Stab Windup 0.55>0.5
    Messer 1H Stab Release 0.35>0.4

    Holy Water Sprinkler Stab Damage 45>40

    Warhammer Stab Windup 0.45>0.375

    Bearded Axe Slash Combo 0.75>0.7
    Bearded Axe Slash Release 0.45>0.475
    Bearded Axe Slash Recovery 0.7>0.6
    Bearded Axe Overhead Combo 0.75>0.7
    Bearded Axe Overhead Release 0.5>0.575
    Bearded Axe Overhead Recovery 0.7>0.6
    Bearded Axe Stab Windup 0.55>0.5
    Bearded Axe Stab Combo 0.65>0.625
    Bearded Axe Stab Release 0.4>0.35
    Bearded Axe Stab Recovery 0.7>0.6
    Bearded Axe horizontal rotation speed 45000>55000
    Bearded Axe Vertical rotation speed 45000>60000
    Bearded Axe Scale 1.1>1.3

    Spiked Flail Slash Windup 0.5>0.45
    Spiked Flail Slash Combo 0.65>0.625
    Spiked Flail Overhead Windup 0.5>0.45
    Spiked Flail Overhead Combo 0.65>0.625

    Heavy Flail Slash Windup 0.55>0.5
    Heavy Flail Slash Combo 0.7>0.675
    Heavy Flail Overhead Windup 0.55>0.5
    Heavy Flail Overhead Combo 0.7>0.675

    Broadsword Stab Recovery 0.55>0.7

    Norse Sword Stab Recovery 0.5>0.65

    Norse Sword2 Slash Damage 55>50
    Norse Sword2 Slash Windup 0.35>0.45
    Norse Sword2 Overhead Damage 65>60
    Norse Sword2 Overhead Windup 0.35>0.45
    Norse Sword2 Stab Damage 55>65
    Norse Sword2 Stab Windup 0.45>0.4
    Norse Sword2 Stab Recovery 0.5>0.65 - (Old Norse with added recovery)

    Hunting Knife Overhead Type Cut>Chop
    Hunting Knife Overhead Damage 45>40

    **Javelin Throw Damage 115>111
    Javelin Throw Type Pierce>Cut
    Javelin Throw Initial Speed 2700>3700
    Javelin Throw Max Speed 3200>4200
    Javelin Throw Gravity 0.8>0.7

    Shortspear Throw Damage 105>80
    ShortSpear Throw Max Speed 3300>4000
    Shortspear Throw Gravity 0.7>0.65

    Pilum Throw Type Pierce>PierceBlunt
    Pilum Throw initial Speed 2600>3000
    Pilum Throw Max speed 3100>3800
    Pilum throw Gravity 0.85>0.75

    Shortbow Broadhead Damage 62>51
    Shortbow Bodkin Damage 60>61

    Longbow Broadhead Damage 83>80

    Warbow Broadhead Damage 105>100
    Warbow Bodkin Damage 105>100

    Light Crossbow Bolt Damage 98>84

    Crossbow Bolt Damage 113>111

    Heavy Crossbow Bolt Damage 118>120 - (Considering re-doing the hit modifiers to balance out)

    Throwing Knife Ammo count 4>3
    Throwing Knife Damage 45>59
    Throwing Knife Gravity 0.9>0.95
    Throwing Knife Initial Speed 2500>3000
    Throwing Knife Max Speed 3000>3500

    Throwing Axe Damage 70>77
    Throwing Axe Type Pierce>Chop
    Throwing Axe Gravity 0.85>0.9
    Throwing Axe Initial Speed 2300>2600
    Throwing Axe Max Speed 2800>3000

    Thanks to the people who have contributed with making this mod happening so far:
    Crushed, Turd, Nohbdy111, Dudeface, Edmund, B4rk, Flippy, Bluebeard, Mean, Cerebral, Vesanus,
    Sophax, DokB, Albert!, Kreittis, WARSAW, Rickvs, Camponês, Karasu, Xylvion, Dude, Chickeen,
    Gndo, OPxMike, FartTender, MissingNo, DrZ0b, Peter, Dog, Kwazi, Peckles, Koala, McLumberJack,
    Limbo, Monsteri

    **Big thanks to Camponês Imundo for helping me getting back on track, he has a nice mod template that you could easily get into and start making a mod yourself: http://ge.tt/97oe2Oc1/v/0?c



  • Try giving the crushing mace sword anims :D



  • Shield up times, and shield block/attack lockout reduction. :D. If thats possible?

    Opinions on it totally aside - ofc could be cool to test it and poke it around before TB look into it properly/if they do?

    Also… is it the same mod as the ZWEI MAA one we were playing? :). huehue.

    But I like where this could go. Could be a nice little - pretest arena, thats more accessible than beta: which frequently has empty servers.

    GJ



  • @CRUSHED:

    Try giving the crushing mace sword anims :D

    Sure, I’ll give it a alternative version that can be toggled like Bastard swords in 1h and 2h.



  • http://forums.tornbanner.com/showthread.php/19326-Slight-Falchion-Buff

    ^That and we might as well test balancing the Grand Mace. Let’s start with an extreme windup nerf and the gradually reduce it if we think it’s too much. Maybe start with .625 windup on the OH and slash?

    Great idea btw.



  • holy shit, you’re gunna get swamped mate. ;). A ton of good changes that could be tested here. I have the feeling that this might end up in some good balance changes to the game in the long run doe…



  • Wulfy, is there any way you could implement increasing the no feint window to 275 milliseconds? It’s very necessary because the bubble reduction makes facehug feints unreadable right now and reading regular feints is extremely messed up right now because the new camera makes attacks hit you while it looks like the attack is still a foot in front of your eyes.



  • GS needs some tweaking. Would a slightly increased windup do the trick?



  • Reduce Brandistock LMB damage.



  • Added the changes to Grandmace and Falchion.

    As for the shields Turd, do you mean by reducing the Recovery and adding Windup times to them?



  • @Nohbdy111:

    Wulfy, is there any way you could implement increasing the no feint window to 275 milliseconds? It’s very necessary because the bubble reduction makes facehug feints unreadable right now and reading regular feints is extremely messed up right now because the new camera makes attacks hit you while it looks like the attack is still a foot in front of your eyes.

    Yes, I can just adjust the EndFeintWindow.



  • Give dubaxe 30% more reach for lulz



  • @dudeface:

    GS needs some tweaking. Would a slightly increased windup do the trick?

    Name a change and I’ll add it.



  • @CRUSHED:

    Give dubaxe 30% more reach for lulz

    I’ll have to edit the mesh + swing trace socket for that to work, and I’m not quite sure how to do that yet, but I could slightly increase the scale, but the double axe scale is already at 1.35 I believe.



  • Brandistock slash damage -> 40

    Greatsword slash windup -> 0.525
    Greatsword overhead windup -> 0.55

    for starters. Good idea this mod, tho.



  • Keep the ideas coming, and I’ll keep adding them.



  • Brandistock slash damage -> 40

    Greatsword slash windup -> 0.525
    Greatsword overhead windup -> 0.55

    I don’t think that’s enough, but whether it is or isn’t can be changed in the beta. I think we might as well do the same for the Greatsword and Brandi as we’ll try for the Grand Mace. We can start with an extreme change and work our way down.

    How about this:
    Brandistock slash damage -> 40
    Brandistock slash windup -> .55
    Brandistock OH damage -> 90

    Greatsword slash windup -> .6
    Greatsword OH windup -> .6
    Greatsword slash combo -> .7
    Greatsword OH combo -> .7
    Greatsword stab release -> .4

    Obviously those changes look like they’re too much, but you never know if they’ll turn out working perfectly and we can just reduce them if they are too much.



  • @Nohbdy111:

    I don’t think that’s enough, but whether it is or isn’t can be changed in the beta. I think we might as well do the same for the Greatsword and Brandi as we’ll try for the Grand Mace. We can start with an extreme change and work our way down.

    How about this:
    Brandistock slash damage -> 40
    Brandistock slash windup -> .55
    Brandistock OH damage -> 90

    Greatsword slash windup -> .6
    Greatsword OH windup ->
    Greatsword slash combo -> .7
    Greatsword OH combo -> .7
    Greatsword stab release -> .4

    Obviously those changes look like they’re too much, but you never know if they’ll turn out working perfectly.

    I’ll add two versions of Greatsword and Brandistock, one of each will contain these changes.



  • Holy Water Sprinkler stab damage -> 40

    Warhammer stab windup -> .375

    Flail OH windup -> .45
    Flail OH combo -> .625
    Flail slash windup -> .45
    Flail slash combo -> .625

    Heavy Flail OH windup -> .5
    Heavy Flail OH combo -> .675
    Heavy Flail slash windup -> .5
    Heavy Flail slash combo -> .675



  • @Nohbdy111:

    Holy Water Sprinkler stab damage -> 40

    I think more needs to be done there, but I added the change to the mod.

    NB: I can also edit classes.