Mesh fixes please



  • Andrew i wondered if you could patch up some of the UV’s on the new castle meshes

    StaticMesh’CHV_SDK_CastleSet.wallscrenonly.SM_Castle_Wall_Crenelation_M’ - only has inner wall represented in light map channel

    same as for
    StaticMesh’CHV_SDK_CastleSet.wallscrenonly.SM_Castle_Wall_Crenelation_M’

    StaticMesh’CHV_SDK_CastleSet.WallsCrenOnly.SM_Castle_Wall_Crenelation_Corner’ - tops of crenelations not in light map channel

    mapping could do with a space use optimization pass to, if you have the time, but is secondary…

    thanks :-)



  • bump please