Chasing



  • Though currently broken, I think when fixed chase is one of the mechanics that should get a bit of a roll back.

    A not that recent patch changed chase so that it only applied when looking at someone’s back. Ie: when they’re running away or you’re sneaking up behind them (sneaking being a fairly loose term for a sprinting knight who sounds like a shopping trolley full of tin cans falling down some stairs).

    I really think it should go back to applying from the front, or any angle. As well as being less buggy and more reliable, it worked as a sort of mini-charge bonus, awarded aggressive rather than defensive play and stopped snore-fest hit and run tactics, not to mention letting you close in on archers with extreme prejudice.

    It also had a neat little downside: because you had to keep the target centred to get the chase bonus you were limited in your drag options when you finally did get in range, having to either duck out to the side or land a fairly predictable blow. Archers too have a very easy time picking off a headshot on those that would run in head-on.

    Now, lets have an argument as to why something that was changed longer ago than most have been playing and hasn’t been working for months is right/wrong.

    BONUS CUCKOO CLOCK IDEA:

    Chase should only apply during a battle cry.



  • Chase should only apply during a battle cry.
    I like that idea, lol. Then it also makes more sense to have chase in all directions to me.



  • Chase mode is for reason and that reason is not to create acceleration when facing someone, it just exasperates face hugging.



  • I liked the old chase, it was good for sprinting in and getting a stab off.



  • I prefered the old chase that allowed you to get the bonus when just aiming your crosshair at your opponent, now it is so unreliable since it HAVE to be aimed at your opponents back.

    Imagine how fairly knights can run after back pedling Man at-arms if we get the sprint bonus for chasing them?

    I kinda liked that, was much better than what we have right now for sure.



  • Well imho the Maa complainers started to appear when it was removed, you could no longer reliably get in their face anymore if they backpedaled forever.



  • @zombojoe:

    Well imho the Maa complainers started to appear when it was removed, you could no longer reliably get in their face anymore if they backpedaled forever.

    Exactly, it is almost pointless for a Knight to even try to chase down an Archer or Man at-arms, Chase bonus was something that was intended to prevent people running off like they could in Age of Chivalry, if a Maa wanted to run, you have no way to catch them.

    Though I think it is rather silly that the chase activates instantly, if there was something that just made the chase speed slowly accelerate to max speed rather than happening instantly, that would be nice.

    BUT! there is one down-side about this, adding the chase to every part of the body will increase weapon range, incase if you already hated that Broadsword stab leap, you’ll hate it even more because

    Movement speed + Reach + Release + Leap = Max range of a weapon



  • I like the idea of adding front chase only when doing a war cry though.



  • @Dr:

    I like the idea of adding front chase only when doing a war cry though.

    Agreed. Only issue is sorting out how to stop it from being used in conjunction with the vanguard charge. I do not want to have to deal with that supercharge shit again.



  • @zombojoe:

    Well imho the Maa complainers started to appear when it was removed, you could no longer reliably get in their face anymore if they backpedaled forever.

    MaA complainers started to appear when the game was released. Maybe before. That said, as a person who mained MaA when forward chase was still around, I loooooved forward chase.



  • @gregcau:

    Chase mode is for reason and that reason is not to create acceleration when facing someone, it just exasperates face hugging.

    Solution: Chase speed applies from all angles but only when more than 5 meters away from opponent. Since it’s, you know, a chase mechanic, not a “look at him and run faster” mechanic.



  • chasing is fine, we really dont need knights chasing maas like its nothing



  • @Daiyuki:

    Solution: Chase speed applies from all angles but only when more than 5 meters away from opponent. Since it’s, you know, a chase mechanic, not a “look at him and run faster” mechanic.

    I would be fine with something like that.



  • @CRUSHED:

    chasing is fine, we really dont need knights chasing maas like its nothing

    Chasing is broken at the moment. And the alternative is maas running away like it’s nothing, which is worse.

    @Daiyuki:

    Solution: Chase speed applies from all angles but only when more than 5 meters away from opponent. Since it’s, you know, a chase mechanic, not a “look at him and run faster” mechanic.

    So you run after someone, get to within five meters… they turn to run and… you stay five meters away until they decide to stop? This sounds bad. I like the idea of stopping face hugging, but it should be 1 meter. Strike range. Unless the chase were to wear off slowly enough for you to cover that last 5 meters before expiring. But then you still have a problem of waiting for someone to get five meters away before chasing… otherwise you won’t get the bonus.



  • its not broken, its working fine for me



  • @CRUSHED:

    its not broken, its working fine for me

    It randomly stops for some periods of time and takes quite a few seconds to start again.



  • @CRUSHED:

    its not broken, its working fine for me

    What class are you playing, and how is it working?


  • Mod

    https://www.youtube.com/watch?v=J66_HwlnQMo&feature=youtu.be

    It clearly doesn’t work very consistently.



  • @McLumberjack:

    Chasing is broken at the moment. And the alternative is maas running away like it’s nothing, which is worse.

    So you run after someone, get to within five meters… they turn to run and… you stay five meters away until they decide to stop? This sounds bad. I like the idea of stopping face hugging, but it should be 1 meter. Strike range. Unless the chase were to wear off slowly enough for you to cover that last 5 meters before expiring. But then you still have a problem of waiting for someone to get five meters away before chasing… otherwise you won’t get the bonus.

    I see what you’re saying, but since all movement speed changes are gradual in Chivalry (with continued input), I think it would work ok. An ideal solution would be to have the bonus always apply when looking at the back, but have a range cutoff when at any other angle, but I don’t trust TBS to implement anything beyond very simple concepts.

    A compromise would be 2-3 meters, yes, because the point of having the cutoff is so that you cannot swing at close range while benefiting from the speed because that contributes to reduced blocking effectiveness.



  • I’m liking the chase distance cutoff idea and the battlecry activated frontal chase idea. Do it TBS!


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