Chasing



  • @zombojoe:

    Well imho the Maa complainers started to appear when it was removed, you could no longer reliably get in their face anymore if they backpedaled forever.

    MaA complainers started to appear when the game was released. Maybe before. That said, as a person who mained MaA when forward chase was still around, I loooooved forward chase.



  • @gregcau:

    Chase mode is for reason and that reason is not to create acceleration when facing someone, it just exasperates face hugging.

    Solution: Chase speed applies from all angles but only when more than 5 meters away from opponent. Since it’s, you know, a chase mechanic, not a “look at him and run faster” mechanic.



  • chasing is fine, we really dont need knights chasing maas like its nothing



  • @Daiyuki:

    Solution: Chase speed applies from all angles but only when more than 5 meters away from opponent. Since it’s, you know, a chase mechanic, not a “look at him and run faster” mechanic.

    I would be fine with something like that.



  • @CRUSHED:

    chasing is fine, we really dont need knights chasing maas like its nothing

    Chasing is broken at the moment. And the alternative is maas running away like it’s nothing, which is worse.

    @Daiyuki:

    Solution: Chase speed applies from all angles but only when more than 5 meters away from opponent. Since it’s, you know, a chase mechanic, not a “look at him and run faster” mechanic.

    So you run after someone, get to within five meters… they turn to run and… you stay five meters away until they decide to stop? This sounds bad. I like the idea of stopping face hugging, but it should be 1 meter. Strike range. Unless the chase were to wear off slowly enough for you to cover that last 5 meters before expiring. But then you still have a problem of waiting for someone to get five meters away before chasing… otherwise you won’t get the bonus.



  • its not broken, its working fine for me



  • @CRUSHED:

    its not broken, its working fine for me

    It randomly stops for some periods of time and takes quite a few seconds to start again.



  • @CRUSHED:

    its not broken, its working fine for me

    What class are you playing, and how is it working?


  • Mod

    https://www.youtube.com/watch?v=J66_HwlnQMo&feature=youtu.be

    It clearly doesn’t work very consistently.



  • @McLumberjack:

    Chasing is broken at the moment. And the alternative is maas running away like it’s nothing, which is worse.

    So you run after someone, get to within five meters… they turn to run and… you stay five meters away until they decide to stop? This sounds bad. I like the idea of stopping face hugging, but it should be 1 meter. Strike range. Unless the chase were to wear off slowly enough for you to cover that last 5 meters before expiring. But then you still have a problem of waiting for someone to get five meters away before chasing… otherwise you won’t get the bonus.

    I see what you’re saying, but since all movement speed changes are gradual in Chivalry (with continued input), I think it would work ok. An ideal solution would be to have the bonus always apply when looking at the back, but have a range cutoff when at any other angle, but I don’t trust TBS to implement anything beyond very simple concepts.

    A compromise would be 2-3 meters, yes, because the point of having the cutoff is so that you cannot swing at close range while benefiting from the speed because that contributes to reduced blocking effectiveness.



  • I’m liking the chase distance cutoff idea and the battlecry activated frontal chase idea. Do it TBS!



  • @CRUSHED:

    its not broken, its working fine for me

    Same for me, not sure why people keep talking about it when it’s working fine.



  • Like I asked crush, what class are you playing, and define working.



  • @McLumberjack:

    Like I asked crush, what class are you playing, and define working.

    I play every class. Working = I can catch up to people.



  • Being able to catch a person isn’t proof of chase working. Most don’t run in a straight line. If you can catch a determined MAA as a Knight or Van, and quickly, without running 200 yards I’d be surprised, and ask you what is right with your game files that is wrong with mine. Watch this video from the last page. That is chase as it stands for most people. Not working:

    @Kim:

    https://www.youtube.com/watch?v=J66_HwlnQMo&feature=youtu.be

    It clearly doesn’t work very consistently.


  • Mod

    @McLumberjack:

    Being able to catch a person isn’t proof of chase working. Most don’t run in a straight line.

    Especially annoying since moving your crosshair off of them for a split second makes you completely lose all your speed, then once it’s back on them it’ll take a good 4-5 seconds before it kicks back in.



  • crushed totally trolling while maining maa hws. LOLZ

    chase mechanic is fine boys. dodge distance is too short though, maybe look into that.



  • I’ve found a problem with Knight chase is that even if it works fine, it stops the moment you start swinging. So when chasing a MaA or Archer you have to be more or less touching them before you can start swinging if you have a short weapon otherwise they still get away.



  • @Dr:

    I’ve found a problem with Knight chase is that even if it works fine, it stops the moment you start swinging. So when chasing a MaA or Archer you have to be more or less touching them before you can start swinging if you have a short weapon otherwise they still get away.

    +1

    10/chars