List of things to go over in tuts.



  • Teammates are not to be lmbd into 24/7.
    ^how could you forget that :L



  • Everything in this thread sounds good in itself, but damn if the newbies won’t get confused with all these mechanics and terms and moves. It would be very hard to create a solid image of it all when the flood of information is so massive. The videos would likely be long as heck too if they went into all the details suggested here.

    I’d simplify some of them so that the general mechanic behind the moves is explained but not all the moves themselves, e.g. explain how hitboxes and matrixing works but don’t list all the different types of dodging. Let the players experiment themselves, see the moves in action and get surprised by what other players do. As long as they know the mechanics behind these moves they won’t get frustrated when they lose to them, and can instead be in awe after seeing the extent the mechanics can be used to.

    Also I created this crude mockup some time ago, let’s post it again then.



  • @Flippy:

    Absolutely spectacular list. Can’t wait to watch the videos myself. Just one thing I noticed.

    Remember, you can also use reverse slashes, reverse stabs, use reverses in combos, target switching with reverses, etc. I don’t mean to toot my own horn here, but myself and Spook are the only people in NA who consistently make use of reverses in actual scrims and not just duels. We’ve both been using them for quite a while and know exactly how to use them. If you want to talk about reverses, I would recommend spectating me and Spook while we scrim and record that to use in your videos. It would probably be the best way to demonstrate their use since a lot of players use reverses as just a gimmick.

    Again, I don’t mean to toot my own horn here. But these videos could be really kickass and since Spook and I specialize in reverses, I figure we could contribute to that section of the video.

    Haha flipster, you did those dubaxe reverses on me quite a lot in our scrim yesterday. XD Hurts like a bitch, and it one shotted me 80% of the time. You’re definitely one of the best guys to talk to about that shit.



  • I never finished, but here’s what I started with. Maybe it can give you some ideas, and you’re free to take anything.

    Try to make it simple and concise, short if possible. Explain concepts in as few words or steps, or however you plan on conveyance. A lot of these concepts have the chance of being over explained, and daunting to a new player to say the least. Single sentences, short clips and good editing can go a long way if the work is put into each part.

    http://youtu.be/MnoXHX8HTyY

    Best of luck!



  • @H:

    I never finished, but here’s what I started with. Maybe it can give you some ideas, and you’re free to take anything.

    Try to make it simple and concise, short if possible. Explain concepts in as few words or steps, or however you plan on conveyance. A lot of these concepts have the chance of being over explained, and daunting to a new player to say the least. Single sentences, short clips and good editing can go a long way if the work is put into each part.

    http://youtu.be/MnoXHX8HTyY

    Best of luck!

    A bit off topic, but that’s what I hate about kicks. Your opponent is constantly throwing his foot and yet you’re the one running out of stamina and subsequently getting stunned.



  • @Monsteri:

    Everything in this thread sounds good in itself, but damn if the newbies won’t get confused with all these mechanics and terms and moves. It would be very hard to create a solid image of it all when the flood of information is so massive. The videos would likely be long as heck too if they went into all the details suggested here.

    I’d simplify some of them so that the general mechanic behind the moves is explained but not all the moves themselves, e.g. explain how hitboxes and matrixing works but don’t list all the different types of dodging. Let the players experiment themselves, see the moves in action and get surprised by what other players do. As long as they know the mechanics behind these moves they won’t get frustrated when they lose to them, and can instead be in awe after seeing the extent the mechanics can be used to.

    Also I created this crude mockup some time ago, let’s post it again then.

    Great post Sir, I totally agree with you man. There are people that like the challange of discovering a move, so the tutorial shoudn’t kill that.

    I think that the most important things are parry-riposte (aiming your parry, timing, shields), the fact that moving your mouse moves your torso (matrixing, ducking) and most important, swing manipulation (this I think will put an end to the “drag is an exploit” bullshit). Some bots with high skill parrying to pratice accelerated or delayed attacks, and some other bots with some dragging skills so the player can see how it looks like when he is recieving such attacks.

    When I’m teatching someone, the thing they find most hard to pull out are drags. Accelerated ones are kinda easy, but delayed attacks are the trickiest ones, but I guess thats just a pratice/experience thing so no problems here. Give the noobs a zweihänder on the tutorial so they can see how delaying and accelerated attacks works. IMO, this is one of the best learning weapons because its kinda easy to pull out drags with it.



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  • @J-P:

    If you plan on making series of short videos I’d recommend either making a really short intro or no intro at all. I personally hate having to skip the intro every time I try to watch series of videos. Outro can be longer since either you’re gonna click the next video or stop watching anyways. Shit like this matters, don’t know how familiar you are with making videos.

    I don’t really know the mechanics in depth or how you’re planning to do this but I guess you could make a video of the basics and expand from that and give more complex things their own videos.

    Oh and you should probably give archers some kind of video too, doesn’t need to go in depth just basic stuff like not shooting when you’re more likely to hit a teammate or if your teammate already has the kill. I guess this could be integrated in the other videos but might get confusing since it’s a ranged class in a melee game.

    5 second logo splash. 5-10 second intro for the video – “Hello and welcome to another Chivalry Combat Mechanics tutorial. In this video, we will be learning about insert subject here

    Don’t worry, I’m very familiar with making videos. I do professional animation work (for ad studios and vfx, etc). I have yet to undergo an actual project related to video games and I would like to take the same care and slickness into a project like this. The one thing that I will enjoy about making these is having full control of the process, though limited with my current equipment (such as a decent voice recorder, and non-conflicting software so I can comp with lossless videos).

    I am not worried about everything looking 100% perfect; this is the main issue of why I didn’t start making tutorials almost a year ago (that and I had a terrible rig to record at a decent frame-rate). One: I don’t have the patience for that since I have other things to worry about. Two: I doubt people will notice / care, as long as the information is conveyed concisely.

    Right now I’m going slowly, since I have to juggle RL stuff as well. But I am setting up a framework for the series, and still working on some graphic elements for the demonstrations as well.

    Maybe I SHOULD add in a video about stab, and overhead attacks as a basic video. Lots of players that come into the game skip the game tutorial and expect it to play like a FPS with left click only. I’m still unsure of whether it is needed or not, because those who are looking up tutorials would probably already know about stabs and overheads. Regardless, it would still probably be a good opportunity to explain the strengths and weaknesses of each type of attack.



  • @NoVaLombardia:

    Maybe I SHOULD add in a video about stab, and overhead attacks as a basic video. Lots of players that come into the game skip the game tutorial and expect it to play like a FPS with left click only. I’m still unsure of whether it is needed or not, because those who are looking up tutorials would probably already know about stabs and overheads. Regardless, it would still probably be a good opportunity to explain the strengths and weaknesses of each type of attack.

    Yeah man, just a quick talk about the 5 attacks, to show that they exist. Then, you could talk about swing manipulation on each of theese attacks. Maybe you could link all this talk to momentum too, like when is the most oportune time for each of theese attacks.



  • @NoVaLombardia:

    Maybe I SHOULD add in a video about stab, and overhead attacks as a basic video. Lots of players that come into the game skip the game tutorial and expect it to play like a FPS with left click only. I’m still unsure of whether it is needed or not, because those who are looking up tutorials would probably already know about stabs and overheads. Regardless, it would still probably be a good opportunity to explain the strengths and weaknesses of each type of attack.

    Simply mentioning these attacks in any video should be enough of a hint to get a viewer to do more research, without putting those who know the basics off with boring material.

    You should think about if you’re trying to target those who want to learn specific new techniques or those who simply want to learn more about the game, but don’t know what exactly they’re looking for. I think it’s possible to do both, but you have to be careful to get the pacing right.

    In general I think the shorter and more focused the videos (or video sections) are, the better. That way it’s easy for people to skip over what they know and get to the stuff they want to learn, while also providing a completely new player all the info if they want it. For example, I don’t think rolling stuff like reverse overheads (in detail) into a video about general dragging is a good idea. It’s too much information for the newbie, and a more experienced player will get bored going over basic swing manipulation.

    I’ve wanted to make SOME sort of video tutorials for a while now, but lacked the means to do it. Best of luck to you, though. :)



  • Yeah it would definitely be good to sort this by degree of skill: basic mechanics, specialized techniques, advanced combat tactics, pro exploits.



  • I’m working on making something now, I’ll have some of it carved up by tomorrow afternoon, I’ll upload what I got than if anyone is willing to critique. going for a single, long video, with annotations to bring you to various parts that starts simple and gets complex



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  • @J-P:

    This is really hard to make noob friendly though. Too many separate videos will confuse/scare away players not committed enough to learning.

    The videos are aimed at whatever the person is trying to learn. I will also try to go a little more on the technical side to it as well if appropriate. Certain videos will be aimed at new players, others will be aimed at intermediate players, and so on.

    Making anything “noob friendly” is always hard, because it completely depends upon the attention span of the player. Players who have the mindset of looking up tutorials already have the desire to get better at the game. Those people won’t be scared off. I will try to make things as clear and bare bones as possible.

    The scared people you are thinking of don’t even care about the game or care about improving, and most likely will not even search for any tutorials in the first place.



  • Before I really get started on everything for my own, I’d like to explain what I’m going for and hear any suggestions. so it is split into 4 parts, very basic, basic, advanced, very advanced. At the beginning and after each set there will be a menu screen leading to all of these sections, with small text explaining what each section focuses on (which specific mechanics). After being brought to a section or just letting the video play them in order you will see a selections screen that looks like this - http://i.imgur.com/gKQh6ed.jpg - That brings you to whatever one you click on, or let it autoplay them.



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  • @Rickvs:

    A bit off topic, but that’s what I hate about kicks. Your opponent is constantly throwing his foot and yet you’re the one running out of stamina and subsequently getting stunned.

    One of the larger reasons I stopped playing, among others. Half the game is spent managing a yellow bar, with many fights ending 10 to 15 seconds before they’re actually over because you can predict the stamina drought. There’s certain times I’ll linger on for another 15 seconds when I might as well just throw my hands up in the air and die.

    Same thing with health: “Well, I just got shot by an arrow and have no health. I can sit here for 20 seconds while it refills, or I can rush in and die, respawn and be well on my way to retracing my steps with a full bar of health.”

    It got to the point where if I was low on both in a bad location, I’d just F10. Committing suicide… viable tactic?

    Chivalry - Suicide Tactics (How to die like a fucking man) <------- Next video



  • Any input for my idea- I’m hoping to achieve what JP was talking about. It starts out with the basics and is made ina way where at any point you can go to advanced section to see that kind of stuff or learn how to parry at the start. It’ll constantly prompt you to move up or down if you want.



  • @NoVaLombardia:

    This is what I have so far as a list (in no particular order)

    Rainbow Slash

    Call it whatever you want. I used that name because I learned it from Moose and that’s what he called it. I thought Ogre slash would have been a good name for it in reference to Moose as well.

    I believe you also left out the side overhead (NA calls it waterfall for some reason). Waterfall is much better in terms of non duels and fighting in general.


  • Mod

    You should also mention the .ini exploits half the “pros” are using. Mention which skins are worth forking out cash on. Mention how fucking broken this mother fucking game is.


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