Material Shader Compiling when loading custom map
There has been a recent problem with Whitenest, the map takes ages to load.
This happens because UDK can’t find cached shader maps for custom materials we created for the map.
If we check the logs (Username\Documents\My Games\Chivalry Medieval Warfare\UDKGame\Logs\Launch.log) we can see a few lines like these:
“Missing cached shader map for material <material name=”">, quality 0, compiling."
This is the part that takes ages!
This only happens the first time the player opens the map, the next times the map loading takes about 10 seconds.
If you are using custom Materials, could you guys please check your logs to see if you have the same problem? To reproduce this:
1. Cook map (click on Cook in the SDKFrontend.exe, no need to upload to Steam)
2. Open map in local using “open mapname” in the ingame console
3. Check logs for details
Is anyone else experiencing this problem?
Yes all the time. always had to tell ppl to be patient on first load.
recwntly it is maybe worse and i notice the editor doing it to now and taking longer to load
And also now long shader compiles when loading map in editor…whats happening? Can we do anything about this? TB Is it a known thing with a fix on the way?