CMW.exe stopped working
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So I have the usual problem. Tried just about everything. Here are my files. I have win7 x64 bit. I bought this game on steam and have not been able to play it. I had windows xp 32 bit then but I just got 7. Still doesn’t work :frown-new:
Log: Log file open, 04/25/14 11:06:00
Init: FEngineLoop::PreInit Here
Init: –-- call app init here
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Call platform pre init
Init: **** Pre InitSHAHashes() ****
Log: **** InitSHAHashes() ****
DevSHA: InitializeFileHashes core.u
DevSHA: InitializeFileHashes engine.u
DevSHA: InitializeFileHashes gfxui.u
DevSHA: InitializeFileHashes ipdrv.u
DevSHA: InitializeFileHashes windrv.u
DevSHA: InitializeFileHashes gameframework.u
DevSHA: InitializeFileHashes onlinesubsystemsteamworks.u
DevSHA: InitializeFileHashes udkbase.u
DevSHA: InitializeFileHashes utgame.u
DevSHA: InitializeFileHashes aoc.u
DevSHA: InitializeFileHashes aoccustomizationcontent.u
DevSHA: InitializeFileHashes unrealed.u
DevSHA: InitializeFileHashes uteditor.u
DevSHA: InitializeFileHashes gfxuieditor.u
DevSHA: InitializeFileHashes utgamecontent.u
DevSHA: InitializeFileHashes aocaudiocontent.u
DevSHA: InitializeFileHashes enginematerials.upk
DevSHA: InitializeFileHashes enginedebugmaterials.upk
DevSHA: InitializeFileHashes enginesounds.upk
DevSHA: InitializeFileHashes enginefonts.upk
DevSHA: InitializeFileHashes soundclassesandmodes.upk
DevSHA: InitializeFileHashes ui_fonts.upk
DevSHA: InitializeFileHashes ui_fonts_final.upk
DevSHA: InitializeFileHashes aoc-udkfrontendmap.udk
DevSHA: InitializeFileHashes apexgpuskinvertexfactory.usf
DevSHA: InitializeFileHashes gpuskinvertexfactory.usf
DevSHA: InitializeFileHashes apexgpuskinvertexfactory_1bone.usf
DevSHA: InitializeFileHashes localvertexfactory.usf
DevSHA: InitializeFileHashes decalfactorycommon.usf
DevSHA: InitializeFileHashes terrainvertexfactory.usf
DevSHA: InitializeFileHashes landscapevertexfactory.usf
DevSHA: InitializeFileHashes fluidvertexfactory.usf
DevSHA: InitializeFileHashes lensflarevertexfactory.usf
DevSHA: InitializeFileHashes particlespritevertexfactory.usf
DevSHA: InitializeFileHashes meshinstancedvertexfactory.usf
DevSHA: InitializeFileHashes particlebeamtrailvertexfactory.usf
DevSHA: InitializeFileHashes resolvevertexshader.usf
DevSHA: InitializeFileHashes definitions.usf
DevSHA: InitializeFileHashes common360.usf
DevSHA: InitializeFileHashes common.usf
DevSHA: InitializeFileHashes resolvepixelshader.usf
DevSHA: InitializeFileHashes meshpaintdilatepixelshader.usf
DevSHA: InitializeFileHashes meshpaintdilatevertexshader.usf
DevSHA: InitializeFileHashes meshpaintpixelshader.usf
DevSHA: InitializeFileHashes meshpaintvertexshader.usf
DevSHA: InitializeFileHashes gfxcmatrixpixelshader.usf
DevSHA: InitializeFileHashes gfxfilterpixelshader.usf
DevSHA: InitializeFileHashes gfxpixelshader.usf
DevSHA: InitializeFileHashes gfxvertexshader.usf
DevSHA: InitializeFileHashes gfxvertex3dshader.usf
DevSHA: InitializeFileHashes fluidsurfacesimulation.usf
DevSHA: InitializeFileHashes velocityshader.usf
DevSHA: InitializeFileHashes depthoffieldcommon.usf
DevSHA: InitializeFileHashes random.usf
DevSHA: InitializeFileHashes materialtemplate.usf
DevSHA: InitializeFileHashes flattessellation.usf
DevSHA: InitializeFileHashes pntriangles.usf
DevSHA: InitializeFileHashes tessellation.usf
DevSHA: InitializeFileHashes ldrextractvertexshader.usf
DevSHA: InitializeFileHashes texturedensityshader.usf
DevSHA: InitializeFileHashes perfragmentmaskshader.usf
DevSHA: InitializeFileHashes shadowprojectionpixelshader.usf
DevSHA: InitializeFileHashes shadowprojectioncommon.usf
DevSHA: InitializeFileHashes modshadowprojectionvertexshader.usf
DevSHA: InitializeFileHashes shadowprojectionvertexshader.usf
DevSHA: InitializeFileHashes shadowdepthpixelshader.usf
DevSHA: InitializeFileHashes shadowdepthcommon.usf
DevSHA: InitializeFileHashes shadowdepthvertexshader.usf
DevSHA: InitializeFileHashes downsampledepthpixelshader.usf
DevSHA: InitializeFileHashes gammacorrectionvertexshader.usf
DevSHA: InitializeFileHashes gammacorrectionpixelshader.usf
DevSHA: InitializeFileHashes occlusionqueryvertexshader.usf
DevSHA: InitializeFileHashes hitproxypixelshader.usf
DevSHA: InitializeFileHashes hitproxyvertexshader.usf
DevSHA: InitializeFileHashes filtervertexshader.usf
DevSHA: InitializeFileHashes filterpixelshader.usf
DevSHA: InitializeFileHashes postprocesscommon.usf
DevSHA: InitializeFileHashes lightshaftshader.usf
DevSHA: InitializeFileHashes simplef32pixelshader.usf
DevSHA: InitializeFileHashes simplef32vertexshader.usf
DevSHA: InitializeFileHashes deferredlightshaders.usf
DevSHA: InitializeFileHashes dynamiclightingcommon.usf
DevSHA: InitializeFileHashes deferredlightingcommon.usf
DevSHA: InitializeFileHashes lightfunctionpixelshader.usf
DevSHA: InitializeFileHashes lightfunctionvertexshader.usf
DevSHA: InitializeFileHashes hitmaskpixelshader.usf
DevSHA: InitializeFileHashes hitmaskvertexshader.usf
DevSHA: InitializeFileHashes fogvolumeapplypixelshader.usf
DevSHA: InitializeFileHashes fogvolumeapplyvertexshader.usf
DevSHA: InitializeFileHashes fogintegralpixelshader.usf
DevSHA: InitializeFileHashes fogvolumecommon.usf
DevSHA: InitializeFileHashes fogintegralvertexshader.usf
DevSHA: InitializeFileHashes heightfogpixelshader.usf
DevSHA: InitializeFileHashes heightfogcommon.usf
DevSHA: InitializeFileHashes heightfogvertexshader.usf
DevSHA: InitializeFileHashes translucencypostrenderdepthpixelshader.usf
DevSHA: InitializeFileHashes depthonlypixelshader.usf
DevSHA: InitializeFileHashes depthonlyvertexshader.usf
DevSHA: InitializeFileHashes positiononlydepthvertexshader.usf
DevSHA: InitializeFileHashes simpleelementvertexshader.usf
DevSHA: InitializeFileHashes simpleelementcolorchannelmaskpixelshader.usf
DevSHA: InitializeFileHashes simpleelementhitproxypixelshader.usf
DevSHA: InitializeFileHashes simpleelementpixelshader.usf
DevSHA: InitializeFileHashes basepasspixelshader.usf
DevSHA: InitializeFileHashes basepasscommon.usf
DevSHA: InitializeFileHashes subsurfacescatteringcommon.usf
DevSHA: InitializeFileHashes sphericalharmoniccommon.usf
DevSHA: InitializeFileHashes basepasstessellationshaders.usf
DevSHA: InitializeFileHashes basepassvertexcommon.usf
DevSHA: InitializeFileHashes basepassvertexshader.usf
DevSHA: InitializeFileHashes ambientocclusionshader.usf
DevSHA: InitializeFileHashes binkshaders.usf
DevSHA: InitializeFileHashes uberpostprocessvertexshader.usf
DevSHA: InitializeFileHashes uberpostprocessblendpixelshader.usf
DevSHA: InitializeFileHashes motionblurcommon.usf
DevSHA: InitializeFileHashes temporalaa.usf
DevSHA: InitializeFileHashes temporalaamaskshader.usf
DevSHA: InitializeFileHashes subsurfacescatteringpixelshader.usf
DevSHA: InitializeFileHashes subsurfacescatteringvertexshader.usf
DevSHA: InitializeFileHashes branchingpcfmodprojectionpixelshader.usf
DevSHA: InitializeFileHashes branchingpcfcommon.usf
DevSHA: InitializeFileHashes modshadowcommon.usf
DevSHA: InitializeFileHashes modshadowprojectionpixelshader.usf
DevSHA: InitializeFileHashes spotlightpixelshader.usf
DevSHA: InitializeFileHashes spotlightvertexshader.usf
DevSHA: InitializeFileHashes sphericalharmoniclightpixelshader.usf
DevSHA: InitializeFileHashes sphericalharmoniclightvertexshader.usf
DevSHA: InitializeFileHashes shadercomplexityapplypixelshader.usf
DevSHA: InitializeFileHashes shadercomplexityaccumulatepixelshader.usf
DevSHA: InitializeFileHashes screenvertexshader.usf
DevSHA: InitializeFileHashes screenpixelshader.usf
DevSHA: InitializeFileHashes radialblurscreenshader.usf
DevSHA: InitializeFileHashes fxaashader.usf
DevSHA: InitializeFileHashes fxaa3_11.usf
DevSHA: InitializeFileHashes mlaashader.usf
DevSHA: InitializeFileHashes pointlightpixelshader.usf
DevSHA: InitializeFileHashes pointlightvertexshader.usf
DevSHA: InitializeFileHashes lutblender.usf
DevSHA: InitializeFileHashes lightmapdensityshader.usf
DevSHA: InitializeFileHashes imagereflectionshader.usf
DevSHA: InitializeFileHashes imagereflectionmeshshader.usf
DevSHA: InitializeFileHashes memcopyshader.usf
DevSHA: InitializeFileHashes restorecolordepthshader.usf
DevSHA: InitializeFileHashes splashscreenshader.usf
DevSHA: InitializeFileHashes onecolorshader.usf
DevSHA: InitializeFileHashes nullpixelshader.usf
DevSHA: InitializeFileHashes dofandbloomblendvertexshader.usf
DevSHA: InitializeFileHashes dofandbloomblendpixelshader.usf
DevSHA: InitializeFileHashes dofandbloomgathervertexshader.usf
DevSHA: InitializeFileHashes dofandbloomgatherpixelshader.usf
DevSHA: InitializeFileHashes distortaccumulatepixelshader.usf
DevSHA: InitializeFileHashes distortaccumulatevertexshader.usf
DevSHA: InitializeFileHashes distortapplyscreenpixelshader.usf
DevSHA: InitializeFileHashes distortapplyscreenvertexshader.usf
DevSHA: InitializeFileHashes directionallightpixelshader.usf
DevSHA: InitializeFileHashes directionallightvertexshader.usf
DevSHA: InitializeFileHashes depthdependenthaloapplypixelshader.usf
DevSHA: InitializeFileHashes branchingpcfprojectionpixelshader.usf
DevSHA: InitializeFileHashes bokehdof.usf
Log: … running in INSTALLED mode
Log: Read config file: …\UDKGame\Config\DefaultSystemSettings.ini
Log: Read config file: …\Engine\Config\BaseSystemSettings.ini
Log: Read config file: …\Engine\Config\BaseSystemSettings.ini
Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
Log: Read config file: …\UDKGame\Config\DefaultLightmass.ini
Log: Read config file: …\Engine\Config\BaseLightmass.ini
Log: Read config file: …\Engine\Config\BaseLightmass.ini
Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
Log: Read config file: …\UDKGame\Config\DefaultEngine.ini
Log: Read config file: …\UDKGame\Config\DefaultEngineUDK.ini
Log: Read config file: …\Engine\Config\BaseEngine.ini
Log: Read config file: …\Engine\Config\BaseEngine.ini
Log: Read config file: …\UDKGame\Config\UDKEngine.ini
Log: Read config file: …\UDKGame\Config\UDKEngine.ini
Log: Read config file: …\UDKGame\Config\UDKEngine.ini
Log: Read config file: …\UDKGame\Config\DefaultGame.ini
Log: Read config file: …\UDKGame\Config\DefaultGameUDK.ini
Log: Read config file: …\Engine\Config\BaseGame.ini
Log: Read config file: …\Engine\Config\BaseGame.ini
Log: Read config file: …\UDKGame\Config\UDKGame.ini
Log: Read config file: …\UDKGame\Config\UDKGame.ini
Log: Read config file: …\UDKGame\Config\UDKGame.ini
Log: Read config file: …\UDKGame\Config\DefaultInput.ini
Log: Read config file: …\Engine\Config\BaseInput.ini
Log: Read config file: …\Engine\Config\BaseInput.ini
Log: Read config file: …\UDKGame\Config\UDKInput.ini
Log: Read config file: …\UDKGame\Config\UDKInput.ini
Log: Read config file: …\UDKGame\Config\UDKInput.ini
Log: Read config file: …\UDKGame\Config\DefaultUI.ini
Log: Read config file: …\Engine\Config\BaseUI.ini
Log: Read config file: …\Engine\Config\BaseUI.ini
Log: Read config file: …\UDKGame\Config\UDKUI.ini
Log: Read config file: …\UDKGame\Config\UDKUI.ini
Log: Read config file: …\UDKGame\Config\UDKUI.ini
Log: Read config file: …\Engine\Config\ConsoleVariables.ini
DevConfig: GConfig::Find has loaded file: …\Engine\Config\ConsoleVariables.ini
Init: Version: 10246
Init: Epic Internal: 0
Init: Compiled (64-bit): Apr 15 2014 14:55:48
Init: Changelist: 1340247
Init: Command line: -resx=1920 -resy=1080 -windowed
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64
[0000.15] Init: Computer: THUNDERCRACKER
[0000.15] Init: User: Gabe
[0000.15] Init: CPU Page size=4096, Processors=2
[0000.15] Init: High frequency timer resolution =14.268584 MHz
[0000.15] Init: Memory total: Physical=4.0GB (4GB approx) Pagefile=8.0GB Virtual=8192.0GB
[0000.38] Log: Steam Client API initialized 1
[0000.88] Log: Steam Game Server API initialized 1
[0000.89] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0000.89] Init: Object subsystem initialized
[0001.03] DevDataBase: Connection to “Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2” or “10.1.20.20” failed
[0001.56] Log: SystemSettings::LoadFromIni in file …\UDKGame\Config\UDKSystemSettings.ini section: SystemSettings
[0001.58] Log: Shader platform (RHI): PC-D3D-SM3
[0001.72] Log: PhysX GPU Support: DISABLED
[0001.74] Init: Initializing FaceFX…
[0001.74] Init: FaceFX 1.7.4 initialized.
[0001.76] Init: WinSock: I am THUNDERCRACKER (10.0.0.6:0)
[0001.79] Init: XAudio2 using ‘Headphones (High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[0002.37] Log: Read config file: …\UDKGame\Localization\INT\Engine.INT
[0002.37] Log: Read config file: …\Engine\Localization\INT\Engine.INT
[0002.37] Log: Read config file: …\Engine\Localization\INT\Core.INT
[0008.10] Log: Read config file: …\UDKGame\Config\DefaultWeapon.ini
[0008.10] Log: Read config file: …\UDKGame\Config\DefaultWeapon.ini
[0008.10] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
[0008.10] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
[0008.10] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
[0008.17] Log: Read config file: …\UDKGame\Config\DefaultCharInfo.ini
[0008.17] Log: Read config file: …\UDKGame\Config\DefaultCharInfo.ini
[0008.17] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
[0008.17] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
[0008.17] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
[0009.51] Log: Read config file: …\UDKGame\Localization\INT\AOC.INT
[0009.70] Log: Read config file: …\UDKGame\Config\DefaultSettings.ini
[0009.70] Log: Read config file: …\UDKGame\Config\DefaultSettings.ini
[0009.70] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
[0009.71] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
[0009.71] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
[0009.91] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
[0009.91] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
[0009.91] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
[0010.13] Log: Read config file: …\UDKGame\Config\UDKStats.ini
[0010.13] Log: Read config file: …\UDKGame\Config\UDKStats.ini
[0010.13] Log: Read config file: …\UDKGame\Config\UDKStats.ini
[0046.80] Init: Finished loading startup packages in 44.47 seconds
[0046.83] Log: 104068 objects as part of root set at end of initial load.
[0046.83] Log: 0 out of 0 bytes used by permanent object pool.
[0046.83] Log: Initializing Engine…
[0047.98] Init: UEngine initialized
[0048.99] Warning: Warning, Failed to load ‘SoundNodeWave A_Interface.RadioChirps.Radio_ChirpIn01’: Failed to find object ‘SoundNodeWave A_Interface.RadioChirps.Radio_ChirpIn01’
[0048.99] Warning: Warning, Failed to load ‘SoundNodeWave A_Interface.RadioChirps.Radio_ChirpOut01’: Failed to find object ‘SoundNodeWave A_Interface.RadioChirps.Radio_ChirpOut01’
[0048.99] Init: XAudio2Device initialized.
[0050.13] Init: Client initialized
[0050.18] Log: Size of window 1920 1080
[0050.18] Log: Read config file: …\Engine\Localization\INT\UnrealEd.INT
[0053.10] Critical: appError called: Direct3DDevice->CreateVertexShader((DWORD*)&Code(0),(IDirect3DVertexShader9**)VertexShader.GetInitReference()) failed
at B:\chivalry LAST WORKING SHIPPING\efae7dc3454c0ed6\Development\Src\D3D9Drv\Src\D3D9Shaders.cpp:12
with error D3DERR_INVALIDCALL
[0053.10] Critical: Windows GetLastError: The operation completed successfully. (0)
[0109.60] Log: === Critical error: ===
Direct3DDevice->CreateVertexShader((DWORD*)&Code(0),(IDirect3DVertexShader9**)VertexShader.GetInitReference()) failed
at B:\chivalry LAST WORKING SHIPPING\efae7dc3454c0ed6\Development\Src\D3D9Drv\Src\D3D9Shaders.cpp:12
with error D3DERR_INVALIDCALLAddress = 0xfd2aa49d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
Address = 0x3fc59a15 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\CMW.exe]
Address = 0x3fc18fe6 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\CMW.exe]
Address = 0x406c6e3e (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\CMW.exe]
Address = 0x406cc529 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\CMW.exe]
Address = 0x3fb75d34 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\CMW.exe]
Address = 0x3fe13184 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\CMW.exe]
Address = 0x406c8a99 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\CMW.exe]
Address = 0x406ccee9 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\CMW.exe]
Address = 0x406ccf6a (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\CMW.exe]
Address = 0x3fb76368 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\CMW.exe]
Address = 0x3ff12f75 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\CMW.exe]
Address = 0x40707b33 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\CMW.exe]
Address = 0x4070b09b (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\CMW.exe]
Address = 0x4070d33b (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\CMW.exe]
Address = 0x4070e804 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\CMW.exe]
Address = 0x3ffe1cd8 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\CMW.exe]
Address = 0x40782c17 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\CMW.exe]
Address = 0x40787331 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\CMW.exe]
Address = 0x407873aa (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\CMW.exe]
Address = 0x40787461 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\CMW.exe]
Address = 0x40b0a467 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\CMW.exe]
Address = 0x76fb652d (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x771ec521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x771ec521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
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Any help? I reallllyyy want to play this. I spent $26 on it. Its the only game I spent that much on.
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Wow I see Torn Bast……Banner has great customer support.
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Hahaha best comment ever, had to waith 1 week for no awnser I had freeze when joining/joined game, just needed to waith 1 week to play it again, Help? 1 developer reacted, never heard anything back from him.
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Any help? I reallllyyy want to play this. I spent $26 on it. Its the only game I spent that much on.
We apologize for the delays in responses it has been a busy weekend, and our studio isn’t open today either. We will take a look at the issue as soon as we can.
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Well with the newest patch it works fine.
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Looked like something up with the shaders. If it happens again, can you try reverifying the game cache