Fortification Map Contest - Mountains Fort
New!!! Title:The Lion’s Mouth
Work in progres!
It’s a fmc map, but i still working on this.
My own server:192.168.1.118
(type “open” in cosole, then space and paste/type this IP)
3 objectives: Burning of the wall, gate opening, and Family killing.
Notes: “5 torches on the each side”(1st stage)
Not another game mods yet.
I would’t advise to use bots(AI navigation sistems are not checked)
Coming soon:CaptureFlag and TeamDeathmatch.
Some message mistakes.
Some ligting bugs.
I haven’t cheked this with 32 and more players.
If you have problems, please report in thread!!!
Any information will be usefull.
Updated… and where my thread?
Miene last edited by
If you edit your post before you been confirmed as a legit user (5 posts or so) it will disappear until a mod has confirmed the edit.
I’ve updated my thread more than 3 days ago. If this thread will not be confirmed by moderators during next 12 hours, I’ll just make new thread.
This post is deleted!
This post is deleted!
Andrew last edited by
Aggregated feedback from the development team. If you have questions, or need clarification, please
keep it in this thread. I will not be answering private messages. Remember, this is only Round 1,
and nobody is out it at all.
General Map Feedback**
- Good Visuals
- Could not get past the first objective.
- Various collision issue where landscape meets the building remnants.
- Burning the Wall is confusing. It takes multiple hits, but gives no indication of that.
After burning the wall, the door opened, but the objective failed to progress. Much time was spent attempting to burn other elements, but to no avail. Unable to move past stage one.
Large visual changes.
Last stage was rebuilt.
Added “HUD makers”.(1st stage).
AI systems were added.
Hi Andrew. Can you add my map in beta testing? If my map has some problems, i would like to get “General Map Feedback”
Mr. Wing Chuk last edited by
After playing this map a bit I can say that i enjoyed it a lot. The first objective where you had to burn the wall was something I was glad to see, I feel more maps could use objectives like that. Visually it is nice. One notable part that was beautiful was the walkway to the castle gate. A few parts could use some work like the blocky holes in the ground and the hilarious bug where all the bodies are doing the worm at the beginning. Other than that though, I enjoyed it!
Lorelock last edited by
I played this on the test server earlier today, and I enjoyed it but it wasn’t without it’s problems.
To start off, I chose to be an archer to take advantage of the plain area in front of the barricade. There is no cover for the attacking team as they get past the roadblock.
The stairs on the left side of the barricade slow me down for some reason. As I grab ammo and make my way back up, my character’s speed drops dramatically and doesn’t recover until I reach the top.
Finally, on my playthrough I noticed the optional objective. People were complaining that the stairs up didn’t have collision and therefore couldn’t be climbed.
I like the concept of the map, it just has little picky bits that bring it down. :)
Obelisk429 last edited by
It seems sometimes the attackers spawn back at the first spawn during the 3rd objective, Destroy.
AmishInsurgent last edited by
Map: Lionsmouth (Only played first objective):
Visual: Aesthetically pleasing
Balance [Mason](First objective):
Lots of cover from archers, multiple pathways. No major issues.
Able to get out of the map here, and get to Agatha’s spawn. If it’s abusable for more than spawn killing Im unsure.
Would like to see more of the map before making a verdict
zombojoe last edited by
-torches need markers, very difficult to find them without the markers
second objective needs markers and descriptions (nobody knew what to do in the server)
burn markers dont all disappear after 1st objective is completed
destroy marker doesnt show progress in the 3rd objective
ballistas are really annoying since you always bottleneck up the stairs in the 3rd objective
archer bunker is OP, cant get to those archers at all
masons should spawn outside the castle in the 3rd objective, way too much running and trying to navigate the walls, on top of having to navigate the rivers
the rocks had really bad collision on the rivers, very easy to get stuck and hard to move around
MiPu last edited by
this map is very nice!
and I dont mind dead bodies were dancing :D
I’ve found it very funny
really nice castle, when u finish HUDs and descriptions and other “details”…
this map will be one from those not forgotten I say!
well done :)