Announcing: CRUSHMOD



  • Release 1.0 CrushMod

    http://steamcommunity.com/sharedfiles/filedetails/?id=254540562

    94.75.192.199:7797 official test server EU

    THINGS TO DO IN NEXT UPDATES:

    -Rebalance rest of the classes (Archer/MAA/Vanguard), if needed
    -Remove Jump stamina drain
    -Lower stamina breath threshold
    -Fix handlehits (will be done once TBS lets us edit weapon meshes, which should be soon)
    -Quake movement

    Changelog 1.0

    CRUSHMOD BALANCE CHANGELOG 1.0
    
    GENERAL
    
    -Raised parry negations to 45 for all weapons
    -Raised feint to attack delay to 0.4 from 0.2 for twohanders
    -Raised feint to attack delay to 0.5 from 0.35 for onehanders
    -EndFeintWindowTime & EndFeintWindowTimeCombo both to 0.15 (Initial feint window is the same, combo 
    
    feint window is bigger)
    -Stun Daze time reduced to 1.7
    -2H Flinch time raised to 0.9
    -Added two types of fighting stances for various weapons with different attacks & speed
    -All weapons now have:
    
    VerticalRotateSpeed=70000.0
    
    AttackHorizRotateSpeed=70000.0
    
    -Removed sprint lockout
    -Removed Jump Movement Debuff
    -Removed Jump cooldown
    -Removed Chargeattack
    -Removed Kick stamina drain (unconfirmed if works)
    
    KNIGHT
    
    Changed sprint mechanics, now takes 7  seconds (up from 4) to get full sprint speed, but the maximum 
    
    sprint speed is increased by 35%
    
    LONGSWORD
    
    -Overhead damage increased to 85 from 82
    
    SWORD OF WAR
    
    -Overhead damage increased to 80 from 70
    -Slash damage decreased to 60 from 65
    
    MESSER
    
    -Decreased stab damage to 55 from 60
    -Decreased slash damage to 90 from 95
    
    BEARDED AXE
    
    -Overhead & Slash windup increased to 0.5
    -Overhead & Slash release times increased to 0.6
    -Stab release time increased to 0.5
    -Slash damage increased to 90
    -Stab damage decreased to 30
    
    -Added alternative stance:
    +Range decreased by 10%
    
    DOUBLE AXE
    
    -Increased Slash damage to 110
    -Range increased by 10%
    
    -Added alternative stance:
    +OH & Slash windup increased to 0.7
    +Range decreased by 10%
    
    FALCHION
    
    -Changed damage type to SwingBlunt
    -Swing damage increased to 70
    -Stab damage decreased to 30
    
    MORNINGSTAR
    
    -Overhead damage increased to 75
    
    -Added Alternative stance:
    +Slash release 0.5
    +Overhead release 0.5
    +Combo times 0.675-0.7
    +Range increased by 25%
    
    NORSESWORD
    
    -Stab Damage increased to 67
    
    BROADSWORD
    
    -Slash damage decreased to 55
    -Overhead damage increased to 76
    
    WARHAMMER
    
    -Overhead damage increased to 85
    
    NEW WEAPON: GLAIVE
    
    -Slash windup 0.8
    -Overhead windup 0.65
    -Stab windup 0.65
    -Slash release 0.6
    -Overhead release 0.55
    -Stab release 0.5
    -Combo times 0.7-0.725
    -Slash damage 130 Cut
    -Overhead damage 100 Cut
    -Stab damage 35 Blunt
    
    -Alternative Stance:
    +Slash windup increased to 0.85
    +Overhead windup increased to 0.7
    +Range decreased by 25%
    
    NEW WEAPON: GRAND CRUSHER
    
    -Slash Windup 0.625
    -Overhead Windup 0.650
    -Stab Windup 0.6
    
    -Slash Release 0.55
    -Overhead Release 0.6
    -Stab Release 0.6
    
    Combo times from 0.675 to 0.7
    
    -Slash damage 90 Blunt
    -Overhead damage 110 Blunt
    -Stab damage 41 Pierce
    
    -Alternative Stance:
    +Slash windup decreased to 0.575
    +Overhead windup decreased to 0.625
    +Stab windup increased to 0.65
    +Slash release decreased to 0.4
    +Overhead release decreased to 0.5
    +Combo times from 0.7 to 0.725
    +Range increased by 25%
    
    NEW WEAPON: EUROPEAN GREATSWORD
    
    -Slash Windup 0.5
    -Overhead Windup 0.525
    -Stab Windup 0.7
    
    -Slash Release 0.6
    -Overhead release 0.6
    -Stab release 0.4
    
    Combo times 0.675
    
    Slash damage 80 Cut
    Overhead damage 90 Cut
    Stab damage 70 Pierce
    
    NEW WEAPON: GREAT AXE
    
    -Slash Windup 0.625
    -Overhead Windup 0.625
    -Stab Windup 0.625
    
    -Slash release 0.6
    -Overhead release 0.6
    -Stab release 0.4
    
    Combo times 0.7
    
    Slash damage 100 Chop
    Overhead damage 100 Chop
    Stab damage 30 Blunt
    
    Alternative Stance:
    +Slash windup increased to 0.675
    +Overhead windup increased to 0.675
    +Stab windup increased to 0.675
    
    +Slash release decreased to 0.55
    +Overhead release decreased to 0.55
    +Combo times changed to 0.675-0.7
    
    NEW WEAPON: LUMBERAXE
    
    Slash Windup 0.45
    Overhead Windup 0.5
    Stab Windup 0.55
    
    Slash release 0.55
    Overhead release 0.55
    Stab release 0.4
    
    Combo times from 0.55 to 0.575
    
    Slash damage 70 Chop
    Overhead damage 75 Chop
    Stab damage 40 Blunt
    
    Alternative Stance:
    +Slash windup 0.475
    +Overhead windup 0.525
    +Stab windup 0.6
    +Overhead release 0.6
    +Combo times from 0.675 to 0.7
    +Range decreased by 15%
    
    NEW WEAPON: NORDIC WARAXE
    
    War Axe skin at the moment
    
    NEW WEAPON: SPIKED MACE
    
    Flanged Mace skin at the moment
    
    NEW WEAPON: SCIMITAR
    
    -Slash windup 0.5
    -Overhead windup 0.5
    -Stab windup 0.6
    
    -Slash release 0.525
    -Overhead release 0.525
    -Stab release 0.4
    
    Combo times 0.650
    
    -Slash damage 95 Cut
    -Overhead damage 75 Cut
    -Stab damage 20 Pierce
    
    NEW WEAPON: WARSPEAR
    
    -Slash windup 0.475
    -Overhead windup 0.475
    -Stab windup 0.55
    
    -Slash release 0.45
    -Overhead release 0.4
    -Stab release 0.4
    
    Combo times from 0.65 to 0.75
    
    -Slash damage 30 Cut
    -Overhead damage 30 Cut
    -Stab damage 110 Cut
    
    Alternative Stance:
    +Slash windup 0.5
    +Overhead windup 0.725
    +Stab windup 0.6
    
    +Slash damage 30 Cut
    +Overhead damage 110 Cut
    +Stab damage 110 Cut
    
    NEW WEAPON: HAMMER
    
    -Slash windup 0.4
    -Overhead windup 0.325
    -Stab windup 0.35
    
    -Slash release 0.3
    -Overhead release 0.3
    -Stab release 0.35
    
    Combo times 0.6 to 0.625
    
    -Slash damage 81 Blunt
    - Overhead damage 81 Blunt
    -Stab damage 10 PierceBlunt
    
    NEW WEAPON: NORDIC BLADE
    
    -Slash windup 0.5
    -Overhead windup 0.5
    -Stab windup 0.6
    
    -Slash release 0.55
    -Overhead release 0.525
    -Stab release 0.4
    
    Combo times 0.6 to 0.625
    
    -Slash damage 75 Chop
    - Overhead damage 78 Chop
    -Stab damage 70 Pierce
    


  • @CRUSHED:

    -stamina overhaul, much less stamina dependent on parries and other stuff i.e no stam drain from jumping

    new features:

    -toggleable fighting stances (i.e you can use double axe with sword animations and vice versa)

    Wow thats awesome crushed!

    No more chivalry medieval wheezing and huffing simulator 2014! Constant bunny jumping xD

    And dub axe with sword animations = wut

    Will the tracers remain the same for that?



  • God I wish they would remove charge attack from the live game.



  • teaser pic… yes the tracers remain the same which is awesome



  • Ha, that’s cool. Curious to see how the diff. stances work. For which weapons have you enabled it?



  • War hammer with sword animations would be so fukin sick just sayin.



  • pretty much all the knight primaries will have it

    not sure if im gonna do it much for the vanguard swords, unless someone REALLY wants a sword to behave like a halberd lol



  • @CRUSHED:

    pretty much all the knight primaries will have it

    not sure if im gonna do it much for the vanguard swords, unless someone REALLY wants a sword to behave like a halberd lol

    hmm I dunno man, might be neat to see spear or claymore with halberd/polehammer anims lol



  • @CRUSHED:

    pretty much all the knight primaries will have it

    not sure if im gonna do it much for the vanguard swords, unless someone REALLY wants a sword to behave like a halberd lol

    Why not? Sword uppercut sounds cool.



  • maybe ill be able to mix the animations, so lets say you have normal sword overhead with the bardiche alt overhead :)



  • lol i dont think swords -> polearm animations will happen guys… i just tried it, hes holding the longsword at the tip of the blade with his right hand lmao



  • @CRUSHED:

    lol i dont think swords -> polearm animations will happen guys… i just tried it, hes holding the longsword at the tip of the blade with his right hand lmao

    lol…aww

    10/chars



  • lolol the plan looking good, good luck xD

    strafe jumping, air acceleration)

    Would be sick but i doubt you will manage to do it, this one is probably fuking hard.



  • These ideas sound great, I hope to see a test server soon.



  • Holy fuck imma get this shit on my server



  • @swagfox:

    Holy fuck imma get this shit on my server

    Too bad your XP wont count on it since its a mod
    :p



  • Well… you could… uh, wield your brandistock like a q-staff.



  • @dudeface:

    Well… you could… uh, wield your brandistock like a q-staff.

    Or like a two hander sword O:



  • nah no silly shit unless it fits, polearms spears & swords will probalby keep their animations, but 2h axes and 2h maces will get the stances cause their animations lack big time



  • @CRUSHED:

    lol i dont think swords -> polearm animations will happen guys… i just tried it, hes holding the longsword at the tip of the blade with his right hand lmao

    Good, you kill people with handle anyways, no probs there.