Pylons cause editor to crash
well that’s it really.
If i replace them after doing a build all, then build geometry, the build paths it might work. but have to add them 1 or 3 at a time.
But after this if any of the underlying geometry changes (it seems) of maybe opther nav points change too much a rebuild will crash everything again.
I attach a typical crash log and dmp file) - see the critical error near-ish to the bottom - just before it starts spamming path not found everywhere.
I doubt this is the case, but you don’t have any overlapping pylons? As in, do you have any pylons within the radius of another pylon?
nope none of that….
Having Pylons in my map caused it to crash everytime i tryed play in editor (this also happened with Red Orchestra 2 when saving)
So i delete all the pylons everytime i need to do play in editor
I dont get sd far as playing in editor… happens on path rebuild
Any help please