Do you think the Vanguard Greatsword is OP and needs a nerf?



  • Just fix the OH windup, it’s absurd for a sword that size.



  • @gndo:

    What do you mean by hook?

    Turn on tracers and compare the sword overhead to a two handed axe. The animations are similar, they drop just short of vertical and then peel out to the side to return to a ready position (or to go into a combo). The sword has tracers on that tail end where the axe does not. It goes to the floor and out to the left, while the axe stops tracing while still in line with the strike.

    With a bit of practice it’s common to put the overhead to the right of a player and then bring it in sideways after the block has gone by. Not uncommon or unique to swords, but the sideways hook on the tracers plus the fact the sword is moving slowly by this point, makes it very easy.

    A lot of new players do it by accident, the natural instinct for the defender is to run to the right and make use of the void created by default swings. The sword overhead goes into this position and catches a lot of people in the legs with little effort.



  • Idc anymore, it’s not as retarded with the lookdown overheads now that there’s new tracers.



  • @Xylvion:

    Idc anymore, it’s not as retarded with the lookdown overheads now that there’s new tracers.

    I disagree. Patch 26 has made virtually no impact on the greatsword whatsoever.



  • Greatsword overhead from 0.5 to 0.55

    try it plz.



  • Honestly I’m completely fine with just slightly increasing the windup on the overhead slightly. Nerfing anything else on it would probably make it underpowered and completely fall out of the meta which it shouldn’t. I say just increase windup on the overhead to 0.53 and be done with it. Nerf anything else and it’ll be too weak.



  • @NoVaLombardia:

    Greatsword overhead from 0.5 to 0.55

    try it plz.

    I agree, next patch Torn Banner should try 0.55 windup on greatsword overhead and work from there.



  • I think the main problem is the overhead, like many of you. Overhead windup could see a slight increase, like 0.55, or 0.53 as flippy said.

    Other than that, possibly the stab release could be reduced a little bit, not sure.

    Also, brandistock slash needs a nerf, too fast, too much knockback and can 3 shot a knight…

    P.S. even sprinting for a split second with brandistock or any spear type weapon almost looks like a feint, not sure how many people know this but it is a tiny bit of a problem, especially if the guy is already throwing real feints, its easy to mistake a quick tap on the shift key as a feint as well. Basically a feint that costs no stamina…

    Back on topic…but yeah, greatsword and brandi are two big offenders atm



  • Stab release should be rather short for all weapons. I’d tone it down to 0.4 - the longsword quality. Overhead needs windup increase to 0.55.

    Overhead and swing release times toned down to 0.55 should be tested out first.

    GS is basically ez mode for drags. It does so well all across the board and has all these advantages, it feels waaaay too good compared to other van choices.



  • Sometimes when I’m having a difficult time getting past people’s parries I choose GS and riposte overhead lookdown at close ranges. It’s a lot of fun. But seriously you CAN parry it (of course) it’s just too fast for its range/damage.

    @Psyfon:

    P.S. even sprinting for a split second with brandistock or any spear type weapon almost looks like a feint, not sure how many people know this but it is a tiny bit of a problem, especially if the guy is already throwing real feints, its easy to mistake a quick tap on the shift key as a feint as well. Basically a feint that costs no stamina…

    The position of the brandistock when sprinting like that is similar to the overhead, (the slowest attack) you shouldn’t be parrying that early anyways. If you’re parrying a real attack that early they can easily feint you OR drag the attack out an in and get you after your parry.



  • @Coaster_Man:

    Sometimes when I’m having a difficult time getting past people’s parries I choose GS and riposte overhead lookdown at close ranges. It’s a lot of fun. But seriously you CAN parry it (of course) it’s just too fast for its range/damage.

    The position of the brandistock when sprinting like that is similar to the overhead, (the slowest attack) you shouldn’t be parrying that early anyways. If you’re parrying a real attack that early they can easily feint you OR drag the attack out an in and get you after your parry.

    I’ve actually tested the greatsword lookdown riposte overhead and sometimes it simply is not parryable at all. Most times infact.



  • @OBI-WAN:

    I’ve actually tested the greatsword lookdown riposte overhead and sometimes it simply is not parryable at all. Most times infact.

    That’s not just with the GS. It happens on a lot of two handed weapons. You have to parry as soon as you see the riposte animation start, can’t wait any later.



  • At least a riposte can’t be feinted though…



  • @Flippy:

    That’s not just with the GS. It happens on a lot of two handed weapons. You have to parry as soon as you see the riposte animation start, can’t wait any later.

    I usually have to parry in complete assumption that they are going to do it even before I see the animation because it is that quick that if I don’t, I wont be able to parry it. If they don’t riposte then they of course they get a free hit in. Welcome to Chivalry.



  • @Terminally:

    At least a riposte can’t be feinted though…

    m8 6 months ago when I was in a classic duel server fighting a clan player, he feinted a riposte with longsword. This used to happen all the time back then and it would send me full batshit angry German kid mode. Seriously I would chimp out when this happened. I’m glad it doesn’t happen anymore.



  • @OBI-WAN:

    m8 6 months ago when I was in a classic duel server fighting a clan player, he feinted a riposte with longsword. This used to happen all the time back then and it would send me full batshit angry German kid mode. Seriously I would chimp out when this happened. I’m glad it doesn’t happen anymore.

    You don’t have to riposte after a parry, you can always not do anything and wait for your enemy to panic parry and then you just attack, feinting if needed…



  • I usually have to parry in complete assumption that they are going to do it even before I see the animation because it is that quick that if I don’t,

    Do you get less than 20 fps? If you don’t there’s really no excuse for that. It’s super easy to see whether or not it’s a riposte a parry accordingly.



  • shut up already flippy


  • Global Moderator

    @OBI-WAN:

    I’ve actually tested the greatsword lookdown riposte overhead and sometimes it simply is not parryable at all. Most times infact.

    How do you cope with a claymore then?



  • @lemonater47:

    How do you cope with a claymore then?

    Simply not as popular as GS as it’s inferior in other respects that make it less of a pain in the ass - so the marginally smaller windup is not as big a deal.

    Why do you think pretty much all VG play greatsword? It’s not because it looks really pretty…