[CHIV] impossible to upload a map on workshop



  • hello, i post this thead for little help, this is the first time, i try to upload on workshop and it doesn’t work at all:

    i follow all the tuts but nothing, can you help me ?

    LOG:
    No scripts selected; nothing to compile.
    [COMMANDLET ‘UDKEditor.exe CookPackages -nohomedir -platform=PC TO2-Horde_valley_A3.udk -Guid=3C6C2D814AD931042DBF7B8D7A6499B7 -final_release -multilanguagecook=INT -ModName=AOCSDKLevels’ STARTED IN ‘’] mai 30, 11:21
    Init: Version: 10246
    Init: Epic Internal: 0
    Init: Compiled (64-bit): May 27 2014 10:39:38
    Init: Command line: -nohomedir -platform=PC TO2-Horde_valley_A3.udk -Guid=3C6C2D814AD931042DBF7B8D7A6499B7 -final_release -multilanguagecook=INT -ModName=AOCSDKLevels
    Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64
    Init: Character set: Unicode
    Log: Executing Class UnrealEd.CookPackagesCommandlet
    Log: Read config file: …\Engine\Localization\FRA\UnrealEd.FRA
    Cooking with SEPARATE Lighting TextureFileCache…
    Cooking with SEPARATE Character TextureFileCache…
    Ignoring multithreaded flag because of incompatible options…

    GeneratePersistentMapList> Clearing existing lists
    There are 1 levels to process
    Loading base level …\UDKGame\ContentSDK\ExampleMaps\Horde\TO2-Horde_valley_A3.udk
    Failed to find supported game type(s) for TO2-Horde_valley_A3
    Warning, Forcing UseTextureFileCache to FALSE for CookedPC…
    Running w/ PMap Object size optimization DISABLED.
    Fontlib/IME package UDKFrontEnd not found
    INT resources will be substituted for missing LOC packages
    Materials will be cleaned up…
    StaticMesh materials will be cleaned up…
    StaticMesh CleanUp: Adding Class : Engine.ActorFactory
    StaticMesh CleanUp: Adding Class : Engine.SequenceObject
    TagCookedStartupObjects> Using Shipped PersistentCookerData - this must be DLC…
    Tagging 0 already handled materials
    Tagging 0 already handled material instances
    Cooking TO2-Horde_valley_A3
    Failed to find supported game type(s) for TO2-Horde_valley_A3
    Copying shader cache SDKShaderCache-PC-D3D-SM3.upk
    Copying shader cache SDKShaderCache-PC-D3D-SM5.upk
    Warning/Error Summary

    Warning, Forcing UseTextureFileCache to FALSE for CookedPC…
    Success - 0 error(s), 1 warning(s)
    Execution of commandlet took: 10.41 seconds
    [mai 30, 11:22 ] COMMANDLET ‘UDKEditor.exe CookPackages -nohomedir -platform=PC TO2-Horde_valley_A3.udk -Guid=3C6C2D814AD931042DBF7B8D7A6499B7 -final_release -multilanguagecook=INT -ModName=AOCSDKLevels’ SUCCEEDED
    [Uploading to Steam] mai 30, 11:22
    [COMMANDLET ‘WorkshopUserTool.exe wsinfo_AOCSDKLevels.txt’ STARTED IN ‘C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32’] mai 30, 11:22
    Error parsing $Title.
    [mai 30, 11:22 ] COMMANDLET ‘WorkshopUserTool.exe wsinfo_AOCSDKLevels.txt’ SUCCEEDED

    [mai 30, 11:22 ] ALL PIPELINE STEPS COMPLETED SUCCESSFULLY.


  • Developer

    Take any " out of your description or title



  • Thanx, some caractere was not supported, your the best !