Flinch In Release



  • Dear Torn Banner,

    Before you make another change, a balance adjustment we need to clean up the flinch in release. Too commonly weapons like the Maul with a long release times have been screwed out of trades since the loss of handle hits. The loss of handle hits has made it apparent that flinch in release is a massive mechanical error. There simply MUST be a way to ensure that a swing out side of the wind up window will at least be released, so that person has a fighting chance of trading. Otherwise the dynamics between the intent to parry, intent to trade, or intent to combo with intent feint to parry if necessary will be garbage. This dynamic truly makes the psychological side of the game most interesting, but currently due to the flinch in release matter it is stifling an entire corner of combat that is also very practical, the intent to trade. Without reliably being able to call and make a trade, it takes the power away from the user trying counter attack a feint spammer. Creating a massive reward for fast striking weapons, and a huge drawback to your slower swing times. This matter needs to be corrected before any other in my opinion because we aren’t getting a sound understanding of a real hit trade environment, which is a quarter of the psychological intentions you may have in any one combat engagement.



  • Yes, fix this shit already. If I had a dollar for every time I got flinched in release by a claymore lookdown or broadsword stab I’d be rich.


  • Mod

    Happened to me against a bot in a local game. Notice the release tracers.

    https://www.youtube.com/watch?v=tkkqG95RjxQ



  • stop trading



  • @CRUSHED:

    stop trading

    Maul

    stop trading

    Maul



  • @Flippy:

    Maul

    stop trading

    Maul

    solution: dont play maul



  • @CRUSHED:

    solution: dont play maul

    Better solution: Fix the bug :D



  • @Flippy:

    Maul

    stop trading

    Maul

    NA and their joke weapons!



  • @rumpelstiltskin:

    NA and their joke weapons!

    Please, he uses Maul in kendo against squishy knights.

    He uses Dubaxe in scrims :]



  • Through out the time I have been playing Chivalry. I can say that I have never experienced being flinched in release, least it wouldn’t make any sense why that would happen because there are rules/codes in the engine that tells that once the player is in release state, they cannot be flinched. Once you are in release, you cannot be flinched. But with certain weapons, or probably potato-internet, it the animation may appear as if you were flinched in release, but in reality it could just be during the last frames of your windup.

    Least, I would love to see some proof about this.



  • Least, I would love to see some proof about this.

    https://www.youtube.com/watch?v=tkkqG95RjxQ

    Read the thread before you post kthx.


  • Global Moderator

    I too thought it was impossible becuase of the rules and code.

    But that shit is just broken to the point where you inconsistently get flinched in release.



  • @wildwulfy:

    Least, I would love to see some proof about this.

    http://a.pomf.se/wdkbiy.webm
    I had 50 ping and stable 120 fps :(



  • @Xanith:

    http://a.pomf.se/wdkbiy.webm
    I had 50 ping and stable 120 fps :(

    Quit hit-trading against archers fucking scrub.



  • @Xanith:

    http://a.pomf.se/wdkbiy.webm
    I had 50 ping and stable 120 fps :(

    FUCKING BEAUTIFUL EXAMPLE, and i mean come on. Hit trading should be a viable tactic for any class with more health if it makes sense to trade. It’s one of the things in the bloody tutorial. All this bullshit git gud speak is just poppycock. The mechanic is supposed to work a certain way, and it doesn’t. If you like the way it is because it helps your shitty dodge stab class or your daggar speed racer shit or your whatever broken weapon you want to use… fuck that. It’s a mechanic that’s not supposed to work that way, and it should be fixed. End of story.



  • @50ShadesofClay:

    FUCKING BEAUTIFUL EXAMPLE, and i mean come on. Hit trading should be a viable tactic for any class with more health if it makes sense to trade.

    no hit trading should never be an option let alone viable. you guys got lucky that theres any trading at all in chiv and not “first hit flinch” like in every other melee game

    i hope they never fix this “bug”, really cba dealing with more people who try to trade like retards all the time



  • @Xanith:

    http://a.pomf.se/wdkbiy.webm
    I had 50 ping and stable 120 fps :(

    Still in windup.



  • There’s this. First example is best, second and third I should have gotten hit trades, at least for sure in the third clip.

    https://www.youtube.com/watch?v=hzEfW40thvY

    There’s so much finite inconsistency when you really pick this game a part. Visual representation of the mechanics are very poor in the extremes of scenarios.



  • @CRUSHED:

    no hit trading should never be an option let alone viable. you guys got lucky that theres any trading at all in chiv and not “first hit flinch” like in every other melee game

    i hope they never fix this “bug”, really cba dealing with more people who try to trade like retards all the time

    Yup, I don’t often agree with ya crushed but I do in this case, In comp play I have never noticed hit trading to much of an issue but in larger pub games (16vs16) all I see these days is messer hit trade knights

    More annoying than anything really but it takes a lot of the fun out of games when almost everyone you meet in a standard game just goes for hit trades with messer, gets boring fighting against that, the sad thing is how viable of a strategy it is imo



  • lrn2parry nerds

    if you are getting hittraded play more defensively