[WIP] Fortification Map Contest - Belmez



  • Introduction

    Belmez is one of the most ancient fortresses in the lands that now form the Kingdom of Agatha. It was built under the reign of Telmon the Cunning in his obsession to ensure that his dynasty’s dead had a safe and peaceful burial site to rest and, since then, under its stones lay buried the bones of the greatest Kings and Nobles that these lands have ever seen. The immense swamp that surrounds the promontory has always served as a natural defence in front of the different armies that have dared to penetrate the inhospitable landscape.

    Since the start of the brutal civil war that devastates the country, Belmez fell into Mason control as its devout and scarce inhabitants saw their traditional ways would be better protected under a strong leadership. After waging war all throughout the Kingdom and capturing Feydrid in Stoneshill, Masons imprisoned him in Belmez and King Malric himself is there, personally supervising his custody, hoping he will rotten hoplessly. Nevertheless, Agatha has assembled an army that may prove them wrong.

    Main innovations

    • vertical siege ladders + ability to kick them away from the wall by defending team

    • new fixed element of defence in siege warfare ––> the “basket of stones”

    • mobile spawn system (Agatha will be able to spawn on moving boats)

    • new swamp vegetation and new arquitecture

    • completely new & polished audio created by U.F.O. (including: intro music, swamp and desolate ambient sounds, ghost sounds etc.)

    • pickable fire arrows (in the indicated fires distributed around the map) [disconnected until solution due to client-server problems when dealing damage]

    • Place the Flag objective mechanism (not exactly the same as Ctf, as its your team’s flag the one you place in order to conquer the position)

    • optional objectives (Forward spawns) and tactical tips

    Objective n.1 - “Recover the Siege Camp”

    Agatha’s Siege Camp is under a Mason counter-attack or “sortie” by defending troops. The reinforcements arrived by boat must rescue the remaining forces; while Masons must ensure prisoners burn alive in the improvised bonfires, killing anyone who pretends to extinguish them.

    Optional: Agatha can capture a forward spawn in the swamp by Recovering some Supplies.

    Objective n.2 - “Conquer the first Wall”

    Having recovered the camp, Agatha is in the position of resuming the siege. Success in taking the first wall will be evident when Mason banners are replaced by those of the “passant” Lion. Capturing the first wall will give access to the village.

    Optional: Agatha can breach the left tower with the catapult to outflank the enemy.


    **

    Objective n.3** - “Use the Commander’s Burial Firewood against the Gate”

    In order to access the second defensive line, Agatha must set fire to the gate taking advantage of the situation. Masons have built a funeral pyre for one of its best Generals fallen in combat and the cart used to unload firewood is still near. The mission consists in pushing the cart towards the gate and setting fire to its load.

    Optional: Agatha can capture a forward spawn inside the village by setting fire to the Barn.

    Objective n.4 - “The Masons are flooding the dungeon. Rescue the King”

    In a last attempt to frustrate Agatha’s plans before total annihilation, the Masons open the Castle’s cistern and flood the dungeon hoping his desired prisoner will drown. Agatha must fight through the ghostly catacombs & dungeons and free Feydrid from his cage.

    Optional: Agatha can destroy a door to ouflank the enemy.

    Objective n.5 - “Only one King shall reign”

    Feydrid is safe, re-equipped and ready to resume the leadership of the Agathian army. Masons are entrenched inside the Castle and King Malric conducts the defence. Both teams will fight for victory, deciding whether to adopt a timid stance or a more aggressive one in this epic duel.

    Optional: Agatha can lower a drawbridge to outflank the enemy.

    Map created by: Corsario & Hennio]
    Music by: U.F.O.

    Workshop Link:
    http://steamcommunity.com/sharedfiles/filedetails/?id=271294467



  • Now this looks insanely innovative and epic.
    Looking forward to a beta release.



  • Hot dang, this looks pretty epic, be great if Chivalry supported more than 32 players, this would be sweet with 2 huge armies :D



  • Looks amazingly beautiful!
    Let’s hope you find the time to test the map and tweak it well for good game balance in time!



  • looks pretty interesting



  • Finally, a king vs king objective.



  • Looks awesome!



  • I had a feeling someone would drop something really top tier in this second half before the big deadline. Looks amazing so far. Good work!



  • I am impressed. There are so many good map I hope TB will pick enough of them to put into the rotation.



  • @Mr.Lion:

    I am impressed. There are so many good map I hope TB will pick enough of them to put into the rotation.

    In the end, there will only be 3 :P
    Gonna be tough for them to decide! I honestly can’t decide myself! Because so far I see about 6-7 really damn good maps that I think would be great as official maps.



  • Fire arrows !



  • @Otreum:

    In the end, there will only be 3 :P
    Gonna be tough for them to decide! I honestly can’t decide myself! Because so far I see about 6-7 really damn good maps that I think would be great as official maps.

    For real? I thought at least 5 maps (which is still too little)

    I want as many new maps as possible, I’m sick of the old maps…



  • I like your map a lot, but I never played it.

    I would vote for more maps too, not only 3.



  • @Bardaf:

    Fire arrows !

    Yep! It was a part of Chivalry that should also be available for players, not only for Bots!

    We’ve tried to include all of the things we thought were missing in the normal chivalry maps, specially siege maps, such as vertical stairs and more siege defence weapons (stones).



  • Get this up on the workshop asap! I want to test this out.



  • @'Hennio:

    ;244042’]Yep! It was a part of Chivalry that should also be available for players, not only for Bots!

    We’ve tried to include all of the things we thought were missing in the normal chivalry maps, specially siege maps, such as vertical stairs and more siege defence weapons (stones).

    You seems to be the prophet



  • Thanks for the support guys! I’m glad you like the news and images! Its been a long and slow pace work. We have been privately testing the map to deal with the more technical, map breaking problems that would have undermined its presence in the workshop. We are currently solving some issues and improving the overall aspect and performance.

    Anyways, don’t worry cuz Belmez will make its big entry to the workshop this Sunday!!



  • This knight is very strong



  • @Bardaf:

    This knight is very strong

    You mean the guy who is single-handedly rowing a huge boat with huge oars?



  • I think the rowing is cool, looks as though he is using the pushram animation haha :D Very clever use!