Bringing back the bubble?



  • @Huggles:

    You speak as if keeping distance is always possible and easily done, nope. Honestly once someone gets a parry off, they’re riposting into your face with a stab, and the face hug look downs begins. What you speak of is a bug the bubble provided, that should have been fixed. Hell, I agree the bubble was a bit too big as well, but a 60% bubble reduction might as well have been a removal. Your argument doesn’t make much sense, as the closer you are the faster your attacks will land. Now it’s just who can pull of the most bullshit acceleration. Don’t believe me? Any sword face hug range lookdown left to right. It’s not that huge of a problem in team fights, but it most certainly made dueling dull and boring.

    Keeping distance is not always easily done, that is where skill and experience comes into play. You cannot “fix” any of the enlarged bubble problems because of how the bubble works. All you can do is increase it or decrease it.

    There is no argument, the bubble was a piss fix for other issues that should and could be fix by other means. Heads up, we played that way for over a year without the bubble and there were only a handful of complaints about face hugging compared to all the bullshit with the bubble. It doesn’t take a genius to figure out how to maintain distance but it takes skill to use and manipulate distance. An artificial bubble is basically making people lazy and lack skill and situational awareness. And guess what? sometimes you are simply going to die….

    60% reduction was a very even compromise. Rehashing it because people dont have the experience and skills is no excuse. Getting bubble stuck is one of the worse things about it. Bouncing off bubble ghost swings were probably second. Now just unlock the sprint lockout and the problems are further minimized. Not sure how you cannot understand this unless all you do is duel.



  • @50ShadesofClay:

    it was just me and guru, i can see how you thought it was 3 people with me being there ;)

    No I mean the 1v3 on dark forest. I won



  • @gndo:

    Is it just me that doesn’t want DW variable damage tracers in CMW because it makes HTK with various weapons and attack types more like guess work, as you would never know for sure how many hits you can take, or how many or which type of attacks you need to kill your opponent.

    Actually this was dealt with in DW - weak/medium/strong hits had different impact sounds and gore effects. Weak hits sounded like glances and produced dust particles, strong hits sounded bloody and produced blood particles, medium hits were inbetween.



  • @Huggles:

    No I mean the 1v3 on dark forest. I won

    oh the missed swings 3+combo feint to parry and still not out of stam one lol i remember



  • Btw guys HammerSword is Retsnom’s alt account.



  • @Flippy:

    Btw guys HammerSword is Retsnom’s alt account.

    no wonder he makes so much sense



  • ?Why was logic monsteR Retsnom cigol saw yhW?
    ?Even banneD Dennab nevE?



  • @SlyGoat:

    Actually this was dealt with in DW - weak/medium/strong hits had different impact sounds and gore effects. Weak hits sounded like glances and produced dust particles, strong hits sounded bloody and produced blood particles, medium hits were inbetween.

    Well this helps to some extent but this just lets you know after each attack, it’s important to know before also, how will you be sure you can risk a hit trade finisher? Or which type of hit you need to land to kill them? Also, sounds like this can be difficult to hear in combat, but I guess the different blood effects, if they are clearly different, may help.

    Personally I don’t like guesswork and too much randomness, and this feels like both to me.



  • @SlyGoat:

    Actually this was dealt with in DW - weak/medium/strong hits had different impact sounds and gore effects. Weak hits sounded like glances and produced dust particles, strong hits sounded bloody and produced blood particles, medium hits were inbetween.

    I’m sure you were able to tell difference every time, right?


  • Mod

    Just back in this thread to say no again.



  • lies without proof. Do you have his IP and a video of him, send it to an admin they will look at the demo. After all this is
    what we have to do if we come across a botter in the game mr flippy. Why should this system be any different ?
    We could all have alt accounts by your logic tbh. I never understood the fuss about removing the bubble but you
    got your way and now! you want it bleeding back?



  • @loin:

    lies without proof. Do you have his IP and a video of him, send it to an admin they will look at the demo. After all this is
    what we have to do if we come across a botter in the game mr flippy. Why should this system be any different ?
    We could all have alt accounts by your logic tbh. I never understood the fuss about removing the bubble but you
    got your way and now! you want it bleeding back?

    I agree with this apolitical massage message. I hope they never produce pink wafer flavored ice cream those gay
    wallies. Ol’ chaps like loin would be quite saddened indeed. Earl Grey? No, Green Gunpowder. Back in the day true
    warriors used 90 fov unlike these modern rascals with green hair. What would their fathers think if they knew that
    they raised green haired 140 fov rascals? They are nothing but toffee melting on hot asphalt while seagulls scream
    in the background tbh. What we really need is bubblegum so that we may blow big bubbles. Big bubbles will stop
    this wally menace once and for all hehe.


  • Mod

    @Kreittis:

    I agree with this apolitical massage message. I hope they never produce pink wafer flavored ice cream those gay
    wallies. Ol’ chaps like loin would be quite saddened indeed. Earl Grey? No, Green Gunpowder. Back in the day true
    warriors used 90 fov unlike these modern rascals with green hair. What would their fathers think if they knew that
    they raised green haired 140 fov rascals? They are nothing but toffee melting on hot asphalt while seagulls scream
    in the background tbh. What we really need is bubblegum so that we may blow big bubbles. Big bubbles will stop
    this wally menace once and for all hehe.

    Jolly good chit chat I daresay young chap!



  • I have never played DW so I don’t know how the tracer system works in practice, but from what I gather, it just enforces one playstyle beyond all others.

    Now a damage reduction on the first few frames of a swing I could live with.



  • Glad to hear everyones opinion and thanks for at least keeping it somewhat civilized :p

    So it looks like the majority are in favor of just fixing all the other issue that are caused by the bubble reduction instead of bringing it back to its previous size. For the record I would agree with you guys that would be the best solution in a perfect world. Unfortunately I don’t see Torn Banner taking the time to fix all of those issues and even if they did it would probably end up in something else getting broken and needing to be fixed. I just saw bringing back at least some of the bubble as a way to quick fix a lot of issues considering the game has been out for a little while now and they are probably working on Chiv 2 already.

    Thanks for taking the time to post!



  • I think the biggest problem is that most pub people or just most people don’t play at all with feints and don’t see the problems with it. Well if you don’t have feint facehugging doesn’t realy matter that much.

    All you need to do is riposte everytime untill your opponent tries to do retarded delays and b0ckswing (which he will miss) and you’ll stam drain him eventually.



  • @Kreittis:

    @loin:

    lies without proof. Do you have his IP and a video of him, send it to an admin they will look at the demo. After all this is
    what we have to do if we come across a botter in the game mr flippy. Why should this system be any different ?
    We could all have alt accounts by your logic tbh. I never understood the fuss about removing the bubble but you
    got your way and now! you want it bleeding back?

    I agree with this apolitical massage message. I hope they never produce pink wafer flavored ice cream those gay
    wallies. Ol’ chaps like loin would be quite saddened indeed. Earl Grey? No, Green Gunpowder. Back in the day true
    warriors used 90 fov unlike these modern rascals with green hair. What would their fathers think if they knew that
    they raised green haired 140 fov rascals? They are nothing but toffee melting on hot asphalt while seagulls scream
    in the background tbh. What we really need is bubblegum so that we may blow big bubbles. Big bubbles will stop
    this wally menace once and for all hehe.

    Beautifully said sir, I tip my trill billy hat to you…



  • @Monsteri:

    I have never played DW so I don’t know how the tracer system works in practice, but from what I gather, it just enforces one playstyle beyond all others.

    Now a damage reduction on the first few frames of a swing I could live with.

    Its fun but imo it needs more work and should not be brought into chiv at this point.



  • @Kreittis:

    I agree with this apolitical massage message. I hope they never produce pink wafer flavored ice cream those gay
    wallies. Ol’ chaps like loin would be quite saddened indeed. Earl Grey? No, Green Gunpowder. Back in the day true
    warriors used 90 fov unlike these modern rascals with green hair. What would their fathers think if they knew that
    they raised green haired 140 fov rascals? They are nothing but toffee melting on hot asphalt while seagulls scream
    in the background tbh. What we really need is bubblegum so that we may blow big bubbles. Big bubbles will stop
    this wally menace once and for all hehe.

    Well done indeed sir
    https://www.youtube.com/watch?v=QzvG4cABuno
    back in the day I do recall…



  • @gndo:

    Well this helps to some extent but this just lets you know after each attack, it’s important to know before also, how will you be sure you can risk a hit trade finisher? Or which type of hit you need to land to kill them? Also, sounds like this can be difficult to hear in combat, but I guess the different blood effects, if they are clearly different, may help.

    Personally I don’t like guesswork and too much randomness, and this feels like both to me.

    You know beforehand by knowing your attacks and how you can hit optimally. It isn’t guesswork or randomness, it just requires more precision - and makes footwork even more important and rewarding. One of my primary tactics playing ninja in DW was to jump into attacks when I’d been feinted or could otherwise not prevent a hit, because I’d force early hit tracers and against slashes/stabs also generally force leg hits too, because people were still accelerating their attacks rather than hitting for optimal damage.

    @rumpelstiltskin:

    I’m sure you were able to tell difference every time, right?

    Between a weak and strong hit, yes. Medium hits were sometimes harder to tell in the moment. But the damage gap between a strong/weak attack and a medium attack is considerably lower than a headshot and a body blow, and confirming a headshot is often completely ambiguous - no one complains about that.


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