Bringing back the bubble?



  • @50ShadesofClay:

    it was just me and guru, i can see how you thought it was 3 people with me being there ;)

    No I mean the 1v3 on dark forest. I won



  • @gndo:

    Is it just me that doesn’t want DW variable damage tracers in CMW because it makes HTK with various weapons and attack types more like guess work, as you would never know for sure how many hits you can take, or how many or which type of attacks you need to kill your opponent.

    Actually this was dealt with in DW - weak/medium/strong hits had different impact sounds and gore effects. Weak hits sounded like glances and produced dust particles, strong hits sounded bloody and produced blood particles, medium hits were inbetween.



  • @Huggles:

    No I mean the 1v3 on dark forest. I won

    oh the missed swings 3+combo feint to parry and still not out of stam one lol i remember



  • Btw guys HammerSword is Retsnom’s alt account.



  • @Flippy:

    Btw guys HammerSword is Retsnom’s alt account.

    no wonder he makes so much sense



  • ?Why was logic monsteR Retsnom cigol saw yhW?
    ?Even banneD Dennab nevE?



  • @SlyGoat:

    Actually this was dealt with in DW - weak/medium/strong hits had different impact sounds and gore effects. Weak hits sounded like glances and produced dust particles, strong hits sounded bloody and produced blood particles, medium hits were inbetween.

    Well this helps to some extent but this just lets you know after each attack, it’s important to know before also, how will you be sure you can risk a hit trade finisher? Or which type of hit you need to land to kill them? Also, sounds like this can be difficult to hear in combat, but I guess the different blood effects, if they are clearly different, may help.

    Personally I don’t like guesswork and too much randomness, and this feels like both to me.



  • @SlyGoat:

    Actually this was dealt with in DW - weak/medium/strong hits had different impact sounds and gore effects. Weak hits sounded like glances and produced dust particles, strong hits sounded bloody and produced blood particles, medium hits were inbetween.

    I’m sure you were able to tell difference every time, right?


  • Mod

    Just back in this thread to say no again.



  • lies without proof. Do you have his IP and a video of him, send it to an admin they will look at the demo. After all this is
    what we have to do if we come across a botter in the game mr flippy. Why should this system be any different ?
    We could all have alt accounts by your logic tbh. I never understood the fuss about removing the bubble but you
    got your way and now! you want it bleeding back?



  • @loin:

    lies without proof. Do you have his IP and a video of him, send it to an admin they will look at the demo. After all this is
    what we have to do if we come across a botter in the game mr flippy. Why should this system be any different ?
    We could all have alt accounts by your logic tbh. I never understood the fuss about removing the bubble but you
    got your way and now! you want it bleeding back?

    I agree with this apolitical massage message. I hope they never produce pink wafer flavored ice cream those gay
    wallies. Ol’ chaps like loin would be quite saddened indeed. Earl Grey? No, Green Gunpowder. Back in the day true
    warriors used 90 fov unlike these modern rascals with green hair. What would their fathers think if they knew that
    they raised green haired 140 fov rascals? They are nothing but toffee melting on hot asphalt while seagulls scream
    in the background tbh. What we really need is bubblegum so that we may blow big bubbles. Big bubbles will stop
    this wally menace once and for all hehe.


  • Mod

    @Kreittis:

    I agree with this apolitical massage message. I hope they never produce pink wafer flavored ice cream those gay
    wallies. Ol’ chaps like loin would be quite saddened indeed. Earl Grey? No, Green Gunpowder. Back in the day true
    warriors used 90 fov unlike these modern rascals with green hair. What would their fathers think if they knew that
    they raised green haired 140 fov rascals? They are nothing but toffee melting on hot asphalt while seagulls scream
    in the background tbh. What we really need is bubblegum so that we may blow big bubbles. Big bubbles will stop
    this wally menace once and for all hehe.

    Jolly good chit chat I daresay young chap!



  • I have never played DW so I don’t know how the tracer system works in practice, but from what I gather, it just enforces one playstyle beyond all others.

    Now a damage reduction on the first few frames of a swing I could live with.



  • Glad to hear everyones opinion and thanks for at least keeping it somewhat civilized :p

    So it looks like the majority are in favor of just fixing all the other issue that are caused by the bubble reduction instead of bringing it back to its previous size. For the record I would agree with you guys that would be the best solution in a perfect world. Unfortunately I don’t see Torn Banner taking the time to fix all of those issues and even if they did it would probably end up in something else getting broken and needing to be fixed. I just saw bringing back at least some of the bubble as a way to quick fix a lot of issues considering the game has been out for a little while now and they are probably working on Chiv 2 already.

    Thanks for taking the time to post!



  • I think the biggest problem is that most pub people or just most people don’t play at all with feints and don’t see the problems with it. Well if you don’t have feint facehugging doesn’t realy matter that much.

    All you need to do is riposte everytime untill your opponent tries to do retarded delays and b0ckswing (which he will miss) and you’ll stam drain him eventually.



  • @Kreittis:

    @loin:

    lies without proof. Do you have his IP and a video of him, send it to an admin they will look at the demo. After all this is
    what we have to do if we come across a botter in the game mr flippy. Why should this system be any different ?
    We could all have alt accounts by your logic tbh. I never understood the fuss about removing the bubble but you
    got your way and now! you want it bleeding back?

    I agree with this apolitical massage message. I hope they never produce pink wafer flavored ice cream those gay
    wallies. Ol’ chaps like loin would be quite saddened indeed. Earl Grey? No, Green Gunpowder. Back in the day true
    warriors used 90 fov unlike these modern rascals with green hair. What would their fathers think if they knew that
    they raised green haired 140 fov rascals? They are nothing but toffee melting on hot asphalt while seagulls scream
    in the background tbh. What we really need is bubblegum so that we may blow big bubbles. Big bubbles will stop
    this wally menace once and for all hehe.

    Beautifully said sir, I tip my trill billy hat to you…



  • @Monsteri:

    I have never played DW so I don’t know how the tracer system works in practice, but from what I gather, it just enforces one playstyle beyond all others.

    Now a damage reduction on the first few frames of a swing I could live with.

    Its fun but imo it needs more work and should not be brought into chiv at this point.



  • @Kreittis:

    I agree with this apolitical massage message. I hope they never produce pink wafer flavored ice cream those gay
    wallies. Ol’ chaps like loin would be quite saddened indeed. Earl Grey? No, Green Gunpowder. Back in the day true
    warriors used 90 fov unlike these modern rascals with green hair. What would their fathers think if they knew that
    they raised green haired 140 fov rascals? They are nothing but toffee melting on hot asphalt while seagulls scream
    in the background tbh. What we really need is bubblegum so that we may blow big bubbles. Big bubbles will stop
    this wally menace once and for all hehe.

    Well done indeed sir
    https://www.youtube.com/watch?v=QzvG4cABuno
    back in the day I do recall…



  • @gndo:

    Well this helps to some extent but this just lets you know after each attack, it’s important to know before also, how will you be sure you can risk a hit trade finisher? Or which type of hit you need to land to kill them? Also, sounds like this can be difficult to hear in combat, but I guess the different blood effects, if they are clearly different, may help.

    Personally I don’t like guesswork and too much randomness, and this feels like both to me.

    You know beforehand by knowing your attacks and how you can hit optimally. It isn’t guesswork or randomness, it just requires more precision - and makes footwork even more important and rewarding. One of my primary tactics playing ninja in DW was to jump into attacks when I’d been feinted or could otherwise not prevent a hit, because I’d force early hit tracers and against slashes/stabs also generally force leg hits too, because people were still accelerating their attacks rather than hitting for optimal damage.

    @rumpelstiltskin:

    I’m sure you were able to tell difference every time, right?

    Between a weak and strong hit, yes. Medium hits were sometimes harder to tell in the moment. But the damage gap between a strong/weak attack and a medium attack is considerably lower than a headshot and a body blow, and confirming a headshot is often completely ambiguous - no one complains about that.



  • @SlyGoat:

    You know beforehand by knowing your attacks and how you can hit optimally. It isn’t guesswork or randomness, it just requires more precision - and makes footwork even more important and rewarding. One of my primary tactics playing ninja in DW was to jump into attacks when I’d been feinted or could otherwise not prevent a hit, because I’d force early hit tracers and against slashes/stabs also generally force leg hits too, because people were still accelerating their attacks rather than hitting for optimal damage.

    Between a weak and strong hit, yes. Medium hits were sometimes harder to tell in the moment. But the damage gap between a strong/weak attack and a medium attack is considerably lower than a headshot and a body blow, and confirming a headshot is often completely ambiguous - no one complains about that.

    Wow SlyGoat, you’re so good at DW.


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