AOCStaticMeshActor problem!
-
Ok, I’ve been doing destruction objective for team match and I can’t get rid of the statue. Basically there is a statue on a pedestal and you have to destroy it. I put them both for AOCstaticMesh and made destructible. Then I put a Kismet action to make the statue go away via toggle if pedestal gets destroyed but statue doesn’t go away.
What did I do wrong?
(Also, theres a crumbled statue which should appear after the stage is completed, but it’s just there, toggle doesnt work)
-
I’m not entirely sure whether or not the actors support the feature. I’ve had the same problem as you before.
Fixed it by instead of toggling, I teleported the actors to some far away, unseen target point. Should fix both of your statues.
-
Yes, I actually was thinking about the same thing. Teleporting meshes instead of toggling, but I was wondering how did Torn Banner guys made it work originally. Because it works in the example map.
-
Or you could use “Destroy Actor”.
-
Destroy action works for me
though I have used clasic Statimesh/interpactors actors only with this
not AOCstaticmeshdo you toggle with Toggle Hidden btw?
–-edit—
dooh ohh,
and when you set any actor Hidden in world properties it will be hidden forever
you cant turn it on in kismet thenso for such a purrposes hide it in kismet only on level loaded or start event in kismet
-
Oh okay. Thanks, destroy works like a charm but I still have to teleport the statue (like it falls)
-
try matinee for falling animation
and then destroy–-edit—
https://www.youtube.com/watch?v=YrdY9ENcE2g&index=7&list=PLTvnj29_ZQicRj8NB1rN8tvkLNSIe1v_p