AOCStaticMeshActor problem!



  • Ok, I’ve been doing destruction objective for team match and I can’t get rid of the statue. Basically there is a statue on a pedestal and you have to destroy it. I put them both for AOCstaticMesh and made destructible. Then I put a Kismet action to make the statue go away via toggle if pedestal gets destroyed but statue doesn’t go away.

    What did I do wrong?

    (Also, theres a crumbled statue which should appear after the stage is completed, but it’s just there, toggle doesnt work)



  • I’m not entirely sure whether or not the actors support the feature. I’ve had the same problem as you before.

    Fixed it by instead of toggling, I teleported the actors to some far away, unseen target point. Should fix both of your statues.



  • Yes, I actually was thinking about the same thing. Teleporting meshes instead of toggling, but I was wondering how did Torn Banner guys made it work originally. Because it works in the example map.



  • Or you could use “Destroy Actor”.



  • Destroy action works for me
    though I have used clasic Statimesh/interpactors actors only with this
    not AOCstaticmesh

    do you toggle with Toggle Hidden btw?

    –-edit—

    dooh ohh,

    and when you set any actor Hidden in world properties it will be hidden forever
    you cant turn it on in kismet then

    so for such a purrposes hide it in kismet only on level loaded or start event in kismet



  • Oh okay. Thanks, destroy works like a charm but I still have to teleport the statue (like it falls)



  • try matinee for falling animation
    and then destroy

    –-edit—

    https://www.youtube.com/watch?v=YrdY9ENcE2g&index=7&list=PLTvnj29_ZQicRj8NB1rN8tvkLNSIe1v_p