My suggestions for a balance patch



  • NERF EVERYTHING!!!

    Very little thought has gone into this thread. Your way of balancing is the way BF3 was balanced for ages until the developer decided to stop listning to the community. The BF3 got miles better.

    If you need half the weapons he other half are gonna be OP.



  • @lemonater47:

    NERF EVERYTHING!!!

    Very little thought has gone into this thread. Your way of balancing is the way BF3 was balanced for ages until the developer decided to stop listning to the community. The BF3 got miles better.

    If you need half the weapons he other half are gonna be OP.

    How very helpful with the suggestions! And off topic I played bf3 since the beginning(loved it) and it was until the community nagging that they brought better balance to tone down weapons(scar?), such a terrible comparison.



  • @lemonater47:

    NERF EVERYTHING!!!

    Very little thought has gone into this thread. Your way of balancing is the way BF3 was balanced for ages until the developer decided to stop listning to the community. The BF3 got miles better.

    If you need half the weapons he other half are gonna be OP.

    No you see the thing is the other half of the weapons are fine as is. Torn Banner has never listened to the community and that’s why it is as is. Obviously either extreme will probably not result in good game mechanics. This is a list to HELP the devs and not the end all be all of what must be balanced. Btw, from my point of view BF3 never got any better it’s always a boring point and click simulator and Chivalry isn’t. Chivalry is also a lot easier to balance than BF3 as player skill is more decisive than the weapons being used unless the players are fairly evenly matched. Did you also happen to notice that I didn’t just say “THIS WEP IS OP LOLOLOLOLO.” but instead pointed out specific things about each item that need fine tuning?



  • Yes half the weapons are fine now but after your changes its highly likely they most of them suddenly won’t be fine. So everything gradually gets nerfed. In battlefield 3 it was so bad that from beta to when they changed how to balance the game most weapons took 1-2 extra bullets to kill someone over than time from beta to the balance system change. That’s how bad it got.

    1. Mace is fine

    2. Skeggox is fine

    3. Ninja claws are fine

    4. Spartan shield attack needs more parry tracers

    5. Dory is fine

    6. Falcata needs slower combo times and slower recovery times. To prevent spamming.

    7. Ninjato is fine

    8. Short spears and javelins are fine

    9. No-dachi needs a slower windup for all attacks but a faster release for overheads and LMBs.

    10. Metabushi is fine

    11. Throwing stars are fine

    12. Cutlass/sabre are fine

    13. Norse sword is fine

    14. Naginata is fine

    15. Viking spears needs windup to be slower and recovery to be slower to prevent spamming at to actually make it possible to hit the bastard without hit trades with a one hander.

    16. Halberd is fine

    17. Sword of war is fine.

    All the classes are damn fine as well.

    Dragging has been nerfed fool with the new damage system. Dragging isn’t nearly as effective than it is in medival warfare.

    Feinting is fine also.

    Stamina should stay where it is learn to mange your stamina.

    In fact going by your post it seems you don’t even know that deadliest warrior has a different damage system.



  • @lemonater47:

    Yes half the weapons are fine now but after your changes its highly likely they most of them suddenly won’t be fine. So everything gradually gets nerfed. In battlefield 3 it was so bad that from beta to when they changed how to balance the game most weapons took 1-2 extra bullets to kill someone over than time from beta to the balance system change. That’s how bad it got.

    1. Mace is fine

    2. Skeggox is fine

    3. Ninja claws are fine

    4. Spartan shield attack needs more parry tracers

    5. Dory is fine

    6. Falcata needs slower combo times and slower recovery times. To prevent spamming.

    7. Ninjato is fine

    8. Short spears and javelins are fine

    9. No-dachi needs a slower windup for all attacks but a faster release for overheads and LMBs.

    10. Metabushi is fine

    11. Throwing stars are fine

    12. Cutlass/sabre are fine

    13. Norse sword is fine

    14. Naginata is fine

    15. Viking spears needs windup to be slower and recovery to be slower to prevent spamming at to actually make it possible to hit the bastard without hit trades with a one hander.

    16. Halberd is fine

    17. Sword of war is fine.

    All the classes are damn fine as well.

    Dragging has been nerfed fool with the new damage system. Dragging isn’t nearly as effective than it is in medival warfare.

    Feinting is fine also.

    Stamina should stay where it is learn to mange your stamina.

    In fact going by your post it seems you don’t even know that deadliest warrior has a different damage system.

    I’m going to start with the bottom here. You don’t have to manage your stamina and that’s the problem. Also I’m completely aware that tracers do different damage in different zones of the attack, if you’d read the post you’d know I said nodachi tracers are messed up on an overhead as you have to drag it to hit in the red. Also based on your post of it’s “fine” it’s “fine” without any explanation or counter argument as to why it’s “fine” I’m beginning to think you didn’t read the post. You said Short Spear/Javelin is “fine” as if I’d suggested some kind of fix for it. Did you read the post? I just said the ammo count should be swapped, nothing game changing. Please back up your arguments to feint and classes being fine along with the mace stab, because atm I am left in the dark as to why you think those things. I’m well aware dragging isn’t as strong in DW as it is in MW and is why I play DW. I wish to see as little of dragging as possible because it’s a silly game mechanic.



  • @Lemonater, you just said that Naginata, Halberd, and Mace are fine. When they are incredibly broken. I have gone 30-1 running in circles with a Halberd just to prove a point to people, while outnumbered I might add. I’m almost unstoppable in 1v1 duels with the Naginata, to people that would normally destroy me if I had anything else.

    While I agree that feinting is fine, and people just need to l2p instead of whining about it, I can’t agree with hardly anything else you’ve said.

    @Jackie:

    I agree with all the points above. But I would like to add grunts need to sync with feinting like in MW or to just appear in general as sometimes they dont even come out. And please unless pirates sword swing a little slower we don’t need a pirate gun buff, this isn’t counterstrike.

    They already are synced. You can literally fight a Samurai with a blindfold on, and avoid feints because of it.

    Feinting = No sound
    Reposte = No sound
    Any other attack including kick = Shout

    All with the exception of Ninja, which makes absolutely no sound.

    -Also, do you have any idea how powerful it is to land maybe one or two thrusts with the sabre, then kick the opponent and immediately swap to pistol and shoot? It’s ridiculous. And it’s one of my favorite things.



  • @TheMightyAltroll:

    @Lemonater, you just said that Naginata, Halberd, and Mace are fine. When they are incredibly broken. I have gone 30-1 running in circles with a Halberd just to prove a point to people, while outnumbered I might add. I’m almost unstoppable in 1v1 duels with the Naginata, to people that would normally destroy me if I had anything else.

    While I agree that feinting is fine, and people just need to l2p instead of whining about it, I can’t agree with hardly anything else you’ve said.

    They already are synced. You can literally fight a Samurai with a blindfold on, and avoid feints because of it.

    Feinting = No sound
    Reposte = No sound
    Any other attack including kick = Shout

    All with the exception of Ninja, which makes absolutely no sound.

    -Also, do you have any idea how powerful it is to land maybe one or two thrusts with the sabre, then kick the opponent and immediately swap to pistol and shoot? It’s ridiculous. And it’s one of my favorite things.

    My bad I worded that pretty terribly. I mean that grunts need to sync more often for example i seen many times where viking spear feints doesnt make any grunts or too early as it can be to their unique ability. It works mostly, just need to happen more often.

    I agree with your points and cannot figure out why lemon at the very least think mace is fine, the stab animation is very broken.



  • @lemonater47:

    Yes half the weapons are fine now but after your changes its highly likely they most of them suddenly won’t be fine. So everything gradually gets nerfed. In battlefield 3 it was so bad that from beta to when they changed how to balance the game most weapons took 1-2 extra bullets to kill someone over than time from beta to the balance system change. That’s how bad it got.

    1. Mace is fine

    2. Skeggox is fine

    3. Ninja claws are fine

    4. Spartan shield attack needs more parry tracers

    5. Dory is fine

    6. Falcata needs slower combo times and slower recovery times. To prevent spamming.

    7. Ninjato is fine

    8. Short spears and javelins are fine

    9. No-dachi needs a slower windup for all attacks but a faster release for overheads and LMBs.

    10. Metabushi is fine

    11. Throwing stars are fine

    12. Cutlass/sabre are fine

    13. Norse sword is fine

    14. Naginata is fine

    15. Viking spears needs windup to be slower and recovery to be slower to prevent spamming at to actually make it possible to hit the bastard without hit trades with a one hander.

    16. Halberd is fine

    17. Sword of war is fine.

    All the classes are damn fine as well.

    Dragging has been nerfed fool with the new damage system. Dragging isn’t nearly as effective than it is in medival warfare.

    Feinting is fine also.

    Stamina should stay where it is learn to mange your stamina.

    In fact going by your post it seems you don’t even know that deadliest warrior has a different damage system.

    Thanks for replying so I didn’t have to. These kids just wanna nerf everything and totally overkill the whole balance thing. The game needs some balancing, but not THAT much, come on. Ninjas need less health? REALLY? There’s a git gud statement for ya. This is the type of people who ruined bf3, and other games, like you said, by whining too much. Play MW, get good, come back to DW. Problem solved.



  • @TheMightyAltroll:

    @Lemonater, you just said that Naginata, Halberd, and Mace are fine. When they are incredibly broken. I have gone 30-1 running in circles with a Halberd just to prove a point to people, while outnumbered I might add. I’m almost unstoppable in 1v1 duels with the Naginata, to people that would normally destroy me if I had anything else.

    While I agree that feinting is fine, and people just need to l2p instead of whining about it, I can’t agree with hardly anything else you’ve said.

    They already are synced. You can literally fight a Samurai with a blindfold on, and avoid feints because of it.

    Feinting = No sound
    Reposte = No sound
    Any other attack including kick = Shout

    All with the exception of Ninja, which makes absolutely no sound.

    -Also, do you have any idea how powerful it is to land maybe one or two thrusts with the sabre, then kick the opponent and immediately swap to pistol and shoot? It’s ridiculous. And it’s one of my favorite things.

    Most derps don’t know how to combat running in circles. Its called standing still. Works wonders.

    Mace is good 1v1. Not the best at much else.

    Ever considered the fact that you are good with polarms? That the tactic/ you described are great tactics for polearms. Unless you run into players who know how to combat it.

    And helrin short spear and javelin shouldn’t have swapped ammo. They have different stats than in MW.

    If there was no dragging what would the game be. Boring. Everyone drags you drag without knowing. You move your mouse anywhere while swing you dragged your attack. If you don’t want to drag your attacks ever time you click to attack let go of your mouse. That’s what the game will be like without dragging.



  • no but seriously spartan is op. and a few other things need buff.



  • Hey, is there CFTP in DW?



  • @lemonater47:

    Most derps don’t know how to combat running in circles. Its called standing still. Works wonders.

    Mace is good 1v1. Not the best at much else.

    Ever considered the fact that you are good with polarms? That the tactic/ you described are great tactics for polearms. Unless you run into players who know how to combat it.

    And helrin short spear and javelin shouldn’t have swapped ammo. They have different stats than in MW.

    If there was no dragging what would the game be. Boring. Everyone drags you drag without knowing. You move your mouse anywhere while swing you dragged your attack. If you don’t want to drag your attacks ever time you click to attack let go of your mouse. That’s what the game will be like without dragging.

    Really so mace broken stab animation is ok because its just 1v1? or claw spam without delay? It hits like dagger(mw) overheads except faster and even glitcher. No one complained about dragging thats just you. Not sure if anyone even plays in your region but once a group of players just stack long polearms weapons the game gets a little less dull to play against. They need a little nerfing to damage overall at least so close weapons have a benefit of trading blows.

    And for the love of god stop mentioning battlefield 3, they had balance patches. This game have NONE, battlefield 3 was great the first half a year or so until they took it to the next level with the nerfs and terrible terrible netcoding.



  • Claws aren’t that hard to fight, just stop panic-parrying. They’re harder to use effectively than to fight against, especially with the shit damage. Also, claws are a good counter to polearms, try it out. Wait, you’ll get rekt and come back and whine more. Again, it’s true that some weapons need tweaking, but it’s not as if certain weapons are so OP they beat anyone. Halberd is a great weapon for team fights and 1v2s l, but a good player can also use a Kanabo to VERY effectively counter him. Or claws, or blunderbuss, or any viking weapon, or dory, blah blah blah. The skill determines the true potential of a weapon. Sure, the halberd and claws are two that really stick out as high-skill high-reward weapons, but are they really OP? No.



  • @Oy:

    Claws aren’t that hard to fight, just stop panic-parrying. They’re harder to use effectively than to fight against, especially with the shit damage. Also, claws are a good counter to polearms, try it out. Wait, you’ll get rekt and come back and whine more. Again, it’s true that some weapons need tweaking, but it’s not as if certain weapons are so OP they beat anyone. Halberd is a great weapon for team fights and 1v2s l, but a good player can also use a Kanabo to VERY effectively counter him. Or claws, or blunderbuss, or any viking weapon, or dory, blah blah blah. The skill determines the true potential of a weapon. Sure, the halberd and claws are two that really stick out as high-skill high-reward weapons, but are they really OP? No.

    Claws are a good counter to polearm because it glitchy to parry against especially those that uses rolls correctly and the fact ninjs can run toward the sides and hit through parrys. You can fight against it but it still a glitchy mess that need toning down at the very least. And Kanabo? even if it has good attacks its very readable.



  • @Oy:

    Claws aren’t that hard to fight, just stop panic-parrying. They’re harder to use effectively than to fight against, especially with the shit damage. Also, claws are a good counter to polearms, try it out. Wait, you’ll get rekt and come back and whine more. Again, it’s true that some weapons need tweaking, but it’s not as if certain weapons are so OP they beat anyone. Halberd is a great weapon for team fights and 1v2s l, but a good player can also use a Kanabo to VERY effectively counter him. Or claws, or blunderbuss, or any viking weapon, or dory, blah blah blah. The skill determines the true potential of a weapon. Sure, the halberd and claws are two that really stick out as high-skill high-reward weapons, but are they really OP? No.

    Halberd is not a high-skill high-reward weapon. Nor is Naginata. Or Kanabo. A good high-skill high-reward weapon is Wakizashi, or Kopis (I’ve seen some amazing Kopis players). Halberd is a low-skill high-reward weapon. That’s the problem with it. Whenever I use it, I just lazily murder everything in my path with almost no challenge. I can do amazing timing tricks with just LMB on Halberd, Alt-LMB and then turn to the right = instantaneous hit, hell, I’ve even mastered turning around to hit people. It’s a retarded weapon. Same with Naginata.



  • People in deadliest warrior have this strange tendancy not to push right click. No idea why.

    A weapon is not overpowered becuase everyone who plays are such derps.



  • @Helrin2:

    Ok first off let me just say this is my two-cents and I understand 50% of you will come here to troll and the other 45% will give actual criticism in a not so constructive manner with the remaining 5% giving polite,legible, and valid input! That being said I also am going to harp on nearly every weapon in game. Does this mean I should find a different game? Probably, but I’m going to attempt to give insight as to why I think these things are so anyways.

    Weapons:
    1. Mace

    • Stab is too fast
    • Drags too well (the ability to change speeds is ridiculous, from instant stab to molasses alt swing).

    2. Skeggox
    *Stab is too fast
    (Yeah this is my favorite weapon and I wish I didn’t have to say this but…yeah it’s too fast)

    3.Ninja claws
    *Attack too fast in general for the amount of damage and parry avoidance they have
    If these are to be “balanced” the best way I see fit is to make them take tons of stamina to parry with or to take small amounts of damage for parrying.

    4.Spartan alternate shield bash

    • Is just too quick and hard to block, one or the other please.

    5.Dory
    Why can I one shot a knight with a dory? WHY? It’s not even intended to be a projectile weapon. Half health is fair but all I do with a dory is throw it. No point in fighting with it.

    6.Falcata
    *Hits nearly as hard as my skeggox on a LMB.

    7. Ninjato
    *Hits too hard for it’s speed, one or the other TB. I’d say speed is more important to a ninja. Get in, get out deal some damage.

    8.Short spears/Javelins
    *This is just me whining…but why 6 short spears and 4 javelins? I feel like that should be the opposite.

    9.Nodachi
    *For such a large weapon, has a crazy quick stab
    *Has messed up tracers that require me to drag to hit in the red on an overhead, or I could hit them in the red on the foot…

    10. Metabushi
    *Need a buff. Every good ninja has stars.

    11. Throwing stars
    *Do less damage please. It’s annoying to be fighting a ninja and he just hangs back and throws super quick mildly damaging metal things at your face.

    12. Saber/Cutlass
    *Have super fast, super damaging overheads. I also tend to be fond of these weapons but I feel it’s only fair they hit slightly less hard.

    13. Norse sword
    *Is too easy to alt slash around parries/blocks. (My 2nd fav wep but yeah I can get pretty cheap with alt swings).

    14. Naginata
    *SUPER DRAG SUPER SPIN UBER STICK OF DEATH. Seriously, this thing needs reworked.

    15. Viking Spear
    *REDUCE KNOCKBACK

    16.Halberd
    *REDUCE SUPER DRAGS

    17. Sword of War
    *Does a lot of damage on stab and is super draggable. Please nerf drag.

    Classes:

    Ninja - Has too much life. I hit one twice with a kanabo and he didn’t die. YES I did hit one in the foot(I think) but it was an overhead with a kanabo, followed by a kanabo lmb to the face. I would suggest giving ninjas less life and better utility. What do I mean? Instead of having a class centered around dueling, make them a support role (of all the classes ninjas and spartans are the ones who should be most centered around group play.) Metabushi should drug either longer or make the drugs stronger, the ninja should be fast and able to get in and out of large group situations. Smoke screens should leave VERY thick fog that covers a large area(maybe ninjas can see through it)? What if was possible to give ninjas extra backstab damage like the archer in MW(EXCEPT IT WOULD ONLY BE APPLICABLE IF YOU WERE COMPLETELY BEHIND SOMEONE, NO CHEESY KAMA OVERHEADS HITTING IN THE BACK FOR 50% MORE).

    Spartans - As far as life and their mechanics no big complaints(although they survive crossbow directly to the face so they may need pierce damage increase), they just need some weapon work. I think I’ve only seen two people us Kopis (BTW just becuase no one uses doesn’t mean buff it through the roof so that everyone does, it means balance).

    Viking - IS GLITCHED. Sometimes I can’t pull out my shield so I have to slash at the air and then I can pull out my shield, or other weapon. Sometimes I’ll throw my weapons and they’ll do no damage on contact(no they didn’t hit a shield or armour I threw a shield at a pirate today and it just bounced harmlessly off). Sometimes I’ll randomly attack at the air because my combo will que up.

    Samurai - Is actually fairly balanced. YAY!

    Knight - Has some super draggy weapons.

    Mechanics:
    Dragging - Is silly, slowing down a swing does not make any logical sense. Make a turning cap or a fixed speed or something!

    Feinting - We need a larger window to hit the person who’s feinting. ATM it’s very hard to read AND react to a feint in time.

    Stamina - When you run out of stamina instead of the long “stun” you get in Medieval Warfare you should simply be staggered (maybe uber staggered where it’s not impossible but it is VERY difficult to parry the next swing). Make it’s knockback less far too please, I can’t even reach people I knockback with a skeggox in time for my quick jab.

    Thank you for reading this far if you did. I applaud your mental endurance for putting up with my ideas for that long.
    Please tell me what you think if you made it this far!

    I’m going to have to side with Lemon and co. here. Only problems I seem to find the majority of the (experienced) population seem to have trouble with in terms of balance are falcata, dory tosses, spear tosses at point blank in general, viking spear, and then the naginata and the halberd vary from every other person.

    Given I’m a halberd main and naginata second, I’ve got more than a little bias towards these two weapons, but I’d have to say that they really only need minor tweaks. As a knight with a halberd, I regularly get my shit pushed in by people who know what they’re doing. Yeah, the vast majority of scrubs fall to it, same as any decently long, high-damage weapon in MW, but the better players, I.E. N, Golin, Irish, Pickles, White Vodka, Badgers, so on and so forth, all know how to handle it. The only real issue I can think of regarding them is the possibility of the nagi being slightly too fast for it’s size and the halberd’s odd alt lmb. Aside from that, I really don’t think they need any tweaks. Both weapons open the player up to projectile attacks, both are easily countered by small, fast weapons (think tekko kagi, shank, and wakizashi) and neither are OP in the sense that you can just give it to any scrub and he’ll instantly at least be decent with it. In fact, the only weapon I can really think of that ends up being that bad is the falcata, which is a very easy fix.

    I think a lot of your nerfs are really unnecessary, honestly. :/ Some of these are fairly obvious and agreed upon by the majority of the community, but it seems to me like a good part of this is you just really not liking drag. I’m not a fan of it in it’s more extreme forms, which is why I left MW before pubs got too dull, but when you’re talking about the SoW needing a drag nerf, I find it difficult to take you seriously. It drags only slightly more than the katana, and both are generally considered to be the most balanced weapons of their respective classes, with each reflecting their class’ emphasis (SoW damage and low-speed for the tanky Knight, katana versatility and ease of use with the jack of all trades Samurai) satisfyingly and effectively. With the polearms I can see your problem, as that’s their entire purpose, at least to some extent, and could probably use some minor changes, but the SoW and katana are fine IMO.

    The spartan is fine aside from the one-handed sledgehammer that is the falcata and the strength of the point-blank dory toss. I’m fairly sure fixes for both of these have been suggested in other threads, but if I remember right, the ones agreed to be most effective would be to have the falcata be harder to use/deal less damage to heavier armor, and have the spear toss cancel health regen and have a bigger penalty for being hit while readying to throw, which would greatly discourage spear tosses at cheap distances.

    I agree with several of your weapon changes, but I really disagree with the ninja nerf. The archer ability in MW is NEVER used because of the innate nature of the class, and is terrible design, but even with the theme and role corrected in DW, I don’t think it’d quite be the fix you’re looking for. All this would do is make ninja play completely reliant on sneaking, which, while accurate, leads to exceedingly dull gameplay and terribly cheap deaths for everyone who doesn’t constantly check over their shoulder.

    I honestly don’t play viking enough to comment on your glitch, but I’d have to ask if you knew that you can block thrown projectiles. That goes for shuriken and viking weapons alike, and spears with a shield of some kind. Your post never once mentions the extreme ease with which you can block most thrown weapons, which immediately solves your ninja star dilemma, and would explain your viking bug.

    With all due respect, reading through your post, I think you need a bit more experience with the game before making calls for feint nerfs and drag nerfs. BTW, the max turn speed is already capped. I regularly get gibbed attempting to infini-spin with my halberd before I stop just short of the enemy and get slammed. The turn speed is capped to the weapon, rather than your mouse sensitivity. Regarding the stamina changes, this is where it gets very difficult to balance the game without returning things to MW speed. Due to the extremely fast weapons available to most classes, particularly the ninja with the tekko kagi and the kama, lengthening the stun time on the out of stamina stun is dangerous, to say the least. While I think stamina management should definitely be more pronounced, so as to keep weapons like the kanabo and poleaxe from being too strong, I really can’t think of any decent kind of change that’d at once improve stamina management and keep faster weapons from wrecking the heavier classes.

    To top everything off, you speak of nerf after nerf after nerf, only ever mentioning the idea to buff the metsubishi, which is EXCEEDINGLY difficult to do without reverting it to post-release godhood. Several of your proposed changes are very well thought out, and I applaud your effort, and I’m happy to see other people passionate enough about the game to type out a constructive post, but I really think you need to consider the effect this would have on the game as a whole, and consider some possible buffs to underused weapons, or perhaps more balanced changes to weapons, instead of direct and singular nerfs across the board.

    Additionally, but slightly more subjectively, I’d suggest you play more WITH several of these weapons you propose to nerf, rather than AGAINST. Frankly, I hate the tekko kagi more than anything, but having used them plenty, I’ve developed a very healthy respect for the people who use them effectively, despite the fact that they can consistently kill me before I have a chance to retaliate in any useful way with my colossal axe on a stick. Same goes for pistol pirates and norse sword/buckler vikings, who also regularly smash me. I don’t like them, but I respect the shit out of them, because what they do is hard.



  • Norse Sword/Buckler Viking > Hard.

    Xann, no.

    Take it from me then, because I do use all weapons, regularly. Halberd, and Naginata, are overpowered as hell, and incredibly easy force multipliers. You probably find anything but that hard, because that’s all you use. Spend some time with the Wakizashi, and you’ll learn the balance of many of the weapons.



  • @TheMightyAltroll:

    Norse Sword/Buckler Viking > Hard.

    Xann, no.

    Take it from me then, because I do use all weapons, regularly. Halberd, and Naginata, are overpowered as hell, and incredibly easy force multipliers. You probably find anything but that hard, because that’s all you use. Spend some time with the Wakizashi, and you’ll learn the balance of many of the weapons.

    Lol, your reply to his post and mine were just “nope”. Think before you comment please, all you did was say I’m wrong then say Xann is wrong. Maybe you’re wrong and you don’t want to admit it. Once again, just because a weapon is effective against people who don’t know how to counter it, doesn’t mean it’s OP. And what’s this shit about claw parrys being glitchy? There’s no glitchiness, they’re just fast. Time your god damn parries better and you won’t have a problem.

    I also think you misunderstood what I meant by high-skill, high-reward. It doesn’t mean using a shitty weapon really well (Wakizashi, Kopis), it means using a weapon with great potential and having the skill to wield it far more effectively than you’d think. AKA: Halberd. It’s easy to counter a Halberd knight if you’re good enough, and it’s easy to wreck people WITH Halberd if you’re good enough. Take it from me I use all the weapons regularly.



  • @Helrin2:

    Ok first off let me just say this is my two-cents and I understand 50% of you will come here to troll and the other 45% will give actual criticism in a not so constructive manner with the remaining 5% giving polite,legible, and valid input! That being said I also am going to harp on nearly every weapon in game. Does this mean I should find a different game? Probably, but I’m going to attempt to give insight as to why I think these things are so anyways.

    Weapons:
    1. Mace

    • Stab is too fast
    • Drags too well (the ability to change speeds is ridiculous, from instant stab to molasses alt swing).

    2. Skeggox
    *Stab is too fast
    (Yeah this is my favorite weapon and I wish I didn’t have to say this but…yeah it’s too fast)

    3.Ninja claws
    *Attack too fast in general for the amount of damage and parry avoidance they have
    If these are to be “balanced” the best way I see fit is to make them take tons of stamina to parry with or to take small amounts of damage for parrying.

    4.Spartan alternate shield bash

    • Is just too quick and hard to block, one or the other please.

    5.Dory
    Why can I one shot a knight with a dory? WHY? It’s not even intended to be a projectile weapon. Half health is fair but all I do with a dory is throw it. No point in fighting with it.

    6.Falcata
    *Hits nearly as hard as my skeggox on a LMB.

    7. Ninjato
    *Hits too hard for it’s speed, one or the other TB. I’d say speed is more important to a ninja. Get in, get out deal some damage.

    8.Short spears/Javelins
    *This is just me whining…but why 6 short spears and 4 javelins? I feel like that should be the opposite.

    9.Nodachi
    *For such a large weapon, has a crazy quick stab
    *Has messed up tracers that require me to drag to hit in the red on an overhead, or I could hit them in the red on the foot…

    10. Metabushi
    *Need a buff. Every good ninja has stars.

    11. Throwing stars
    *Do less damage please. It’s annoying to be fighting a ninja and he just hangs back and throws super quick mildly damaging metal things at your face.

    12. Saber/Cutlass
    *Have super fast, super damaging overheads. I also tend to be fond of these weapons but I feel it’s only fair they hit slightly less hard.

    13. Norse sword
    *Is too easy to alt slash around parries/blocks. (My 2nd fav wep but yeah I can get pretty cheap with alt swings).

    14. Naginata
    *SUPER DRAG SUPER SPIN UBER STICK OF DEATH. Seriously, this thing needs reworked.

    15. Viking Spear
    *REDUCE KNOCKBACK

    16.Halberd
    *REDUCE SUPER DRAGS

    17. Sword of War
    *Does a lot of damage on stab and is super draggable. Please nerf drag.

    Classes:

    Ninja - Has too much life. I hit one twice with a kanabo and he didn’t die. YES I did hit one in the foot(I think) but it was an overhead with a kanabo, followed by a kanabo lmb to the face. I would suggest giving ninjas less life and better utility. What do I mean? Instead of having a class centered around dueling, make them a support role (of all the classes ninjas and spartans are the ones who should be most centered around group play.) Metabushi should drug either longer or make the drugs stronger, the ninja should be fast and able to get in and out of large group situations. Smoke screens should leave VERY thick fog that covers a large area(maybe ninjas can see through it)? What if was possible to give ninjas extra backstab damage like the archer in MW(EXCEPT IT WOULD ONLY BE APPLICABLE IF YOU WERE COMPLETELY BEHIND SOMEONE, NO CHEESY KAMA OVERHEADS HITTING IN THE BACK FOR 50% MORE).

    Spartans - As far as life and their mechanics no big complaints(although they survive crossbow directly to the face so they may need pierce damage increase), they just need some weapon work. I think I’ve only seen two people us Kopis (BTW just becuase no one uses doesn’t mean buff it through the roof so that everyone does, it means balance).

    Viking - IS GLITCHED. Sometimes I can’t pull out my shield so I have to slash at the air and then I can pull out my shield, or other weapon. Sometimes I’ll throw my weapons and they’ll do no damage on contact(no they didn’t hit a shield or armour I threw a shield at a pirate today and it just bounced harmlessly off). Sometimes I’ll randomly attack at the air because my combo will que up.

    Samurai - Is actually fairly balanced. YAY!

    Knight - Has some super draggy weapons.

    Mechanics:
    Dragging - Is silly, slowing down a swing does not make any logical sense. Make a turning cap or a fixed speed or something!

    Feinting - We need a larger window to hit the person who’s feinting. ATM it’s very hard to read AND react to a feint in time.

    Stamina - When you run out of stamina instead of the long “stun” you get in Medieval Warfare you should simply be staggered (maybe uber staggered where it’s not impossible but it is VERY difficult to parry the next swing). Make it’s knockback less far too please, I can’t even reach people I knockback with a skeggox in time for my quick jab.

    Thank you for reading this far if you did. I applaud your mental endurance for putting up with my ideas for that long.
    Please tell me what you think if you made it this far!

    Everything is op :]


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