Guaranteed Flinch



  • So I’ve put together a list of all the weapons that can pull off the Guaranteed Flinch(an attack that does 80+ damage that will Flinch in Release) as well as where/how to pull them off.

    This list was made using the information posted here.

    Short SpearBackstab to the Head of a MAA or Archer

    JavalinBacksab to the Torso of an Archer
    Backstab to the Head of a MAA or Vanguard

    Heavy JavalinBackstab to the Torso of an Archer, MAA, or Vanguard

    Short Sword(archer backstab damage only)Stab or Slash to the Head of an Archer
    Stab to the Head of a MAA

    Saber(archer backstab damage only)Slash to the Head or Overhead to the Torso of an Archer
    Overhead to the Head of a MAA

    Thrusting Dagger(archer backstab damage only)Overhead to the back of an Archer’s or MAA’s Head

    Norce and Broad SwordsOverhead to the Head of an Archer

    FalchionSlash or Overhead to the Head of an Archer

    War and Dane AxesOverhead to the Head of an Archer

    ClaymoreOverhead to the Head of an Archer

    GreatswordOverhead or Slash to the Torso of an Archer
    Overhead or Slash to the Head of a MAA

    ZweihanderSlash to the Torso or Overhead to the Legs of an Archer
    Slash to the Head or Overhead to the Torso of a MAA

    WarhammerOverhead to the Head of an Archer

    Grand MaceSlash to the Head or Overhead to the Torso of an Archer
    Overhead to the Head of a MAA or Vanguard

    MaulSlash to the Torso or Overhead to the Legs of an Archer
    Slash to the Head of MAA or Vanguard
    Overhead to the Torso of Any Class

    Double AxeSlash to the Torso or Overhead to the Legs of an Archer
    Slash to the Head or Overhead to the Torso of a MAA
    Overhead to the Head of a Vanguard

    Bearded AxeSlash to the Head or Overhead to the Torso of an Archer
    Overhead to the Head of a MAA

    Pole AxeStab or Overhead to the Head of an Archer or MAA
    Stab to the Head of a Vanguard

    LongswordSlash to the Head or Overhead to the Torso of an Archer
    Slash or Overhead to the Head of a MAA

    1h LongswordOverhead to the Head of an Archer or MAA

    Sword of WarSlash or Overhead to the Head of an Archer

    MesserSlash or Overhead to the Torso of an Archer
    Slash to the Torso or Overhead to the Head of a MAA

    1h MesserSlash to the Torso or Overhead to the Head of an Archer
    Slash to the Head of a MAA

    BrandistockHeavy stab to the Torso of an Archer or MAA
    Heavy stab to the Head of a Vanguard

    HalberdStab or Overhead to the Head of an Archer or MAA

    BillhookOverhead to the Head of an Archer

    BardacheSlash to the Head or Overhead to the Legs of an Archer
    Slash to the Head or Overhead to the Torso of a MAA

    PolehammerSlash or Stab to the Head or Overhead to the Torso of an Archer
    Overhead to the Head for Any Class

    The Cudgel, Broad Dagger, Hunting Dagger, Any 1H Maces, Hatchet, 1H Sword of War, Fork, Flag, Quarterstaff, Fists, and both Flails cannot perform the Guaranteed Flinch.

    If someone could update the spreadsheet to include this information, that would be wonderful.



  • Seeing it mostly just flinches MAA’s and Archer I would keep it this since they already got realy fast weapons.



  • Thanks for the effort.

    Wondering what is TB going to do with that code



  • Hot damn, nice work. TB pls get rid of flinch in release kthx.

    But you typed that out on your phone? Da fucque?



  • Motorola Droid Razr Maxx

    Lovely piece of “gorilla” plastic, silicone, and circuitry.

    Thing has taken so much punishment from me…

    Goddamn I love that phone.

    But, I only did the bold/underlined weapon names and indents with my phone.

    All the colors and other shits were pretty’d up with this shitty ass PC which actually allows me to use a mouse.



  • @Sophax:

    Seeing it mostly just flinches MAA’s and Archer I would keep it this since they already got realy fast weapons.

    Keep in mind that any attack is guaranteed to flinch you if you are sprinting so MAA and archer weapons are a lot better at flinching you in release.



  • @Kreittis:

    Keep in mind that any attack is guaranteed to flinch you if you are sprinting so MAA and archer weapons are a lot better at flinching you in release.

    yep, this ^

    shortsword pokes OP



  • Great work



  • I don’t see a problem with flinch in release with 80+ damage.

    I do see a problem with flinch in release during sprinting though.



  • @NoVaLombardia:

    I don’t see a problem with flinch in release with 80+ damage.

    I do see a problem with flinch in release during sprinting though.

    i have to go ahead and agree with this, since going for a trade with most of these attacks/weapons against what it flinches in release… being much faster weapons… yep.



  • And what about ranged weapons?



  • Guaranteed flinch in release probably. Very fair. Nifty stuff.



  • flinch in parry too



  • flinch in flinch too



  • @NoVaLombardia:

    I don’t see a problem with flinch in release with 80+ damage.

    I do see a problem with flinch in release during sprinting though.

    I’ve been thinking about this flinch while sprinting thing and perhaps TB planned this as a feature. The “flinch only happens in windup” line may have been an oversimplification of the intended mechanic.

    I imagine they came up with the first condition thinking in this vein
    "Forget timings, if you are hit sooner by a very powerful attack it should render you incapacitated always" -i.e., you’re flinched in windup or release.

    Now, the other condition, sprinting, perhaps was thought in this way
    "If you are NOT sprinting, you MUST BE in a defensive position, so let’s increase your chances for hittrading because you can delay your attacks -supposedly- better", and also “If you’re sprinting forward, you’ve taken the initiative, i.e., you pay less attention to defense, therefore it makes sense to stop your attacks if you’re running, i.e., both your feet are not planted in the ground”.

    I don’t actually agree with this condition, but I can see they might implement such ‘feature’ from the limitations of the engine, to make the pace of a combat a little more realistic.



  • @Kreittis:

    Keep in mind that any attack is guaranteed to flinch you if you are sprinting so MAA and archer weapons are a lot better at flinching you in release.

    Only for damage is flinch in release good. Sprinting is bad.



  • @NoVaLombardia:

    I don’t see a problem with flinch in release with 80+ damage.

    I do see a problem with flinch in release during sprinting though.

    @clay:

    i have to go ahead and agree with this, since going for a trade with most of these attacks/weapons against what it flinches in release… being much faster weapons… yep.

    Yeah, I concur. Against super fast weapons a little bit of extra flinch isn’t so bad. Although if we see Archer/MaA nerfs next balance patch that might need to be reconsidered.



  • No class should get flinched in release.



  • Game lies to face, people consider feature.



  • I kinda see why 80+ dmg would make you lose momentum thus flinching you even in release but since when is chivalry a 100% real battle game?

    Ok how many times did TBS balance properly