Anybody else had problems with toggling emitters?
I’m doing a pyre example and everything works, except the emitter for fire (takedamage event)
I ended copying exactly the same kismet setup but with my fire it doesnt work for some reason.
I tried setting a toggle for level-loaded event but it doesnt turn on. It just stays dark, because im toggling it off in the beginning of the level.
Toggle emitters should work
make a screen of kismet
it’s worth nothing that
when u have scaled your emitter for negative values,
i.e. u were copypasting miroring some emiters and u have values X Y Z : 1 -1 1
it wont emit anything
u need to have 1 1 1 and rotate localy
Yeah, I tried choosing different emitters. They work, and then, when I toggle them off - they go down but don’t go back again, when I toggle them on.
on events max trigger count is what (in kismet properties)?
0 = unlimited
1 = once it happens and not more
you have to set all on 0
good test for this
How behaves toggable sound?
same as emitter?
or Sound toggles well?
For some reason it’s still not working. Sound doesn’t play as well. Whis is weird. Everything else works!
you will see then it will work :D
_p is almighty xD (I had issue with this for several months and had no clue why everything was bugy :D)
Changed it. Still doesn’t work properly =(. Oh well, script is still running, objective is still doable.
Jonks last edited by
Try throwing them into a matinee and toggling from there.