Idea to help lessen confusion for new players.

  • Just more screen clutter. No thanks.

  • @Flippy:

    Just more screen clutter. No thanks.

    Still wouldn’t be as bad as BF4’s screen clutter.

  • Ick. That’s as bad as planetside 2.

  • i know why i prefer Red Orchestra 2 over the battlefield series… and i think its better to play^^

  • Insurgency has a nice system for identifying team mates. Very little clutter on the screen.

  • i had it enabled on my server for a bit… some people liked it and some didn’t. Also… if you’re on the defending team… peasants have icons above them :/

    it can be pretty annoying in games like stoneshill first objective… the markers look pretty hectic.

    i liked them, but i’m pretty sure that’s why i disabled them on the server.

  • It is not more “screen clutter” assuming it will be toggle-able.

    Which is stated in the OP explicitly.

    Please read before you post meaningless things.

  • @dudeface:

    Kishido server in Japan has markers above all your teammates. It’s kinda neat. Not sure how they achieved that.

    yeah its great for encouraging teamwork because players will naturally gravitate towards the teammate markers

  • @zombojoe:

    players will naturally gravitate towards the teammate markers

    You know what happens when the noobs gravitate toward you, right? Clusterfucks happen, and lmbspam begins.

  • I think that adding markers for all team mates is a bit much to be honest. Even with 3-5 friends on one team and things get a bit crazy and I need to keep turning the HUD on and off again. On big open maps like Battlegrounds or medium maps like Dark Forest, you would have markers everywhere as you can see a whole lot of the battlefield.

    I can only see these markers helping the newer players, but it still won’t teach them to drag away from the marker unless it eventually gets incorporated into the tutorial. And with everyone running around and how fast paced this game can be, there will be little markers everywhere.

    But to me I think newer players will just need to learn to differentiate between factions (like we all did), as well as learning to drag away from team mates if you are about to hit them and to primarily stab and overhead in cluster fights.

  • Add the ability to change the size of markers.

  • Mindless teamkilling happens far more than misidentification.

  • Yep.

    While the variety of customization doesn’t help, I think the problem lies with people just not giving a shit when it comes to team mates.

    If the tutorial ever gets redone, there should be a section where they drill the player into making sure that know that stabbing and overheading is best used when team mates are close by. Add in some Clockwerk Orange Ultra Violence style teaching method and you’re golden.

  • how about remake the entire tutorial since its so broken atm

  • @zombojoe:

    how about remake the entire tutorial since its so broken atm

    No, that would be the smart thing to do.

  • Add in some Clockwerk Orange Ultra Violence style teaching method and you’re golden.

    The player gets smacked with a large penis statue every time they hit a teammate.

  • I just went through the tutorial again. I don’t really see that much of a problem with it. It teaches all the basics you need to jump right into the game while being fully interactive.

    The only issues that happen are some bugs and tutorials like these are generally long anyway.

    Here’s a list of what the tutorial teaches:

    First how to time your parry, since you cannot turn or move. Also that successful parries drain stamina.
    Then, how to aim your parry, by keeping your sights on the tip of the weapon.
    How to slash, stab, and overhead, and the basic strengths of stabbing and overheading.
    It teaches you that missing attacks drain stamina.
    It teaches you how to kick (not fast or slow since that was a new addition).
    Teaches you how you can use a kick to get past a block.
    Teaches you that you can get past a block by attacking your opponent’s sides.
    It teaches you about spacing (getting your opponent to whiff an attack and capitalize on it)
    It teaches you about combos
    It teaches you about basic trickery, such as feinting and purposefully whiffing your first attack.
    It teaches you about each class and their abilities.
    It teaches you about siege weapons and objective markers.
    It teaches you that Agatha wears blue, and Mason wears red, which is obviously a red vs blue team game, and even makes you fight some mason thugs.
    It teaches you about TAB for scoreboard
    It teaches you about how to battlecry.

    The only thing it doesn’t really teach you DIRECTLY is that you are able to use feinting defensively (FtP and CFtP), and how to FULLY abuse the real-time strikes system. A player will catch on that they are able to move their weapon mid-swing in the tutorial though, especially during the part where they have to hit around the dude’s block.

    The only thing I actually have a problem with is that it doesn’t mention anything about ripostes. And differing between both kicks.

  • @DokB:

    No, that would be the smart thing to do.

    aww shucks

  • @NoVaLombardia:


    All that stuff you mentioned is indeed mentioned in the tutorial, but how many times have we seen new players who come onto the forums and complaining that their parries don’t work or that you people do “crazy swings” and ballerina dancing? Personally, I think new players should discover these things for themselves and not have it necessarily spoon fed to them in a tutorial, nor should they think that they are necessarily a bad thing when they get killed by it.

    There is only so much that you can program AI bots to teach players in a tutorial. This is why I feel they need to update it and maybe just provide an in game video to watch which shows a player in first person blocking or attacking and showing them the more in depth mechanics like FtP, CFtP etc.

    It shouldn’t be a 1v1 scenario, but if TB were able to agree on a good piece of footage to include in a game and give people an in game prompt of “Do you want to watch a video of X technique being demonstrated?” then it would be great for helping new players catch on.

    For example: Having someone’s first person perspective (with no HUD) of them in a true online experience where they are using techniques like FtP, CFtP or showing how to stab/overhead around peoples parries/shields (and of course, how to counter this by turning hard into your parries or crouching and leaning back hard for catching the over the shoulder overhead). Maybe even have commentary as well.

Log in to reply