Game desperately needs some skill matchmaking balance



  • @SEALBoy:

    There’s still a strong correlation between rank and skill. I was just using an example where the correlation was true and resulted in a very uneven match.

    Skill matchmaking doesn’t need to use rank. It can use other measures of skill. It just needs to happen.

    I’d say there is more of a correlation between hours and skill. Some people get rank 50 in 400-500 hours, others in more than double that time.



  • @SEALBoy:

    There’s still a strong correlation between rank and skill. I was just using an example where the correlation was true and resulted in a very uneven match.

    Skill matchmaking doesn’t need to use rank. It can use other measures of skill. It just needs to happen.

    this game isnt competitive enough for matchmaking, its not like dota or CSGO

    its usually a 12v12 clusterfuck of people dicking around like TF2, if you are getting outplayed by better players avoid fighting them alone



  • He doesn’t mean matchmaking like in Dota.

    He means he wants this:
    A rank 50 joins a server and there are 10 mason playing and 8 agatha. The 10 masons have a total rank of 200 (rank 25 average) whilst the Agatha side has a total rank of 320 (rank 40 average). The new rank 50 player will only be allowed to join the Mason side, making it 11 mason (rank 250) vs 8 agatha (rank 320) hopefully balancing it out a bit better than the rank 50 adding to the stacked side.

    However the game is also meant to be fun for everyone and playing with your friends is fun. Therefor the rank calculation should take into consideration of friends list. If a side has a friend listed person on it, then for the purpose of calculating to tal rank it would be your rank / 2. Then allow a 10-20% leeway on total rank.

    This would prevent massive one sided stacks, whilst also allowing friends to play on the same time more often than not.



  • I don’t think he intends for the team numbers to be that imbalanced, but for it to swap high and low rank players once in a while.



  • @Flippy:

    Rank has nothing to do with skill, it’s just a kill-counter.

    Well yeah, but in general higher rank players are more skilled than low rank ones…. Ofc matchmaking shouldn’t be based on rank, but it does give you a general idea of a player’s skill. Once you get to rank 40+ it really becomes more and more meaningless as (in general) players get closer to the indeterminate skill ceiling.



  • Ranked 5v5/3v3/1v1 matchmaking would be a godsend for this game



  • Join the Moorland Skirmishers Servers, auto balance is never on and you can play on a team with 22 vs 10 if you wish. I’ll be on the 10 along with the other Skirmishers. I like being outnumbered, feels all the more fun. 8.6.15.19

    Crushed, the Moorland Skirmishers - Gentleman’s club is the place for you. its was 4v4. 8.6.3.61
    (Just changed it to a 13 player server though)

    -Baron von Moorland



  • @CRUSHED:

    Ranked 5v5/3v3/1v1 matchmaking would be a godsend for this game

    yeah i want to show off my big sword to my enemies as i whack them with it

    destroy randoms so ez, way more satisfying than random pubbing



  • The game has a steep learning curve but I’ve always enjoyed the challenge it has presented. Playing against better players will eventually make you a better player and if you’re cool to some of those better players they may even take the time to show you a few things.



  • Playing against better players does increase the speed you learn at, up to a point. When your opponent is significantly better than you, you will end up learning much slower than if you played against people of similar skill, unless the opponent is training you.

    So being put on a team with all rank 10-20’s vs a team with lots of rank 50’s isn’t going to help you learn much, you just wiped very quickly, 2 rank 50’s working together to beat down opponents is pretty nasty.
    Sometimes we stack Agatha here in Aus so it isn’t a situation that doesn’t happen…


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