Here's why MAA is OP.



  • Yes, funny. but the problem is that for a Knight to beat a Man at arms, they have to completely out play the Man at arms, while they just need to rely on a button push.

    The Knight has to read the MAA, has to think two steps ahead of the MAA while the MAA in the end can just react by dodging and still win the situation, dodge should be a situational move. Its stupid how MAA can dodge after parrying and that stuff.



  • The reality of the game looks like this.
    Knight runs forward, attacks , MAA parry, Knight feints loses 15,MAA dodges loses 20 stam,Knight attacks again a)MAA hit trades him b)MAA parries again loses 15 stam
    As long as you run forward you will never miss a dodging MAA hence MAA loses 35 stam vs the Knights 15 stam and Knights
    allways got the first hit in every fight



  • Because MAAs can only dodge backwards. . . No MAA with half a brain would dodge backwards when someone is running towards them, you create more of a distance dodging to the sides at that moment, even forward, towards the enemy might make it harder for the enemy to actually hit you with an attack.



  • @Xylvion:

    Because MAAs can only dodge backwards. . . No MAA with half a brain would dodge backwards when someone is running towards them, you create more of a distance dodging to the sides at that moment, even forward, towards the enemy might make it harder for the enemy to actually hit you with an attack.

    you mean you actually can choose what dodge to use?



  • Being able to turn/drag the dodges is also very stupid.



  • @Xylvion:

    Because MAAs can only dodge backwards. . . No MAA with half a brain would dodge backwards when someone is running towards them

    Oh realy? So suddenly you cant backdodge once someone pushes sprint? Isnt that kind of an easy way to negate dodge?

    you create more of a distance dodging to the sides at that moment

    No you dont! Side dodges are shorter and simple Geometry shows that only moving straight away increases the distants by the maximum amount.

    even forward, towards the enemy might make it harder for the enemy to actually hit you with an attack

    Yeah right dodge into his tracers or get stuck in his collison bubble thats super smart, not like a Knight cant turn 180 degrees in both windup and release.



  • @TheFunnySide:

    Oh realy? So suddenly you cant backdodge once someone pushes sprint? Isnt that kind of an easy way to negate dodge?

    No you dont! Side dodges are shorter and simple Geometry shows that only moving straight away increases the distants by the maximum amount.

    Yeah right dodge into his tracers or get stuck in his collison bubble thats super smart, not like a Knight cant turn 180 degrees in both windup and release.

    1: No it’s not an easy way as I have to be at my top speed to catch up, which I dont get to in 0.3 seconds.
    2: Do you even play MAA yourself?
    3: Forward dodge is probably the dodge I use the most, works fine for me. And ofc he can turn 180 degreece, but perhaps he wasn’t attacking and all of a sudden you get in close and combo a stab off of the dodge or something else turning the tables giving you initiative again.



  • @Xylvion:

    1: No it’s not an easy way as I have to be at my top speed to catch up, which I dont get to in 0.3 seconds.
    2: Do you even play MAA yourself?
    3: Forward dodge is probably the dodge I use the most, works fine for me. And ofc he can turn 180 degreece, but perhaps he wasn’t attacking and all of a sudden you get in close and combo a stab off of the dodge or something else turning the tables giving you initiative again.

    1. I assume you had max speed then you did the feint, because that is kinda mandatory
      2)Yes i main quarterstaff MAA (which needs buffs btw)
      3)May i remind you that the MAA fired his block and still has to wait some time until he can block again or attack.
      Even in another situtation you dont wanne dodge into someone because you can only start an attack after half the dodge which means your opponent can react to you and hit you first or trade with a slow high dmg weapon!!!
      4)MAA allways has to anounce his dodge by moving the body in the direction he wishes to dodge.
      IF you fail to anounce a dodge correctly you will leave a ghostimage that can be hit with no chance of block
      By carefully observing the movement of MAA you can allways know the direction of dodge or then you can hit afterimages


  • @TheFunnySide:

    Oh realy? So suddenly you cant backdodge once someone pushes sprint? Isnt that kind of an easy way to negate dodge?

    No you dont! Side dodges are shorter and simple Geometry shows that only moving straight away increases the distants by the maximum amount.

    Yeah right dodge into his tracers or get stuck in his collison bubble thats super smart, not like a Knight cant turn 180 degrees in both windup and release.

    Sure you can back dodge but it’s bad because you can easily get hit. Side dodges that curve or forward dodges that intimidate are your bread and butter dodges. Back dodges are for getting out of tricky situations or causing intentional team damage.

    The dodges are different lengths? That sounds fishy to me I’ll have to test it.

    All weapons are limited to about 180 degrees of drag on the horizontal access but this limit is imposed over the course of the whole 3 phases of attack namely: windup, release, recovery so I dunno what you’re talking about.

    4)MAA allways has to anounce his dodge by moving the body in the direction he wishes to dodge.
    IF you fail to anounce a dodge correctly you will leave a ghostimage that can be hit with no chance of block
    By carefully observing the movement of MAA you can allways know the direction of dodge or then you can hit afterimages

    This is just not true and I don’t know where you got this from. You can run in any direction and then dodge in any direction.



  • If you use 1 button dodge and are slow with keyboard skills you have to move in the direction slighty. If you can ADAD fire an AK you can v-dodge in any direction without moving that direction first…


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