Revert bubble reduction



  • @Kim:

    The bubble caused more issues than it solved, we can find better ways to make facehug feints readable.

    Completely Agree. The issues I have are…

    …Stab animations. Stabs already windup in a similar manner to just the held animation, but then the change to release is barely seeable. Add that to fast weapons and make people panic parry for days.

    …Insta-hits. I feel the first few frames of release shouldn’t do damage. “But amish, wouldnt that just be a longer windup?”. In a way, yes. With this change though there would be a longer no feint window and it would fix the issue that many weapons have; the ability to start a swing inside the other persons body. Reverse overheads are impossible to read no matter who you are. You may have gotten good at reacting to them in time but I’ve noticed against those people if I reverse-overhead feint (feint the windup) they’ve always panic parry.

    Maybe with the above change we can remove the stupid lookdown fix that was added, since it was only put on certain weapons (thanks for the pole arm nerf) and now Im LMBing right through people every day.



  • You could fix instant hits with allowing the last 100 ms of windup to be parried, however feints are a completely different problem.



  • i dont want bubble back, i think the windup time increase will help enough. Only real hard feints are typically stab feints anyhow. Stab feints are total guess 0% reading. Overheads and slash can be read.

    ofc its weapon/class based too, like trying to read a vanguard stab feint with long ass model entering you is pretty fail.



  • You can read stabfeints but when you spam them and facehug it’s pretty much impossible.



  • @afiNity:

    You can read stabfeints but when you spam them and facehug it’s pretty much impossible.

    when people try to read a 1h stab feint is basically a free hit



  • All feints in the game are readable except facehug stab feints. Just reduce the endfeintwindow on stabs globally by 75ms and bam, you’ve got readable feints.



  • well the problem is the feinting mechanic

    bandaid patches wont fix anything

    remember when alt swings got fixed?



  • What if we could feint only OHs and slashes?



  • @Mef:

    What if we could feint only OHs and slashes?

    feints are also used defensively and to avoid team damage, not just for faking people out. that would make it so that you couldn’t feint to parry out of a stab or feint out of a stab to avoid hitting teammates, etc. Would be no bueno.



  • good point, I guess it could be solved by preventing offensive stab feints with some cooldown or something but that gets too complicated again so screw it



  • an easy fix is reducing the feint window to something like 0.1-0.2 seconds for all the stabs on all weapons so they could only flash feint

    late feint stabs are bullshit, anyone that played back when you could feint through the entire windup knows this



  • @zombojoe:

    an easy fix is reducing the feint window to something like 0.1-0.2 seconds for all the stabs on all weapons so they could only flash feint

    late feint stabs are bullshit, anyone that played back when you could feint through the entire windup knows this

    I’d be all for this, at the very least for a beta.


  • Mod

    Why don’t they make it so stabs can be parried while still in windup? The only time this would cause the feinter issues would be if he’s face hugging. If he kept the right distance for a stab feint it’d still be readable correct? (Not for me with 100 ping with a shitty monitor of course)

    Yay or nay?



  • @Tyoson:

    Why don’t they make it so stabs can be parried while still in windup? The only time this would cause the feinter issues would be if he’s face hugging. If he kept the right distance for a stab feint it’d still be readable correct? (Not for me with 100 ping with a shitty monitor of course)

    Yay or nay?

    @CRUSHED:

    Another fix would be allowing the last 100 ms of windup to be parried

    /10characters.


  • Mod

    @CRUSHED:

    /10characters.

    Great minds think alike ;) It’s worth a test to be honest.



  • Parry something in windup?

    How to you parry something that hasn’t physically got to you yet? The last 100ms of windup the weapon is pretty much stationary anyway lol.


  • Mod

    @lemonater47:

    Parry something in windup?

    How to you parry something that hasn’t physically got to you yet? The last 100ms of windup the weapon is pretty much stationary anyway lol.

    Because if they’re facehugging you the weapon is visibly inside your players parry range. You’re basically smacking the weapon away.



  • @Tyoson:

    Because if they’re facehugging you the weapon is visibly inside your players parry range. You’re basically smacking the weapon away.

    If hasn’t even started drawing tracers yet either.


  • Mod

    @lemonater47:

    If hasn’t even started drawing tracers yet either.

    I know that, which is why it can’t be parried, which is why parryable tracers could be added to prevent face hug feints being unreadable.



  • @Tyoson:

    I know that, which is why it can’t be parried, which is why parryable tracers could be added to prevent face hug feints being unreadable.

    Or you know, the suggestion I made. Reduce the endfeintwindow on stabs globally by 75ms. No clunky bullshit, it just reduces the amount of time in windup you can feint in on stabs.


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