Massive spawn bug on multiple maps on Official servers



  • So Cold front got vote changed to darkforest…

    And as if there was a Karma god, once mason got the cart under the bridge on the first objective mason started spawning near the sluice gates and could cap them.

    http://youtu.be/aBmpdSnMV4Y <- a video clip of it happening

    after that, as you can see in the video we vote changed it to Stones hill and Mason spawned like randomly all over town and some Agatha spawned in the first barn and the rest spawned in the castle as if it was the second objective.

    This was on an official server but i don’t remember the name of it



  • Sorry that was another spawn bug, unrelated to this one



  • Had this happen on Hillside. The game randomly said “hit f1 to forward spawn” when we hadn’t done the first objective (Pyre). Then it let Agatha spawn further forward and people were shooting ships with ballistae while others were still at the pyre.



  • was happening randomly all day yesterday.



  • This is a known bug that’s being triggered by malicious players and affects several levels in all servers.

    A hotfix for it is being tested atm, hopefully to be deployed soon™.



  • Is there a way to tell who the players are who cause this to report them?



  • @Tummeh:

    Is there a way to tell who the players are who cause this to report them?

    At the time, unfortunately not, however this bug should now be sorted as of the recent patch.


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