How is current MAA dodge in any way defensible as a gameplay mechanic?



  • or removes it like slasher did

    Even moar happy face?



  • @zombojoe:

    i have a solution to all our problems

    replace maa dodge with ninja roll

    < best theorycraft NA

    like I suggested after DW came out, but EU is always top worldwide as we know.



  • It’s pretty ridiculous that dodge-stab-dodge-stab-dodge-stab-dodge-stab works in duels. It shouldn’t. It’s the most no skill / no effort way of fighting and just… shouldn’t be in the game. Same goes for the vanguard charge which is basically a no-brain approach of point and press LMB. Dumbs down the game imo and then these vanguard chargers then get pissed off when someone kills them with drags when all they’re used to is pointing and pressing LMB.



  • dodge is fine and so is maa, doesnt need any change tbh.



  • How is teleporting fine, I fail to understand that



  • @zombojoe:

    i have a solution to all our problems

    replace maa dodge with ninja roll

    < best theorycraft NA

    I kind of like the DW ninja roll. It still feels useful, but not nearly as “ez button” as it does in MW. The ninja roll IS slower and longer lasting than the MW dodge, right?



  • it has a long animation that prevents you from teleporting behind people and stabbing them



  • Does MaAs really need dodge in the first place?



  • ^In teamfights I’d say yes, they don’t have the reach and armour of the other melee classes so it’s hard to do 1vN, unless you’re using morningstar or dane axe, without dodging. The dodge can be nerfed, ie: remove the ability to combo off of a dodge, remove the ability to dodge out of flinch or stuns (which shouldn’t even be possible in the first place), it would also be possible to lower the cooldown of it from 0.3 seconds to 0.5-1.0 so it can’t be spammed.



  • @Xylvion:

    ^In teamfights I’d say yes, they don’t have the reach and armour of the other melee classes so it’s hard to do 1vN, unless you’re using morningstar or dane axe, without dodging. The dodge can be nerfed, ie: remove the ability to combo off of a dodge, remove the ability to dodge out of flinch or stuns (which shouldn’t even be possible in the first place), it would also be possible to lower the cooldown of it from 0.3 seconds to 0.5-1.0 so it can’t be spammed.

    Or we could remove dodge and rework MAA so he could work without crutch mechanics.



  • @rumpelstiltskin:

    Or we could remove dodge and rework MAA so he could work without crutch mechanics.

    Well if you remove dodge you will have to give MAA i turn unlimited stamina because all you are doing is blocking -> getting knocked back -> blocking waitng for your hatched to get into range…
    Its unfair for a MAA to block because it takes more stamina to block for the MAA then everybody else.
    At least the stamina drain has to be equalised between all weapons so it is more attractive to block for MAA



  • Changing stamina values would affect other classes since most MAA primaries are secondaries for knight and vanguard.



  • Obviously it should affect the other classes too so we can maybe finaly see some axe Vanguard which are horribly underpowered because of the same reasons as MAA



  • @TheFunnySide:

    Obviously it should affect the other classes too

    I honestly don’t think that knight should get better stamina values on broad/norse.

    @TheFunnySide:

    so we can maybe finaly see same axe Vanguard which are horribly underpowered because of the same reasons as MAA

    Are u talking about that 0.05 windup nerf on dane axe overhead?

    The reason why MAAs dont use dane axe anymore is because maa meta completly shifted after june patch, not because that silly nerf.



  • From what i know Dane axe got rect by handle nerf but i am not realy talking about dane.
    I am talking about the short ranged weapons that actually have to block multible times before getting into range.
    Its unbeleaveable imballanced that the same weapons that have to block more often also suffer more stamina drain against the other commonly used weapons.
    You dont see hatched Vanguard or Flaged Mace Knight because of knockback + stamdrain bullshit



  • That’s because vanguards and knights are supposed to use their primary weapons instead. You don’t see MAAs running with daggers either.



  • @rumpelstiltskin:

    That’s because vanguards and knights are supposed to use their primary weapons instead. You don’t see MAAs running with daggers either.

    Which is your opinion developers have never said so. Your point becomes even weaker then you notice these weapons being the primary of a melee class that could without dodge be named Vanguard II



  • So you are saying that primary and secondary weapons should be on par with each other in terms of viability?



  • remove dodge and make MAA useful in some other way, like giving it the shitty archer primaries (longbow/shortbow/sling) and shitty knight/vg primaries (claymore/bardiche?/fork/bearded/warhammer)



  • @Albert!:

    remove dodge and make MAA useful in some other way, like giving it the shitty archer primaries (longbow/shortbow/sling) and shitty knight/vg primaries (claymore/bardiche?/fork/bearded/warhammer)

    maa with fork
    THE HORROR


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