Make Weapon Parry Box



  • Animations aren’t nearly smooth enough lol. Sure, on your end, you might be clearly dragging your gr8sword around some dudes parry, but on his end, that animations is skipping along at 5 frames a second and It’s hard for him to pinpoint exactly where it’ll begin release and where the weapon is relative to his character’s body characters on the animation alone….and by HARD, I mean it’ll be inconsistent. I don’t like butt parries but I don’t get butt parried enough to make me want this.



  • @randomlvl40+:

    You need to learn how to pull off waterfall overheads or learn how to properly use the stab if you think parrying is easy.

    If parrying is so easy then why can’t anyone under rank 40 ever parry me unless I let them?

    Getting around the parry hit box with overheads and stab drags is extremely easy.

    And even if that doesn’t work, I drag my swing away so they can’t parry it and combo into a different swing.

    So you are telling me you enjoy intentional missing?

    Cause the mechanic I described would eliminate that completely.

    And drags would still be use full cause you would still be able to drag around their parry hitbox that surrounds their weapon, but now good players would have the chance to force the parry.

    That would be skill based parrying, especially if they are using 1h weapons.

    Besides, I’m pretty tired of being forced to smash my face against my enemies weapon in order to pull off a simple parry.

    No, your change would do nothing to stop clearly perfectly angled attacks from being stupidly parried from someone looking an entirely different direction. Your changes would just make parrying easier over all, while doing nothing to stop the main problem. Off balanced players still being able to parry



  • @swagfox:

    Animations aren’t nearly smooth enough lol. Sure, on your end, you might be clearly dragging your gr8sword around some dudes parry, but on his end, that animations is skipping along at 5 frames a second and It’s hard for him to pinpoint exactly where it’ll begin release and where the weapon is relative to his character’s body characters on the animation alone….and by HARD, I mean it’ll be inconsistent. I don’t like butt parries but I don’t get butt parried enough to make me want this.

    TBS doesn’t know what they are doing. This is why fake first person is stupid, there should only be one animation set in this game and each animations should be recorded server side.

    TBS is just incompetent, but these changes would be a good way to do stuff imho

    your concerns are pretty legit though, and those are really the only arguments against.



  • Sounds like an absolute strain in netcode and will make stab drags impossible to parry.



  • @swagfox:

    I don’t like butt parries but I don’t get butt parried enough to make me want this.

    not just butt parrying, just bullshit parries in general

    some parries the wrong side from your attack, still parries it.

    Someone is looking down while you jump stab, still parries it

    Someone parries towards your left shoulder and your overhead hits him on the opposite side, still parries it

    versa with all different attacks and angles.



  • @Rickvs:

    Sounds like an absolute strain in netcode and will make stab drags impossible to parry.

    how

    /10hows



  • Randomlvl40+ just because a rank 5 pubber can’t parry your drags doesn’t mean this is a bad idea. I’m confident i can easily parry all your drags with 150 ping.

    Missing on purpose is a waste of stamina, someone competitive would never do that.



  • @Huggles:

    TBS doesn’t know what they are doing. This is why fake first person is stupid, there should only be one animation set in this game and each animations should be recorded server side.

    TBS is just incompetent, but these changes would be a good way to do stuff imho

    your concerns are pretty legit though, and those are really the only arguments against.

    Yeah, not saying your ideas aren’t good, I’d love having to aim my parries more…but due to the nature of the game and how poorly its coded, optimized etc that everyone can see, I don’t think It’d be good to implement right now. Not that TBS would even if everyone wanted that haha



  • It’s pretty much impossible to NOT parry unless it’s an instant riposte, a b0ckswing or a man at arms catching you off guard. Crushed is wrong. (he probably got used to the hit trade meta and forgot how to parry)

    Problem here is the fact that it will make parrying wayyy harder, if you’re not using footwork for every type of swing then it might go around the weapon…at this point this wouldn’t be an issue because right now the game offers 0 challenge and the current meta is a complete joke. Scrims and tournaments are pure comedy.



  • Ashvins, as a rank 50+ with 2000+ hours of Duels and LTS, I’d very much like to show you how easily I can render your parries completely useless with nothing more than simple drags and intentional misses.

    You’d have a very hard time taking me 1v1 unless you can take proper initiative (which is not hard at all with the current hit trade meta) or feint the ever living fuck out of me.

    I’d use nothing more than the longsword.



  • @randomlvl40+:

    Ashvins, as a rank 50+ with 2000+ hours of Duels and LTS, I’d very much like to show you how easily I can render your parries completely useless with nothing more than simple drags and intentional misses.

    You’d have a very hard time taking me 1v1 unless you can take proper initiative (which is not hard at all with the current hit trade meta) or feint the ever living fuck out of me.

    I’d use nothing more than the longsword.

    top kek 2000+ hour pub star 2gud for your petty skill lvl ashvins

    ​I can use a messer and only hit trade to beat you m8, chiv is a joke

    learning curve is hard, mastery curve is easy

    your drags and positioning are incredibly easy to block, and the only way to actually do well is to spin2win/hit trade spam/feint spam

    legitimate playstyles are honestly really easy to beat, which is the neato part about this game

    if you intentionally miss you’re a joke player and you’re losing the stam war

    needless to even add this, but loadouts are incredibly imbalanced and there are way too many inconsistencies in this game for duels to mean anything.

    lack of flinch consistency makes teamplay a joke too tho.



  • alright, i didn’t want to convert this decent thread into a e-penis competition, we can meet any time to prove my point. You clearly haven’t seen top tier players yet, and how impossible it is to get around them without those ‘‘techniques’’ i mentioned including feinting.

    This change would make parrying harder to master in a good way. Less buttparrying or parrying while facing the wrong way, better footwork, less caveman, indirect nerf to backswing breakdance party playstyle.

    Help me out and find some negative aspects, i can’t think of any….and please, at least have recent comp scene experience.



  • Instant repostes are easily parryiable.

    ROs are easily parryiable and easy to dodge even as a fucking knight.

    Spin2win style is easy as fuck to read especially if you just fucking take a few steps back to watch.

    Hit trade meta is easy to combat as long as you know how to Feint to Parry.

    I bet you guys still think that MAA is op too, right?

    Huggles, if I wanted to I could explain exactly how every butt parry you’ve ever encountered happened and explain why its still your fault for letting them parry you.

    It is a very rare thing for someone to buttparry me because i know almost exactly where their parry hitbox is and how to aim my atracks so that they wont make contack with it.

    I would like to see parrying made harder and more skill based as much as any of you.

    But simply making the parry hit box smaller ( even if you shape it to each weapon) without changing anything else will only end in parrying being completely useless for everyone.

    Also I’ve scrimmed plenty of times to know that a lot of US comp players are willing to intentionally miss an attack or ten if they feel its worth the stamina.



  • Since you’re online, how about we settle this right now?, add me on steam (sent you my steam code)

    I’m inviting you so we can leave the big talk out of this thread, you’re talking from a pub stomper perspective, i don’t see how you can back up everything you’ve said with words.



  • @randomlvl40+:

    Instant repostes are easily parryiable.

    ROs are easily parryiable and easy to dodge even as a fucking knight.

    Spin2win style is easy as fuck to read especially if you just fucking take a few steps back to watch.

    Hit trade meta is easy to combat as long as you know how to Feint to Parry.

    I bet you guys still think that MAA is op too, right?

    Huggles, if I wanted to I could explain exactly how every butt parry you’ve ever encountered happened and explain why its still your fault for letting them parry you.

    It is a very rare thing for someone to buttparry me because i know almost exactly where their parry hitbox is and how to aim my atracks so that they wont make contack with it.

    I would like to see parrying made harder and more skill based as much as any of you.

    But simply making the parry hit box smaller ( even if you shape it to each weapon) without changing anything else will only end in parrying being completely useless for everyone.

    Also I’ve scrimmed plenty of times to know that a lot of US comp players are willing to intentionally miss an attack or ten if they feel its worth the stamina.

    top kek, please pm me your steam username so I can prove a point. Continuing

    spin2win usually goes to the extent to breaking animations and is a really gimmicky and stupid way to play that usually is only used while dueling. In comp play reversals are only really used to hit multiple opponents and target switching like a boss. That being said it’s ridiculous how risk free it is to completely turn your back away from someone in a duel.

    My fault for letting them parry me?

    wut

    the base speeds and the inumerable amount of inconsistencies and random movement that can occur in any given engagement make it pure fact that you cannot drag and go through all the motions consistently.

    you can’t ctfp every single hit trade, and why should anyone be forced to give up their next initiative like that? Wasting stamina is not a good tactic because this game is stamina warfare 2014 and parrying is easy as fuck thus resulting in most duels being pure stam battles even with feints, in fact even more tbh. The only reliable drags are neck hits and side to the legs. Everything else is insnaely easy and predictable. Spin2win randomizes a lot of this tho.

    Feints are really the only thing in this game that makes it incredibly skillful atm, that’s the fucking problem tho. The only way to make this game enjoyable and high skill is to reintroduce flinch in release, decrease the parry box dramatically, and decrease base movement speeds. Trim down the bubble considerably as well, and remove sprint lockout.

    Make footwork actually a thing, and make dragging skillful again and parries take some fucking effort.

    The only things in the way of this, is the incompetence of the dev, not balance issues etc.



  • hmm i dont think its that reliable



  • @CRUSHED:

    so you can only parry like half of the attacks thrown at you? great reliability m8

    he means every other attack is easy mode and the above are trickier but still pretty easy if not over used and gimmicky because, as we already mentioned, everything else is wayyy to easy to parry and parry being easy indirectly makes the above used more often because there is 0 risk, very high reward.



  • yes parry so easy



  • @CRUSHED:

    yes parry so easy and yet youre nothing but a mediocre player

    I heard some talk in EU suggesting the same for the almighty messer hit trade lotto knight crushed. It always made me wonder why you supported theslashering because it pretty much cracked down on gimmicky lotto styles tbh

    that said, pretty sure if we were to duel you’d only be able to hit me with feints or b0ckswings

    even with the ridiculous ping I’d get in eu it would be easy. and I would back parry every attack you throw just to prove a point.

    top kek

    o wait, I heard eu doesn’t do the b0ckswing meta. You just take turns attempting to read feints and play the stamina game you think it would be the other way around.

    Can we all agree that the same reason no feint duels are boring, is the same reason feint duels are boring?



  • ehh, i like slasher


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