Make Weapon Parry Box



  • @CRUSHED:

    i can never get to play in the kendos because sophax is before me and just solos it everytime against na clans :(

    na duel level is not even remotely close to eu lol, you cry about spin2win… there was only raw boner who was really good but he doesnt play anymore, spook and some other tempest guys are good too

    lol the scrim meta is nowhere near the same

    but yy parry 2 easy proven fact by huggles

    the only argument you gave was “good players can’t parry sometimes, therefore parry box shouldn’t be changed”

    wut

    it’s so silly, anyone with some common sense would agree with me this game is 50% timing 40% feint reading 5% aiming 5% footwork

    it’s so ridiculous how one sided the skill set is.

    if you can generally time things well, have a fast reaction, you’re good at the game.

    not enough structuring and lining and strining and coordination involved.

    just barebone skills

    hopefully this won’t be the case at all in slasher, and it will actually require tactical stringing and set ups to be good. Instead of “I can read feints HUE, I can press parry at the right time HUE” because that’s literally all this game is.

    people confuse skill ceiling with learning cruve, chiv has a very high learning curve and a very low skill ceiling.

    You get to the point where the only thing you can get better at is feintreading, and that’s boring.

    feints should be an added mechanic not the focus of the game.

    The only argument against are the technical side of things i.e torn banner can’t make it happen if they poured the rest of their modding lives to do it.

    which I think it’s false because it’s pretty easy to just at the very least drastically change the values of the parry box



  • @Huggles:

    common sense would agree with me this game is 50% timing 40% feint reading 5% aiming 5% footwork

    TOP KEK if you are a noob standing still trading blows lulz tbh

    top kek



  • @gregcau:

    TOP KEK if you are a noob standing still trading blows lulz tbh

    top kek

    my point is there isn’t nearly as much necessity in footwork as there should be, footwork and lining should be the focus in any melee game, no pure reaction time.

    Footwork is a very good boost in chiv, but it should be much more emphasized and critical, so should set ups and lining.

    If you parry the wrong side you should get hit, if you parry the right side but are wayy off balance, you should get hit.

    Simple as that



  • The good thing about this idea is that parrying with each weapon would be unique as the parry box would be different and in a vaguely different location for each weapon.



  • Footwork IS important. It’s entirely possible to side-step or sprint past a lot of swings, especially with jumps and mind-games thrown in. Reflexes are also very important. Aiming is not. That’s all that needs to be fixed, is aiming parries. The idea of unique parry boxes for each weapon solves this mostly, but I don’t think you understand all of the animation changes that involves, both 1P and 3P perspectives would have to be reworked to accurately show where the weapon “is” so you can move to parry it precisely. But we all know what happens when TB changes animations, don’t we? Never mind designing and balancing a complex system of parry boxes and fine tuning. Then factor in mistakes, bugs, lag and netcode. End of the day, this is an idea for either a mod or chiv 2, and even then it would be hard to do right.



  • @Oy:

    Footwork IS important. It’s entirely possible to side-step or sprint past a lot of swings, especially with jumps and mind-games thrown in. Reflexes are also very important. Aiming is not. That’s all that needs to be fixed, is aiming parries. The idea of unique parry boxes for each weapon solves this mostly, but I don’t think you understand all of the animation changes that involves, both 1P and 3P perspectives would have to be reworked to accurately show where the weapon “is” so you can move to parry it precisely. But we all know what happens when TB changes animations, don’t we? Never mind designing and balancing a complex system of parry boxes and fine tuning. Then factor in mistakes, bugs, lag and netcode. End of the day, this is an idea for either a mod or chiv 2, and even then it would be hard to do right.

    Revert all shitty animation changes tbs attempted so we get them baby smooth animations back, make real first person animations. Meaning only one set being the first person set. Adjust parry box to the individual weapons.

    so sick of people acting as if tbs can’t actually do it. They just don’t care about thr game anymore this is very clear. They obviously view at a chore and not an exciting new project. Now they just wanna money grab and release a hot fix every couple of months.



  • parry boxes are too big currently, allows such shit like back parries and very easy parries which direction doesn’t always even matter anymore. I liked having to actually parry tips of weapons for the most part and i’m sick of people ass parrying, but making the weapon the parry box is not the best solution. It’d be pretty easy to attack feet or lower extremities for easy opening hits.



  • so sick of people acting as if tbs can’t actually do it. They just don’t care about thr game anymore this is very clear. They obviously view at a chore and not an exciting new project. Now they just wanna money grab and release a hot fix every couple of months.

    Honestly I do have faith in their development abilities, but not on their commitment to their game or community as of right now. It would take a badass sequel to convince me of their capabilities. Tis a grand dream, though.



  • im not sure about that mate



  • @Oy:

    Footwork IS important. It’s entirely possible to side-step or sprint past a lot of swings, especially with jumps and mind-games thrown in. Reflexes are also very important. Aiming is not. That’s all that needs to be fixed, is aiming parries. The idea of unique parry boxes for each weapon solves this mostly, but I don’t think you understand all of the animation changes that involves, both 1P and 3P perspectives would have to be reworked to accurately show where the weapon “is” so you can move to parry it precisely. But we all know what happens when TB changes animations, don’t we? Never mind designing and balancing a complex system of parry boxes and fine tuning. Then factor in mistakes, bugs, lag and netcode. End of the day, this is an idea for either a mod or chiv 2, and even then it would be hard to do right.

    I don’t think they need to change the animations. Even now people have adapted to the various changes that occurred with the buckler; current hit boxes don’t really match up that well for all the weapons but we get used to it.

    PS 3P perspective doesn’t count.



  • i think all parries should do damage to archers.


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