How exactly was the archer flinch removed?



  • @lemonater47:

    No one complained about any of this because It doesn’t happen. Get it on video.

    1 and 2 are just lag lol. On their screen what you saw didn’t happen.

    i’ll ask you once nicely, please refrain from posting anything else in this thread.



  • oh one more thing to add, it’s flinch related but not new. Getting hit during javelin recovery renders you incapable of blocking 2 attacks, the one that hits you during recovery… AND the combo, the shield won’t raise. It’s been an issue for a while now.



  • Getting shot also cancels your combo, which can be worse than flinch if you’re using a weapon with a long recovery time.



  • @Kim:

    Getting shot also cancels your combo, which can be worse than flinch if you’re using a weapon with a long recovery time.

    what was that thing you posted somewhere ( i can’t find it ) you were talking about some action that makes your tracers go apeshit.

    i guess its kind of like what hitting the ram or putting out the fire do to your tracers, LOL.

    Kind of unrelated but i wonder if it accounts for why in a hit trade one weapons tracers seem to be flinched but the animation isn’t. Seems like the tracers get removed or they are altered to miss, or don’t do damage.



  • @50ShadesofClay:

    what was that thing you posted somewhere ( i can’t find it ) you were talking about some action that makes your tracers go apeshit.

    i guess its kind of like what hitting the ram or putting out the fire do to your tracers, LOL.

    Kind of unrelated but i wonder if it accounts for why in a hit trade one weapons tracers seem to be flinched but the animation isn’t. Seems like the tracers get removed or they are altered to miss, or don’t do damage.

    Aimpunch, when you get hit your screen shakes and bounces around which moves your tracers around randomly, making you miss.



  • @lemonater47:

    No one complained about any of this because It doesn’t happen. Get it on video.

    1 and 2 are just lag lol. On their screen what you saw didn’t happen.

    ye clay its just placebo you should get a better pc internet



  • @Kim:

    Aimpunch, when you get hit your screen shakes and bounces around which moves your tracers around randomly, making you miss.

    I thought we all agreed to call that a tongue-punch



  • @kanGuru:

    I thought we all agreed to call that a tongue-punch

    Right, cause it punches your tongue.



  • i hate when ez mode maa tries to force tonguepunches on my fartbox



  • Yeah I wanted to come in and rage about flinch being non existent any more and the game becoming Chivalry: Hit Trade Warfare. Well except if you play double axe, maul or halberd, they get caught in a flinch loop once you get flinched because the weapons are so slow and if you get off timing with the parry while being spammed, you are pretty much flinch spammed to death.

    The flinch has always been wonky if not terribly inconsistent at best. But now it is non existent. This sucks for the slow weapons that relied on the flinch mechanic (when it worked) where you should get a flinch and be able to follow up with another hit. Against the fast spammy weapons you just don’t have much of a prayer.



  • the way tbs fixes stuff, we’re getting archer flinch back :)



  • @J-P:

    the way tbs fixes stuff, we’re getting archer flinch back :)

    lmao good one


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