Gameplay Immersion and the importance of functional archers.



  • @FlakeyJoe:

    The idea that you can balance for long range combat by reducing damage in way that makes it “fair” is a fallacy.

    How is this a fallacy? This is how balance works.


  • Mod

    @lemonater47:

    You can try all you like to suggest things like this.

    Torn banner is too lazy to do anything beyond value changing and much of the community don’t give a shit about archers and just want to make them useless.

    Pretty much this



  • @dudeface:

    How is this a fallacy? This is how balance works.

    Because it still leaves non-archer players with few ways to actively avoid being hit, or even to mitigate damage. You can’t balance it in the same way you balance melee on melee, that’s my point. It’ll still be frustrating to get hit by arrows and probably make the archer class less fun to play. We need more things to counter archers outside of counter arching to create “perfect imbalance”.

    Also sorry for the double-post.



  • Well, Dudette is right though. Changing game mechanics can lead to balance, but it’s not balance.



  • @FlakeyJoe:

    The idea that you can balance for long range combat by reducing damage in way that makes it “fair” is a fallacy. It’s a great way to make the Archer class boring to play, more frustrating to fight whilst reducing the continuity of the gameplay.

    You mean like how it is right now? lol



  • @FlakeyJoe:

    I don’t think I said anything about realism…

    I don’t think i said anything about realism, i just …Historically the bow was the pinnacle of technology across various civilisations for centuries. In nearly every one of these cultures the skill and physical strength required to wield a bow (whether a peasant of nobleman) elevated that individual into a class of their own, and were revered in their respective societies.

    and then I… It is this seemingly universal point that makes me think that archers range damage should not be directly nerfed.

    nothing on this forum is universal. being overpowered is fun as long as you’re the overpowered one right?



  • @SOC:

    You mean like how it is right now? lol

    Yes. I’d like to see some change too.

    @50ShadesofClay:

    nothing on this forum is universal. being overpowered is fun as long as you’re the overpowered one right?

    I was talking about the evolution of ranged weaponry (namely the bow) across multiple cultures that often had no communication what so ever. Not this forum. I tried to use the real world as an example to describe how haphazard nerfs may have an unintended effect on gameplay immersion/game “feel”. Also why do you assume I main archer? That’s simply not the case.



  • But seriously, f warbow gets the 100 damage back then there’s once again no real reason to use longbow.



  • @Xylvion:

    But seriously, f warbow gets the 100 damage back then there’s once again no real reason to use longbow.

    Yeah tbh I don’t know why I wrote that TB shouldn’t rebalance bow damage at all, because that definately needs to happen.

    I was more trying to say that it’s not the solution to the complaints and that more thought should be going elsewhere. I just think there is probably ways TB could use certain loadouts that already exist within the game as anti-archer elements without requiring some massive overhaul.

    The key to the problem is somewhere hidden in the semi-dysfunctional weapons/items that TB has already put in.



  • @Xylvion:

    But seriously, f warbow gets the 100 damage back then there’s once again no real reason to use longbow.

    There still won’t be. Anybody using longbow is going to get rekt by CoD stars with crossbows.


Log in to reply