Updated: Join us in testing custom maps that will be future C:MW official maps.
-
I voted yes there, sorry. XD. Who knew the vote would actually pass?
You didn’t miss much. The server crashed after Irilla…
What sort of mentality do you Americans have??? “I’ll vote yes but it probably won’t pass. Oh shit it did lulz.”
-
Got votekicked while testing my own map because of “speedhacking”.
10/10 would playtest again.
I know how you feel. Someone tried to votekick me while testing my map.
If there is another test session, i would join.
-
What sort of mentality do you Americans have??? “I’ll vote yes but it probably won’t pass. Oh shit it did lulz.”
Uh, yeah…
-
you can change your vote at any time top kek
-
Got votekicked while testing my own map because of “speedhacking”.
10/10 would playtest again.
ayy lmao
“Welcome back to chivalry, friendly neighbor longsword knight, now get out.”
-
Got votekicked while testing my own map because of “speedhacking”.
10/10 would playtest again.
Welp, that was silly.
I myself crashed after Irilla and could not join back.
GG
-
Welp, that was silly.
I myself crashed after Irilla and could not join back.
GG
me too, i thought the server crashed
-
me too, i thought the server crashed
The server crashed after Irilla…
Aha! Finally proof that people don’t read my posts.
-
-
Maybe my last chance to do fixes for a while so any feedback for testing irilla most welcome.
Already got the missing towwet :) ooops
-
We will be testing on 01-09-2015, Friday. From 5:00 pm EST to 6:30 pm EST
Official custom map Server #02 - US East (Multiplay)
IP: 216.127.76.162:8387This will be the last public TBS test of these maps. They will be added in the state they are in upon submission at a later date.
-
Let’s hope for no crashes this time.
-
This post is deleted!
-
Irilla, Forest and Shore are definitely ready. (assuming those bugs we had on Shore get fixed)
-
Yeah sorry about those weird spawns, they are fixed now. There’s not much I can do about the flag bugging out though. I’ll check out Belmez to see how they handled it, maybe I’m missing something.
-
Small update:
All the maps have been received and are getting a small bug/optimization pass. Initial estimate is end of Q1.
-
sweet, cant wait to play something other than dark forest
-
Here is the list of maps I have been running that are the most complete and bug free on top of fun to play.
It is a bit dated as some have already been incorporated into Chiv
| TO Maps | LTS Maps |
| AOCTO-wolfslair_p
AOCTO-Bailey_p
AOCTO-Shore_beta_p
AOCTO-Whitenest_p
AOCTO-Urskogen_P
AOCTO-Hemkomst_P
AOCTO-Irilla2_P
AOCTO-CastleAssault_P
AOCTO-Belmez_p
AOCTO-Seaborn_p
AOCTO-KingsGarden_p
AOCTO-Cove_beta_p
AOCTO-Ore_p
AOCTO-Hideout_p
AOCTO-cornharbor_p
AOCTO-MalricManor | AOCLTS-Barrhead_p
AOCLTS-Dungeon_P
AOCLTS-NoMercy_p
AOCLTS-Impasse_p
AOCLTS-Chamber_p
AOCLTS-Urskogen_P
AOCLTS-ForgottenTomb
AOCLTS-CastleAssault_P
AOCLTS-Belmez_p
AOCLTS-RedWedding
AOCLTS-MalricManor
AOCLTS-Cove_beta_p
AOCLTS-Empire_p
AOCLTS-CaveHideout_p
AOCLTS-Ore2_p
AOCLTS-Ore3_p
AOCLTS-Cove_beta_p |
| FFA Maps | TD Maps |
| AOCFFA-TheMaze
AOCFFA-VILLAGE
AOCFFA-LavaGrotto_p
AOCFFA-DEADLYPLATFORM
AOCFFA-Chamber_p
AOCFFA-BattleOnTheDunes
AOCFFA-Urskogen_P
AOCFFA-LavaArena_p
AOCFFA-ForgottenTomb
AOCFFA-CastleAssault_P
AOCFFA-Cove_beta_p
AOCFFA-Empire_p
AOCFFA-CaveHideout_p
AOCFFA-Ore1_p
AOCFFA-Ore2_p
AOCFFA-Ore3_p
AOCFFA-octogon_p
AOCFFA-RedWedding | AOCTD-holyhighground_p
AOCTD-Impasse_p
AOCTD-Chamber_p
AOCTD-BattleOnTheDunes
AOCTD-Urskogen_P
AOCTD-ForgottenTomb
AOCTD-CastleAssault_P
AOCTD-Cove_beta_p
AOCTD-Empire_p
AOCTD-CaveHideout_p
AOCTD-Ore2_p
AOCTD-Ore3_p
AOCTD-RedWedding |
| CTF MAPS | KOTH MAPS |
| AOCCTF-WinterIsComing
AOCCTF-Empire_p | AOCKOTH-Impasse_p
AOCKOTH-BattleOnTheDunes
AOCKOTH-ForgottenTomb |
-
nice list saved that for reference
-
I think Nakusuru remade urskogen with another name to be more fit for filthy casuals. It was originally meant to be a comp map afaik.