Bring back flinch in release already



  • I will check it out, but increasing the health regen rate and stamina regen when crouched surly sounds like it will make the game look a bit silly again.

    Crouching to gain back stamina faster is not okay from my side. Standing completely still should do that in a slightly increasing rate (slower at the start with the normal rate, but if you keep standing still it will go faster and faster). That would have the added benefit of giving you a downside (vulnerability to ranged weapons or a melee charge), so you could only do that if you are in a safe place. Crouching just reduces your mobility, but you can still dodge incoming projectiles and attacks to some extend, without affecting the regeneration.

    The health regen I will have to check out, but it doesn’t sound good to me from what I read.

    Does the MAA change mean what I think it does? That he can attack while dodging again? I guess that is fine with the increased minimum wind-up times and could make for interesting maneuvering, though I don’t know if I will like the return of that twitchy gameplay.



  • Crushed removed dodge in his mod though.



  • I played the mod for a while yesterday, and holy shit it’s great. I wasn’t sure how FHF would work out in this game, but it plays really well. The health regen speed is awesome too, not as ridiculous as DW but fast enough that you’re not wasting a minute just watching a red bar slowly tick up.



  • @UsF:

    I will check it out, but increasing the health regen rate and stamina regen when crouched surly sounds like it will make the game look a bit silly again.

    Crouching to gain back stamina faster is not okay from my side. Standing completely still should do that in a slightly increasing rate (slower at the start with the normal rate, but if you keep standing still it will go faster and faster). That would have the added benefit of giving you a downside (vulnerability to ranged weapons or a melee charge), so you could only do that if you are in a safe place. Crouching just reduces your mobility, but you can still dodge incoming projectiles and attacks to some extend, without affecting the regeneration.

    The health regen I will have to check out, but it doesn’t sound good to me from what I read.

    Does the MAA change mean what I think it does? That he can attack while dodging again? I guess that is fine with the increased minimum wind-up times and could make for interesting maneuvering, though I don’t know if I will like the return of that twitchy gameplay.

    Health regen doesnt get increased from crouching. Stamina crouch regen is just there as option, noone has to do it, when you do it, everyone sees you are low on stamina and you are a super easy target for archers & throwables. The boost also isnt that big

    Dodge is removed from MAA. FHF is a huge buff for them and MAA right now is extremely good in 2v1 keeping the enemy under control with supporting flinches etc.



  • Now I’m really interested in trying the mod out. I’ve gotta try to get some scrims going with the mod enabled to really test it out. Has anyone done this yet?



  • I will update the mod very soon with a needed bugfix (forgot something in javs and now they bug out but ez fix) so once that update is out the mod is ready for competitive for good

    i didnt scrim on it yet but we just played like 7 maps TO with 24 comp players and its amazing



  • @CRUSHED:

    Health regen doesnt get increased from crouching. Stamina crouch regen is just there as option, noone has to do it, when you do it, everyone sees you are low on stamina and you are a super easy target for archers & throwables. The boost also isnt that big

    Dodge is removed from MAA. FHF is a huge buff for them and MAA right now is extremely good in 2v1 keeping the enemy under control with supporting flinches etc.

    Can i have your caveman babies?

    Nice mod, the game felt like it was closer to its true potential…getting rid of casual/unbalanced mechanics like dodge, trades. It’s better to have FHF when so many weapons can 1-2 shot and drain your stamina fast.

    Pickaxe is fun as hell.



  • @ashvins:

    Can i have your caveman babies?

    Nice mod, the game felt like it was closer to its true potential…getting rid of casual/unbalanced mechanics like hit trades and dodge.

    Pickaxe is fun as hell.

    I’m glad you liked it I updated it today and its more balanced & even better with the new minimum windups

    I think most people will think dodge removal is an overnerf but MAA is much better now actually compared to vanilla chiv but in a more skill based way. Instead of being an easy mode class with a crutch mechanic its much more skill based and u can pull more stuff off now

    I removed the 2 new weapons for now because alot of people thought this was a joke mod bcause of them but i actually want people to scrim on it and try it ;) maybe i will readd them at some point later

    I just love the new possibilities for big plays, i love how low hp isnt a death sentence anymore, in vanilla once you have low hp in a scrim anyone will just trade you for an ez kill but here you can actually clutch 2 people or so with 1 hp haha



  • Exactly, having low hp is terrible because anyone can finish you off with a hit trade or get you to low HP with a trade. People say you have to cftp, but good luck doing that against weapons that drain all your stamina after 3 swings, at that point you can’t evade a trade. Then you have to deal with archers, firepots and slow HP regen, it’s extremely frustrating for the wrong reasons. That’s why i’m bitching so much about certain mechanics that in my opinion limit the skill ceiling. Your mod fixes most issues and i can’t wait to scrim with the mod.



  • but MAA is much better now actually compared to vanilla chiv but in a more skill based way. Instead of being an easy mode class with a crutch mechanic its much more skill based and u can pull more stuff off now

    You make me chuckle everytime, buff the movement speed a bit and then why not.



  • maa will be balanced once you add workhammer
    pls



  • @Edmund:

    You make me chuckle everytime, buff the movement speed a bit and then why not.

    Did you try the FHF mod yourself? Rumpel was extremely useful without dodge, he just kept flinching and assisting with the Morning Star and it was very hard to decide which one to attack in 1vs2+. The footspeed was fast enough to let him flank you and force you into turning 180 to stay alive.

    I agree with him that one-shotting MAAs should probably be removed now since you can’t teleport out of the way anymore.



  • @Fang:

    Did you try the FHF mod yourself? Rumpel was extremely useful without dodge, he just kept flinching and assisting with the Morning Star and it was very hard to decide which one to attack in 1vs2+. The footspeed was fast enough to let him flank you and force you into turning 180 to stay alive.

    I agree with him that one-shotting MAAs should probably be removed now since you can’t teleport out of the way anymore.

    wtf tb i’m an maa player and even i say make this mod live.

    fook clashing just make this mod live. it’s amazing.



  • i just fear that a knights with morningstar will allways be stronger than MAA with the same weapon.
    Knights cant be one shoot by archers you know and with the lack of dodge compaired to the other classes there is no difference in MAA ability to evade projectiles.



  • They’re faster tho



  • @Edmund:

    You make me chuckle everytime, buff the movement speed a bit and then why not.

    Rumpel was topping the scoreboard without the dodge and current movement values, and said it plays just fine, except getting killed in one hit.

    It’s arguable though.



  • @Butcher_:

    Rumpel was topping the scoreboard without the dodge and current movement values, and said it plays just fine, except getting killed in one hit.

    It’s arguable though.

    it was nice cutting his head off repeatedly after switching to messer. damn morning star stabs can suck my blade

    i didn’t even notice dodge was gone, maa was still powerful.



  • I think it’s a good idea to remove dodge, that way people can use footwork instead of teleportation magic.



  • @50ShadesofClay:

    it was nice cutting his head off repeatedly after switching to messer. damn morning star stabs can suck my blade

    i didn’t even notice dodge was gone, maa was still powerful.

    maa has never needed dodge

    ppl always complain about archer melee and all that is an incredibly inferior version of MAA melee



  • The ninja dodge in DW is a lot more balanced than the MaA dodge because it’s actually a DODGE, not a teleport. Really though, MaA footspeed compensates for lack of dodge, I hardly use it when I play MaA unless I’m fighting another MaA, then it just turns into a teleport war.


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