[HELP] weapon master material is broken?
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when i try to apply the weapon master material to my weapon it looks like ass
i made my own material to check and it looks perfectly fine (the one on the right)
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Looks like the cubemap fully affects the weapon since you haven’t assigned a mask (usually the spec texture) and the “EnvironmentMapMaskIntensity” defaults to 1. Try assigning the specular texture to “EnvironmentMapMask” and turning down the intensity of it.
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Thanks, its fixed now :)