Navmesh falsely detects collision
Hordy last edited by
bots are moving forth and back at a certain position on my map. After inspecting the Navmesh there, it seems
like it detects a collision which is not there. The screens are attached.
It’s the red wall in between the white ones, which may cause the bots to get stuck in that movement loop.
The Pylons use Recast and ‘Prioritize Navmesh’ is set in the World Props.
Is there any way to fix this?
KingJoff last edited by
This post is deleted!