Flinch should stop release time



  • Of course Knights are different now, you almost never see people using anything but Maul or Messer. I use every weapon once in a while, but I mainly use warhammer lately for practice and for fun. It works pretty well actually. You see the same thing with VGs running around with greatswords though. Using other weapons is like handicapping yourself.



  • maul knights in competitive are easy to counter with good teamwork

    at the start of the fight all the projectiles should be thrown his way and so that he’ll be so low that if he tries to trade he’ll die in 1 hit before his maul hits anyone

    if vanguards focus the maul knight using long polearms he also becomes pretty useless, thats why messer and SoW are better choices against teams that are actually trying to win



  • @zombojoe:

    maul knights in competitive are easy to counter with good teamwork

    at the start of the fight all the projectiles should be thrown his way and so that he’ll be so low that if he tries to trade he’ll die in 1 hit before his maul hits anyone

    if vanguards focus the maul knight using long polearms he also becomes pretty useless, thats why messer and SoW are better choices against teams that are actually trying to win

    This is all true and it is an effective strategy, but look at all that you listed, that’s a lot of attention for one player to receive. I think that really says a lot about the maul. Of course the Messer is overall a better weapon (for many reasons, but mostly because it’s the most versatile), it’s overall the strongest Knight weapon, I think few would dispute that. It’s the only knight sword that can 1 shot MaA, it can 2 shot vanguards very very easily, and it’s the strongest sword vs knights. All of this, and it’s a relatively fast sword that a noob could drag.



  • the reason thats a lot of attention for one player is because maul is a high risk high reward weapon, working exactly as intended

    messer and SoW on the other hand are much lower risk



  • This kills the caveman.



  • @zombojoe:

    maul knights in competitive are easy to counter with good teamwork

    at the start of the fight all the projectiles should be thrown his way and so that he’ll be so low that if he tries to trade he’ll die in 1 hit before his maul hits anyone

    if vanguards focus the maul knight using long polearms he also becomes pretty useless, thats why messer and SoW are better choices against teams that are actually trying to win

    This. There’s nothing worse as a maul knight than having an maa nuthugging you the entire match or a brandi constantly knocking you out of the engagement.



  • @zombojoe:

    the reason thats a lot of attention for one player is because maul is a high risk high reward weapon, working exactly as intended

    messer and SoW on the other hand are much lower risk

    Yeah that’s what I was implying.



  • I don’t get this thread… what are we even discussing anymore.



  • i like pancakes



  • Ok, I’ve been gone for a while but, when did maul become best knight weapon? Are you guys serious.



  • @gndo:

    Ok, I’ve been gone for a while but, when did maul become best knight weapon? Are you guys serious.

    messer is the best knight weapon



  • Nothing spells b0l0nce like 4 out of 5 attacks doing lethal on a hit trade to half the classes in the game.



  • @zombojoe:

    the reason thats a lot of attention for one player is because maul is a high risk high reward weapon, working exactly as intended

    messer and SoW on the other hand are much lower risk

    i would only have considered it high-risk back when flinch was a thing. Now it’s medium risk, very high reward.



  • @50ShadesofClay:

    i would only have considered it high-risk back when flinch was a thing. Now it’s medium risk, very high reward.

    This right here.



  • When it was actually flinch-able and interrupt-able it was a pretty high risk weapon because the swing had to get going in order to get damage in. Now? You swing for the fences and ripostes are exceptionally deadly.



  • Has anyone dueled someone that uses kicks anytime they’ve lost the initiative to grab it back because the enemy has the quicker weapon? Welcome to fighting a MAA if FHF gets released. FHF will truly make slow weapons unusuable, AKA keeping swords as the one and only option in this game.



  • Does flinch actually reset recovery state?



  • @INerevar:

    Does flinch actually reset recovery state?

    Questionable. Play Dubaxe or Poleaxe against multiple fast weapons and it certainly won’t feel like it.



  • @AmishInsurgent:

    Has anyone dueled someone that uses kicks anytime they’ve lost the initiative to grab it back because the enemy has the quicker weapon? Welcome to fighting a MAA if FHF gets released. FHF will truly make slow weapons unusuable, AKA keeping swords as the one and only option in this game.

    are you aware that you can already do this with daggars?

    duels are a separate thing to balance and it’s been said so many times that the game isn’t balanced around duels. Look at maa for example, duel champions but (as people say) maybe not the best in team fights… althought i don’t agree nor disagree that’s just what people say.

    This is also why feints exist.

    This is also why with systems like first hit flinch, other things have to change to balance it. Crushed didn’t juust implement first hit flinch and then hit the play button. Lots of weapons speeds and timings were changed, different things were tested like the removal of maa dodge. More has to go into it than just implement first hit flinch and lets see how broken it gets.

    it’s a good system though, at least it’s a thousand times better than the current implementation.



  • @50ShadesofClay:

    are you aware that you can already do this with daggars?

    duels are a separate thing to balance and it’s been said so many times that the game isn’t balanced around duels. Look at maa for example, duel champions but (as people say) maybe not the best in team fights… althought i don’t agree nor disagree that’s just what people say.

    This is also why feints exist.

    This is also why with systems like first hit flinch, other things have to change to balance it. Crushed didn’t juust implement first hit flinch and then hit the play button. Lots of weapons speeds and timings were changed, different things were tested like the removal of maa dodge. More has to go into it than just implement first hit flinch and lets see how broken it gets.

    it’s a good system though, at least it’s a thousand times better than the current implementation.

    See I can understand that, having a massive balance change to fit FHF in. When you browse the forums though and just see “Add FHF” in posts it doesn’t sound like an appealing feature. Would be nice to have a list compiled together of possible timing changes for the addition of FHF.


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