Joystick being counted as controller?
So when I bought Chivalry today, and finally got it loaded up. It is seeming to think that my joystick is classed as a controller? Seeing as you can hold a mouse button to see where the mouse, it is not that much of an issue. But when I go into a match, the camera just decided to spin round in circles.
Is there any way to make Chivalry see I just have a mouse activated to play, and not register my joystick?
Thanks in advance for any help given.
Sorry this isn’t exactly helpful, but I just always plug my joystick into a front usb port and unplug it whenever I play unreal games. That seems to happen more or less across the board in unreal games. :/
edit: Ok, so, we’ll look at adding a config option to just disable controllers and joysticks for a future patch.
Retsnom last edited by
Open in Notepad the UDKEngine.ini, located C:\Users\YOUR NAME\Documents\My Games\Chivalry Medieval Warfare\UDKGame\Config
Scroll down till you see the following:
AllowJoystickInput=0 - CHANGE THE 1 TO 0 - This disables the joystick.
Save and close.