Multiple Server's Issue
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So I’m having trouble running multiple dedicated servers on my machine. I can run each server independently but they won’t run at the same time. Whenever I start a server up after another one, I get
“Address = 0x3fef3aed (filename not found) [in C:\TCAFiles\Users\admin\7\Binaries\Win64\UDKLogging.exe]
Address = 0x405cc2ae (filename not found) [in C:\TCAFiles\Users\admin\7\Binaries\Win64\UDKLogging.exe]
Address = 0x405cd30c (filename not found) [in C:\TCAFiles\Users\admin\7\Binaries\Win64\UDKLogging.exe]
Address = 0x405cd41a (filename not found) [in C:\TCAFiles\Users\admin\7\Binaries\Win64\UDKLogging.exe]
Address = 0x405cd4d1 (filename not found) [in C:\TCAFiles\Users\admin\7\Binaries\Win64\UDKLogging.exe]
Address = 0x40639cdb (filename not found) [in C:\TCAFiles\Users\admin\7\Binaries\Win64\UDKLogging.exe]
Address = 0x76db59ed (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x76fec541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x76fec541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]”In my log file. It is the correct destinations too. Each server has their own files and directories.
Command Line - aocffa-moor_p?steamsockets -port=20215 -QueryPort=20219 -log=log.log sdkfileid= -seekfreeloadingserver
With the port and query port different on each server.
Any ideas?
EDIT: There’s no Space in Logging. Forum is auto adding a space.
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Are they all using the same files?
If so; why doesn’t the commandline have the configsubdir parameter?
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Are they all using the same files?
If so; why doesn’t the commandline have the configsubdir parameter?No, they all have their own directories. That’s why it’s calling for…
“in C:\TCAFiles\Users\admin\7\Binaries\Win64----”
The other folders are like…
“in C:\TCAFiles\Users\admin\6\Binaries\Win64----”
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Tried setting config directory anyways, same error. Tried not using UDKLogging (UDK instead), same error. Tried 32 bit, same error. Full log:
Log: Log file open, 03/03/15 15:43:22 Init: FEngineLoop::PreInit Here Init: ---- call app init here Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: Call platform pre init Init: **** Pre InitSHAHashes() **** Log: **** InitSHAHashes() **** DevSHA: InitializeFileHashes core.u DevSHA: InitializeFileHashes engine.u DevSHA: InitializeFileHashes gfxui.u DevSHA: InitializeFileHashes ipdrv.u DevSHA: InitializeFileHashes windrv.u DevSHA: InitializeFileHashes gameframework.u DevSHA: InitializeFileHashes onlinesubsystemsteamworks.u DevSHA: InitializeFileHashes udkbase.u DevSHA: InitializeFileHashes utgame.u DevSHA: InitializeFileHashes aoc.u DevSHA: InitializeFileHashes aoccustomizationcontent.u DevSHA: InitializeFileHashes unrealed.u DevSHA: InitializeFileHashes uteditor.u DevSHA: InitializeFileHashes gfxuieditor.u DevSHA: InitializeFileHashes utgamecontent.u DevSHA: InitializeFileHashes aocaudiocontent.u DevSHA: InitializeFileHashes enginematerials.upk DevSHA: InitializeFileHashes enginedebugmaterials.upk DevSHA: InitializeFileHashes enginesounds.upk DevSHA: InitializeFileHashes enginefonts.upk DevSHA: InitializeFileHashes soundclassesandmodes.upk DevSHA: InitializeFileHashes ui_fonts.upk DevSHA: InitializeFileHashes ui_fonts_final.upk DevSHA: InitializeFileHashes aoc-udkfrontendmap.udk DevSHA: InitializeFileHashes apexgpuskinvertexfactory.usf DevSHA: InitializeFileHashes gpuskinvertexfactory.usf DevSHA: InitializeFileHashes apexgpuskinvertexfactory_1bone.usf DevSHA: InitializeFileHashes localvertexfactory.usf DevSHA: InitializeFileHashes decalfactorycommon.usf DevSHA: InitializeFileHashes terrainvertexfactory.usf DevSHA: InitializeFileHashes landscapevertexfactory.usf DevSHA: InitializeFileHashes fluidvertexfactory.usf DevSHA: InitializeFileHashes lensflarevertexfactory.usf DevSHA: InitializeFileHashes particlespritevertexfactory.usf DevSHA: InitializeFileHashes meshinstancedvertexfactory.usf DevSHA: InitializeFileHashes particlebeamtrailvertexfactory.usf DevSHA: InitializeFileHashes resolvevertexshader.usf DevSHA: InitializeFileHashes definitions.usf DevSHA: InitializeFileHashes common360.usf DevSHA: InitializeFileHashes common.usf DevSHA: InitializeFileHashes resolvepixelshader.usf DevSHA: InitializeFileHashes meshpaintdilatepixelshader.usf DevSHA: InitializeFileHashes meshpaintdilatevertexshader.usf DevSHA: InitializeFileHashes meshpaintpixelshader.usf DevSHA: InitializeFileHashes meshpaintvertexshader.usf DevSHA: InitializeFileHashes gfxcmatrixpixelshader.usf DevSHA: InitializeFileHashes gfxfilterpixelshader.usf DevSHA: InitializeFileHashes gfxpixelshader.usf DevSHA: InitializeFileHashes gfxvertexshader.usf DevSHA: InitializeFileHashes gfxvertex3dshader.usf DevSHA: InitializeFileHashes fluidsurfacesimulation.usf DevSHA: InitializeFileHashes velocityshader.usf DevSHA: InitializeFileHashes depthoffieldcommon.usf DevSHA: InitializeFileHashes random.usf DevSHA: InitializeFileHashes materialtemplate.usf DevSHA: InitializeFileHashes flattessellation.usf DevSHA: InitializeFileHashes pntriangles.usf DevSHA: InitializeFileHashes tessellation.usf DevSHA: InitializeFileHashes ldrextractvertexshader.usf DevSHA: InitializeFileHashes texturedensityshader.usf DevSHA: InitializeFileHashes perfragmentmaskshader.usf DevSHA: InitializeFileHashes shadowprojectionpixelshader.usf DevSHA: InitializeFileHashes shadowprojectioncommon.usf DevSHA: InitializeFileHashes modshadowprojectionvertexshader.usf DevSHA: InitializeFileHashes shadowprojectionvertexshader.usf DevSHA: InitializeFileHashes shadowdepthpixelshader.usf DevSHA: InitializeFileHashes shadowdepthcommon.usf DevSHA: InitializeFileHashes shadowdepthvertexshader.usf DevSHA: InitializeFileHashes downsampledepthpixelshader.usf DevSHA: InitializeFileHashes gammacorrectionvertexshader.usf DevSHA: InitializeFileHashes gammacorrectionpixelshader.usf DevSHA: InitializeFileHashes occlusionqueryvertexshader.usf DevSHA: InitializeFileHashes hitproxypixelshader.usf DevSHA: InitializeFileHashes hitproxyvertexshader.usf DevSHA: InitializeFileHashes filtervertexshader.usf DevSHA: InitializeFileHashes filterpixelshader.usf DevSHA: InitializeFileHashes postprocesscommon.usf DevSHA: InitializeFileHashes lightshaftshader.usf DevSHA: InitializeFileHashes simplef32pixelshader.usf DevSHA: InitializeFileHashes simplef32vertexshader.usf DevSHA: InitializeFileHashes deferredlightshaders.usf DevSHA: InitializeFileHashes dynamiclightingcommon.usf DevSHA: InitializeFileHashes deferredlightingcommon.usf DevSHA: InitializeFileHashes lightfunctionpixelshader.usf DevSHA: InitializeFileHashes lightfunctionvertexshader.usf DevSHA: InitializeFileHashes hitmaskpixelshader.usf DevSHA: InitializeFileHashes hitmaskvertexshader.usf DevSHA: InitializeFileHashes fogvolumeapplypixelshader.usf DevSHA: InitializeFileHashes fogvolumeapplyvertexshader.usf DevSHA: InitializeFileHashes fogintegralpixelshader.usf DevSHA: InitializeFileHashes fogvolumecommon.usf DevSHA: InitializeFileHashes fogintegralvertexshader.usf DevSHA: InitializeFileHashes heightfogpixelshader.usf DevSHA: InitializeFileHashes heightfogcommon.usf DevSHA: InitializeFileHashes heightfogvertexshader.usf DevSHA: InitializeFileHashes translucencypostrenderdepthpixelshader.usf DevSHA: InitializeFileHashes depthonlypixelshader.usf DevSHA: InitializeFileHashes depthonlyvertexshader.usf DevSHA: InitializeFileHashes positiononlydepthvertexshader.usf DevSHA: InitializeFileHashes simpleelementvertexshader.usf DevSHA: InitializeFileHashes simpleelementcolorchannelmaskpixelshader.usf DevSHA: InitializeFileHashes simpleelementhitproxypixelshader.usf DevSHA: InitializeFileHashes simpleelementpixelshader.usf DevSHA: InitializeFileHashes basepasspixelshader.usf DevSHA: InitializeFileHashes basepasscommon.usf DevSHA: InitializeFileHashes subsurfacescatteringcommon.usf DevSHA: InitializeFileHashes sphericalharmoniccommon.usf DevSHA: InitializeFileHashes basepasstessellationshaders.usf DevSHA: InitializeFileHashes basepassvertexcommon.usf DevSHA: InitializeFileHashes basepassvertexshader.usf DevSHA: InitializeFileHashes ambientocclusionshader.usf DevSHA: InitializeFileHashes binkshaders.usf DevSHA: InitializeFileHashes uberpostprocessvertexshader.usf DevSHA: InitializeFileHashes uberpostprocessblendpixelshader.usf DevSHA: InitializeFileHashes motionblurcommon.usf DevSHA: InitializeFileHashes temporalaa.usf DevSHA: InitializeFileHashes temporalaamaskshader.usf DevSHA: InitializeFileHashes subsurfacescatteringpixelshader.usf DevSHA: InitializeFileHashes subsurfacescatteringvertexshader.usf DevSHA: InitializeFileHashes branchingpcfmodprojectionpixelshader.usf DevSHA: InitializeFileHashes branchingpcfcommon.usf DevSHA: InitializeFileHashes modshadowcommon.usf DevSHA: InitializeFileHashes modshadowprojectionpixelshader.usf DevSHA: InitializeFileHashes spotlightpixelshader.usf DevSHA: InitializeFileHashes spotlightvertexshader.usf DevSHA: InitializeFileHashes sphericalharmoniclightpixelshader.usf DevSHA: InitializeFileHashes sphericalharmoniclightvertexshader.usf DevSHA: InitializeFileHashes shadercomplexityapplypixelshader.usf DevSHA: InitializeFileHashes shadercomplexityaccumulatepixelshader.usf DevSHA: InitializeFileHashes screenvertexshader.usf DevSHA: InitializeFileHashes screenpixelshader.usf DevSHA: InitializeFileHashes radialblurscreenshader.usf DevSHA: InitializeFileHashes fxaashader.usf DevSHA: InitializeFileHashes fxaa3_11.usf DevSHA: InitializeFileHashes mlaashader.usf DevSHA: InitializeFileHashes pointlightpixelshader.usf DevSHA: InitializeFileHashes pointlightvertexshader.usf DevSHA: InitializeFileHashes lutblender.usf DevSHA: InitializeFileHashes lightmapdensityshader.usf DevSHA: InitializeFileHashes imagereflectionshader.usf DevSHA: InitializeFileHashes imagereflectionmeshshader.usf DevSHA: InitializeFileHashes memcopyshader.usf DevSHA: InitializeFileHashes restorecolordepthshader.usf DevSHA: InitializeFileHashes splashscreenshader.usf DevSHA: InitializeFileHashes onecolorshader.usf DevSHA: InitializeFileHashes nullpixelshader.usf DevSHA: InitializeFileHashes dofandbloomblendvertexshader.usf DevSHA: InitializeFileHashes dofandbloomblendpixelshader.usf DevSHA: InitializeFileHashes dofandbloomgathervertexshader.usf DevSHA: InitializeFileHashes dofandbloomgatherpixelshader.usf DevSHA: InitializeFileHashes distortaccumulatepixelshader.usf DevSHA: InitializeFileHashes distortaccumulatevertexshader.usf DevSHA: InitializeFileHashes distortapplyscreenpixelshader.usf DevSHA: InitializeFileHashes distortapplyscreenvertexshader.usf DevSHA: InitializeFileHashes directionallightpixelshader.usf DevSHA: InitializeFileHashes directionallightvertexshader.usf DevSHA: InitializeFileHashes depthdependenthaloapplypixelshader.usf DevSHA: InitializeFileHashes branchingpcfprojectionpixelshader.usf DevSHA: InitializeFileHashes bokehdof.usf Log: Read config file: ..\..\UDKGame\Config\CTF\PCServer-UDKSystemSettings.ini Log: Read config file: ..\..\UDKGame\Config\CTF\PCServer-UDKSystemSettings.ini Log: Read config file: ..\..\UDKGame\Config\CTF\PCServer-UDKSystemSettings.ini DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\CTF\UDKLightmass.ini Log: Read config file: ..\..\UDKGame\Config\CTF\PCServer-UDKInput.ini Log: Read config file: ..\..\UDKGame\Config\CTF\PCServer-UDKInput.ini Log: Read config file: ..\..\UDKGame\Config\CTF\PCServer-UDKInput.ini Log: Read config file: ..\..\UDKGame\Config\CTF\PCServer-UDKUI.ini Log: Read config file: ..\..\UDKGame\Config\CTF\PCServer-UDKUI.ini Log: Read config file: ..\..\UDKGame\Config\CTF\PCServer-UDKUI.ini Log: Read config file: ..\..\Engine\Config\ConsoleVariables.ini DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 10246 Init: Epic Internal: 0 Init: Compiled (64-bit): Feb 23 2015 19:59:45 Init: Changelist: 1340247 Init: Command line: SERVER aocffa-moor_p?steamsockets -seekfreeloadingserver -port=20220 -log=log.log -QueryPort=20223 sdkfileid= -configsubdir=CTF Init: Base directory: C:\TCAFiles\Users\admin\7\Binaries\Win64\ Log: Read config file: ..\..\UDKGame\Config\CTF\PCServer-UDKEngine.ini DevConfig: GConfig::Find has loaded file: ..\..\UDKGame\Config\CTF\PCServer-UDKEngine.ini [0000.20] Init: Computer: ALNITEC-U58D1OJ [0000.21] Init: User: TCAGameSvc7 [0000.21] Init: CPU Page size=4096, Processors=8 [0000.21] Init: High frequency timer resolution =3.222783 MHz [0000.21] Init: Memory total: Physical=16.0GB (16GB approx) Pagefile=31.9GB Virtual=8192.0GB [0000.21] Log: Steam Client API not initialized (not required for servers) [0000.28] Log: Steam Game Server API initialized 1 [0000.28] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.28] Init: Object subsystem initialized [0000.32] Log: SystemSettings::LoadFromIni in file ..\..\UDKGame\Config\CTF\PCServer-UDKSystemSettings.ini section: SystemSettings [0000.32] Log: Shader platform (RHI): PC-D3D-SM3 [0000.37] Log: PhysX GPU Support: DISABLED [0000.40] Log: Read config file: ..\..\Engine\Localization\INT\Core.INT [0000.45] Log: Read config file: ..\..\UDKGame\Localization\INT\Engine.INT [0000.45] Log: Read config file: ..\..\Engine\Localization\INT\Engine.INT [0000.46] Log: Read config file: ..\..\UDKGame\Config\CTF\PCServer-UDKGame.ini [0001.25] Log: Read config file: ..\..\UDKGame\Config\CTF\DefaultWeapon.ini [0001.25] Log: Read config file: ..\..\UDKGame\Config\CTF\DefaultWeapon.ini [0001.25] Log: Read config file: ..\..\UDKGame\Config\CTF\UDKWeapon.ini [0001.25] Log: Read config file: ..\..\UDKGame\Config\CTF\UDKWeapon.ini [0001.25] Log: Read config file: ..\..\UDKGame\Config\CTF\UDKWeapon.ini [0001.28] Log: Read config file: ..\..\UDKGame\Config\CTF\DefaultCharInfo.ini [0001.28] Log: Read config file: ..\..\UDKGame\Config\CTF\DefaultCharInfo.ini [0001.28] Log: Read config file: ..\..\UDKGame\Config\CTF\UDKCharInfo.ini [0001.28] Log: Read config file: ..\..\UDKGame\Config\CTF\UDKCharInfo.ini [0001.28] Log: Read config file: ..\..\UDKGame\Config\CTF\UDKCharInfo.ini [0001.48] Log: Read config file: ..\..\UDKGame\Localization\INT\AOC.INT [0001.55] Log: Read config file: ..\..\UDKGame\Config\CTF\DefaultSettings.ini [0001.55] Log: Read config file: ..\..\UDKGame\Config\CTF\DefaultSettings.ini [0001.55] Log: Read config file: ..\..\UDKGame\Config\CTF\UDKSettings.ini [0001.55] Log: Read config file: ..\..\UDKGame\Config\CTF\UDKSettings.ini [0001.55] Log: Read config file: ..\..\UDKGame\Config\CTF\UDKSettings.ini [0001.66] Log: Read config file: ..\..\UDKGame\Config\CTF\UDKStats.ini [0001.66] Log: Read config file: ..\..\UDKGame\Config\CTF\UDKStats.ini [0001.66] Log: Read config file: ..\..\UDKGame\Config\CTF\UDKStats.ini [0002.86] Init: Finished loading startup packages in 2.49 seconds [0002.87] Log: 102746 objects as part of root set at end of initial load. [0002.87] Log: 0 out of 0 bytes used by permanent object pool. [0002.87] Init: Version: 10246 [0002.87] Init: Epic Internal: 0 [0002.87] Init: Compiled (64-bit): Feb 23 2015 19:57:59 [0002.87] Init: Command line: aocffa-moor_p?steamsockets -seekfreeloadingserver -port=20220 -log=log.log -QueryPort=20223 sdkfileid= -configsubdir=CTF [0002.87] Init: Base directory: C:\TCAFiles\Users\admin\7\Binaries\Win64\ [0002.87] Init: Character set: Unicode [0002.87] Log: Executing Class Engine.ServerCommandlet [0002.88] Log: Initializing Game Engine... [0002.90] Init: UEngine initialized [0002.91] Log: Steam Client API is unavailable (not required for servers) [0002.93] Log: Read config file: ..\..\UDKGame\Config\CTF\UDKUI.ini [0002.93] Log: Read config file: ..\..\UDKGame\Config\CTF\WrangleContent.ini [0003.00] DevDlc: Initialize Called [0003.00] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0003.00] Warning: Warning, Failed to find object 'Class None.' [0003.00] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0003.00] Warning: Warning, Failed to find object 'Class None.' [0003.00] Log: Read config file: ..\..\UDKGame\Cloud\CloudStorage.ini [0003.00] DevDlc: DownloadableContentManager NewState DS_GetFileDetails [0003.00] DevDlc: Waiting for Workshop download... [0003.00] DevDlc: Shipping Level: EnvyEntry [0003.00] Log: LoadMap: EnvyEntry?Name=MysteriousStranger?Team=255?steamsockets [0003.01] DevDlc: Shipping Level: EnvyEntry [0003.02] Log: Game class is 'UTEntryGame' [0003.02] Init: WinSock: Socket queue 131072 / 131072 [0003.02] Init: WinSock: I am ALNITEC-U58D1OJ (198.50.28.170:0) [0003.02] Init: WinSock: Socket queue 131072 / 131072 [0003.02] Log: Initialized RedirectNetDriver, for redirecting IP connections to Steam sockets [0003.03] Log: NetMode is now 1 [0003.04] Log: Primary PhysX scene will be in software. [0003.04] Log: Creating Primary PhysX Scene. [0003.04] Log: Bringing World envyentry.TheWorld up for play (62) at 2015.03.03-15.43.25 [0003.04] Log: Bringing up level for play took: 0.005439 [0003.04] Log: ########### Finished loading level: 0.035860 seconds [0003.04] Init: Game engine initialized [0003.04] Log: Initializing Game Engine Completed [0003.11] DevDlc: DownloadableContentManager NewState DS_DownloadFiles [0007.99] Log: === Critical error: === Fatal error! Address = 0x3f9f3aed (filename not found) [in C:\TCAFiles\Users\admin\7\Binaries\Win64\UDKLogging.exe] Address = 0x400cc2ae (filename not found) [in C:\TCAFiles\Users\admin\7\Binaries\Win64\UDKLogging.exe] Address = 0x400cd30c (filename not found) [in C:\TCAFiles\Users\admin\7\Binaries\Win64\UDKLogging.exe] Address = 0x400cd41a (filename not found) [in C:\TCAFiles\Users\admin\7\Binaries\Win64\UDKLogging.exe] Address = 0x400cd4d1 (filename not found) [in C:\TCAFiles\Users\admin\7\Binaries\Win64\UDKLogging.exe] Address = 0x40139cdb (filename not found) [in C:\TCAFiles\Users\admin\7\Binaries\Win64\UDKLogging.exe] Address = 0x76db59ed (filename not found) [in C:\Windows\system32\kernel32.dll] Address = 0x76fec541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll] Address = 0x76fec541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
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Got the second server to work by doing the UDK shortcut method and in the shortcut having….
C:\TCAFiles\Users\admin\7\Binaries\Win64\UDKLogging.exe aocffa-moor_p?steamsockets -port=20220 -QueryPort=20223 -log=log.log sdkfileid=200205982 -seekfreeloadingserver
Which my commandline for the server is….
Executable: C:\TCAFiles\Users\admin\7\Binaries\Win64\UDKLogging.exe
Commandline: Binaries\Win64\UDKLogging.exe aocffa-moor_p?steamsockets -port=20220 -QueryPort=20223 -log=log.log sdkfileid=200205982 -seekfreeloadingserverSo I’m thinking the shortcut workaround points to a commandline issue.
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Doesn’t seem to be a command line issue, when copying the commandline and pasting it into command prompt the server starts up fine.
runas /user:TCAGame_Svc7 cmd.exe Password: ------------- cd /d C:\TCAFiles\Users\admin\7\Binaries\Win64\ UDKLogging.exe aocffa-moor_p?steamsockets -port=20220 -QueryPort=20223 -log=log.log sdkfileid=200205982 -seekfreeloadingserver . . ```So I'm not sure what that leaves. TCAdmins working directory? Root Directory? I'll test some things.
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i think you need to add multihome parameter to NAT negotiation with server local ip address, lauchbatch example:
@Echo Starting CMW server... @start c:\chivalry_ded_server_public\Binaries\Win64\UDKlogging.exe AOCTO-Darkforest_p?dedicated=true?steamsockets -seekfreeloadingserver -multihome=192.168.1.100 -port=20220 -QueryPort=20223 -log=log.log -sdkfileid=200205982 -sdkfileid=XXXXXXXXX -sdkfileid=XXXXXXXXX
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Updating this so if people in the future have a similar issue they will see some type of resolution.
Still can’t get it to work like this, but after changing TCAdmin from “User per Service” to “Local System” (NOTE this is not safe!) it works now. It’s odd since you would think it’s a permission issue then but running it with the user in cmd works fine.
Also another resolution is that I couldn’t get duelyard to download right (server would keep restarting if it was in startup map / map disabled if in maplist) was because "sdkfileid= " in the commandline didn’t have a dash infront of it. doh!
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What are you specs? How many servers are you running on one machine? Are you running VMs per server? Are you running any custom map servers and are you running into the problems I am having with maps not rotating out?
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What are you specs? How many servers are you running on one machine? Are you running VMs per server? Are you running any custom map servers and are you running into the problems I am having with maps not rotating out?
Xeon E3 1230v3, 16GB RAM. Just three currently (2 Chivalry 1 MC), average load being ~20% CPU, ~40% RAM.
Nah no VMs.
Maps rotating fine, the 2 issues I’m having is…- TCAdmin doesn’t want to run userper service mode where each server has it’s own user attached to it.
- Some reason I can’t get custom maps to work as the startup map.
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I havent had any problems starting a server with custom maps. Are you using the -sdkXXXXXXX number system in the command line? I am not and they seem to be working and updating fine without that. I just have problems with the server randomly locking up during map change where any map will not rotate out. Sometimes I can exit Shiv and hop back in the server, log in as admin and change map. Sometimes I have to reboot the server.