Chivalry: Medieval Warfare Patch 39 (plus UGC sale)


  • Developer

    Over 30 community-made weapons and helmets in Chivalry: Medieval Warfare are now on sale at up to 50% off, until June 22.

    Plus, enjoy the following new Chivalry content and fixes.

    New
    Brand new set of community-made weapons and helmets

    • Circled Princial Cervelliere, an Agatha Archer helmet
    • The Rat Set, an Agatha Knight set that replaces the Heavy Flail
    • The Tenderizer, a replacement for the Maul
    • Infidels Bane, a replacement for the Messer
    • Chaos Set, a Mason Knight set that replaces the Messer
    • Winged Wraith, a replacement for the Holy Water Sprinkler
    • Blade Brothers Sun Sword, a replacement for the Norse Sword
    • Shark, a replacement for the Billhook
    • Kraken, a Mason Vanguard set that replaces the Halberd

    Changes

    CTF

    • removed touch returns - flag must timeout and auto return now

    Colosseum

    • spawn ramp fix
    • fixed big tower axe, it was flipped to deal damage while stationary and not deal damage while rotating
    • moved oasis trees that were intersecting rocks
    • removed oasis trees that were intersecting the flag stand
    • spring trap fix
    • water volume / drowning fixed to not be permanently disabled after being unloaded - you were unable to drown if the boats were loaded twice
    • spawnpoints that were underwater fixed to not be underwater
    • underwater post processing volume was being overridden, fixed, underwater processing restored
    • set FFA to 10 minutes from 30

    Hideout

    • cave lighting: modified lighting to better facilitate faction differentiation (fill lighting is now all cool colors creating spots of hot and cold lighting rather than almost all the lighting in cave being warm tone and creating situations where agatha blue looks green)
    • made the cave mason spawn under the king’s platform easier to exit
    • raised buried grass meshes in cave
    • darkened grass outside, it appeared to glow
    • Added blocking volume along back of king’s area to prevent players from jumping onto and over the fence

    NoMercy

    • fix bug where people spawn in the wrong area - a couple spawn points were malfunctioning and had to be deleted
    • fix exploit/bug where you can spawn late and you spawn in the wrong area - changed logic to switch spawn points immediately on LTS Round end rather than after a delay after level reset
    • modified lighting slightly to add some cooler tones in addition to the warm lighting

    Irilla

    • removed bad spawn point for defenders on final objective
    • 10 second torch respawn from 20

    Shore

    • replaced flag with new AOCFlagAutoReturnOnly variant. The flag now can’t be returned by touch, only by time.
    • set final objective flag return time to 4.5 seconds from 15

    CastleAssault

    • Set time limits to standards: Set FFA to 10 minutes from 4, LTS to 4 minute from 5, TD to 15 from 5

    Moor LTS

    • moved spawn points, blocked off a couple corners of the map

    Dark Forest

    • Map exploit in final area blocked
    • Navigation Pylons weren’t building properly

    Outpost

    • Block reverse overhead gate exploit

    Crypts

    • first wave enemies just have fists now

    code

    • added AOCFlagAutoReturnOnly - works just like a standard CTF flag with the exception that the enemy team cannot touch it, they must instead defend it until it auto returns.
    • server CPU performance enhancements
    • fix issue where “ghost” Agatha MAAs spawn once every tick until the server crashes


  • I know what SOC is going to post.

    It’s nice seeing the spawnbug being ‘potentially’ removed.



  • I guess this game is becoming TF2…



  • @Xylvion:

    I know what SOC is going to post.

    Fix catapult fast clicks.

    Also Masons need much further back spawns for Hideout on every obj.



  • Nice! really liking the messer stuff



  • Fix catapult fast clicks.



  • Woohoo! Sorry, I read this as being a beta patch for some reason.

    Finally I can enjoy my own map :D

    Well done Torn Banner! :)



  • No forest LTS? :s



  • ah yes, if the lts version of forest isn’t currently in the game…lets just say, that was one of the best modes for it when it was a UGC map imo

    Great fixes/changes. thanks.



  • This post is deleted!


  • The best bribe is always a Knight hat tbh. Just like mr kiplings cakes.


  • Mod

    I’d buy the rat set if heavy flail wasn’t already so broken thanks to 0 handle hits and random tracers. Also fix kicks.



  • I purchased another Knight hat, with that sword of war blue tinge diamond. You know I requested a blue sow of war a while ago.
    Will TB sell an skin that removes Archers ?



  • Lovely patch from TB, some good fixes and some good content.

    One suggestion, but I guess its based on how long scale or short scale the User Generated Content plan is. Could you consider adding a smaller pay scale for secondary weapons? As it is, the popular weapons are being covered in the Workshop, but there is not a whole lot of secondary weapons. My bet is that artists are less likely to make them if it seems very unlikely that it will 1. be added to the game and 2. sell for the price of a main weapon.

    Also consider some sort of special helmet for the content creators with work in the game? Right now it seems like the amount of workshop items being committed is trickling to a crawl and maybe extra incentives could help spur new weapons and helmets?

    I made a rough count of the total skins for weapons so you can see the holes in content. Please correct me if i over or under counter.

    But as you can see some classes are represented better by weapon skins then others.

    Archer

    Main

    -Longbow
    -Short Bow I
    -Warbow
    -Light x bow
    -xbow I
    -heavy xbow

    • Javelin I
      -short spear
      -heavy javelin

    Secondary

    -Broad Dagger
    -Hunting Knife
    -Thrusting Dagger I
    -ShortSword I
    -Saber

    • Cudgel

    MAA

    Main

    -Broadsword IIII

    • Norse Sword II
    • Falchion I
      -Hatchet
      -War Axe
      -Dane Axe
      -Flanged Mace
    • Morning Star
    • Holy Water Sprinkler I

    Secondary

    • Broad Dagger
    • Hunting Knife
    • Thrusting Dagger I
      -ShortSword I
      -Saber
    • Cudgel

    Knight

    Main

    -Longsword III
    -Sword of War I
    -Messer IIII
    -Double Axe I

    • Pole Axe I
      -Bearded Axe II
      -Warhammer
      -Maul III
      -Grand Mace I
      -Flail
      -Heavy Flail I

    -Broad Sword IIII
    -Norse Sword II
    -Falchion I
    -flanged mace
    -morning star
    -holy water sprinkler I

    Vangaurd

    Main

    • Great Sword II
      -Claymore
      -Zwei I
      -Thrusting Spear III
      -Fork
      -Brandistock I
      -Bardiche
      -Billhook I
      -Halberd I
    • Pole Hammer

    Secondary

    -Short Sword I
    -Saber
    -Cudgel

    • War Axe
      -Hatchet
      -Dane Axe


  • Thanks for that list Oilystool! Now that we’ve had a bit of time to see how the UGC is shaking out we should have some stuff to announce soon, both in terms of plans as well as some data that can help creators better decide where to put their time/energy.



  • @TBPhoenix:

    Thanks for that list Oilystool! Now that we’ve had a bit of time to see how the UGC is shaking out we should have some stuff to announce soon, both in terms of plans as well as some data that can help creators better decide where to put their time/energy.

    Cool ,curious to see what it is :)



  • @Tyoson:

    I’d buy the rat set

    I hate you and everything you stand for.

    I was so relieved when the rat set didn’t make it in the first wave of UGC garbage, only to be heavily disappointed they decided to add it.

    I really, really, really wish we could disable UGC.



  • @SOC:

    I hate you and everything you stand for.

    I was so relieved when the rat set didn’t make it in the first wave of UGC garbage, only to be heavily disappointed they decided to add it.

    I really, really, really wish we could disable UGC.

    You must be really fun at parties.



  • I might purchase that knight rat hat now you mention it tbh. Are they clean?



  • We need a new war hammer, we are neglected D:


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