Are helmet assets required to be water-tight?
grabbity last edited by
What I mean by “watertight” is all vertices being welded. I ask because in the example helmet asset, some geometries are clipping each other, like so (at the end edges of the face guard):
zombojoe last edited by
there shouldnt be any exposed inside polygons if thats what you mean
elwebbaro last edited by
Floating geometry is fine.